Chung: Difference between revisions

1,103 bytes removed ,  24 January 2018
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=== Special Ability ===
=== Special Ability ===
:''Main Article: [[Freiturnier]]''<br>
:''Main Article: [[Freiturnier]]''<br>
Chung's most notable feature is his '''Ammo'''. With the '''Cannonball''' Reload System, Chung is able to maintain a stable supply of ammo to fight. He also has the ability to transform into '''Berserk Mode'''.
Chung's most notable feature is his '''Ammo'''. With the '''Cannonball''' System, Chung can reload and stock his '''Ammo''' in order to access strong Combos and also strengthen some '''Ammo-reliant Skills''' to devastating proportions, requiring him to keep a steady supply of '''Cannonballs''' at all times for optimal play.<br>
He also has the ability to Awaken into his '''[[Freiturnier#Berserk Mode|Berserk Mode]]''',
which will grant his an '''unlimited supply of Ammo''' for its duration.<br>
Furthermore, he can access a [[Freiturnier#Heavy Stance|Guarding and Counterattacking system]] to allow him to charge into the battlefield offensively and defensively.
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{{CX}} 430% Mag. Damage
{{CX}} 430% Mag. Damage
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== Heavy Stance ==
Whenever Chung is hit while he has a blue outline (e.g., the third attack of the {{CZ}}{{CZ}}{{CZ}} combo. Like Super Armor, it cannot be seen if unit graphics are not set to high), he switches to a guarding stance which gives 67% damage reduction and immunity to [[Status Effects|Stun and Flattening]]. However, he will stagger after guarding around 5-6 hits or an attack that inflicts [[Status Effects|Power Stun]].<br>
While guarding, Chung can counterattack.
*Press {{CZ}} to swing your cannon and inflict 132% Physical damage while knocking the target down. This can be canceled immediately by dashing.
*Press {{CX}} to fire a short blast in both directions with invulnerability and inflict 297% Magical damage, (dungeon modifier = 1.45). If used at point-blank, it can hit twice. This knocks down and uses one cannonball. If you have no cannonballs, the Z attack is used instead. [[Chung]] will have '''Heavy Stance''' for a fraction of a second during this counter, so if another hit lands on you during that period, the '''Heavy Stance''''s hit count will reset, allowing proper use to withstand consecutive hits.
Depending on the timing, each sucessive Reset can store up a {{CX}} counter, allowing to unleash incredible amounts of damage from just one counter.
*Non-flinch attacks can't trigger '''Heavy Stance''' Guarding animation/contribute to hit count, but their damage will still be reduced.
*'''Heavy Stance''' take precedence over Super Armor. Even in a Super Armor state, Chung can still enter '''Heavy Stance'''.
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