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| === Special Ability === | | === Special Ability === |
| :''Main Article: [[Freiturnier]]''<br> | | :''Main Article: [[Freiturnier]]''<br> |
| Chung's most notable feature is his '''Ammo'''. With the '''Cannonball''' Reload System, Chung is able to maintain a stable supply of ammo to fight. He also has the ability to transform into '''Berserk Mode'''. | | Chung's most notable feature is his '''Ammo'''. With the '''Cannonball''' System, Chung can reload and stock his '''Ammo''' in order to access strong Combos and also strengthen some '''Ammo-reliant Skills''' to devastating proportions, requiring him to keep a steady supply of '''Cannonballs''' at all times for optimal play.<br> |
| | He also has the ability to Awaken into his '''[[Freiturnier#Berserk Mode|Berserk Mode]]''', |
| | which will grant his an '''unlimited supply of Ammo''' for its duration.<br> |
| | Furthermore, he can access a [[Freiturnier#Heavy Stance|Guarding and Counterattacking system]] to allow him to charge into the battlefield offensively and defensively. |
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| {{CX}} 430% Mag. Damage | | {{CX}} 430% Mag. Damage |
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| == Heavy Stance ==
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| Whenever Chung is hit while he has a blue outline (e.g., the third attack of the {{CZ}}{{CZ}}{{CZ}} combo. Like Super Armor, it cannot be seen if unit graphics are not set to high), he switches to a guarding stance which gives 67% damage reduction and immunity to [[Status Effects|Stun and Flattening]]. However, he will stagger after guarding around 5-6 hits or an attack that inflicts [[Status Effects|Power Stun]].<br>
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| While guarding, Chung can counterattack.
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| *Press {{CZ}} to swing your cannon and inflict 132% Physical damage while knocking the target down. This can be canceled immediately by dashing.
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| *Press {{CX}} to fire a short blast in both directions with invulnerability and inflict 297% Magical damage, (dungeon modifier = 1.45). If used at point-blank, it can hit twice. This knocks down and uses one cannonball. If you have no cannonballs, the Z attack is used instead. [[Chung]] will have '''Heavy Stance''' for a fraction of a second during this counter, so if another hit lands on you during that period, the '''Heavy Stance''''s hit count will reset, allowing proper use to withstand consecutive hits.
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| Depending on the timing, each sucessive Reset can store up a {{CX}} counter, allowing to unleash incredible amounts of damage from just one counter.
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| *Non-flinch attacks can't trigger '''Heavy Stance''' Guarding animation/contribute to hit count, but their damage will still be reduced.
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| *'''Heavy Stance''' take precedence over Super Armor. Even in a Super Armor state, Chung can still enter '''Heavy Stance'''.
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