Chung/pt-br: Difference between revisions

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{{Languages|Chung}}
{{Languages|Chung}}
Está página se encontra em processo de tradução. Alguns termos podem se encontrar em inglês. Sinta-se livre para ajudar na tradução.
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This page is in process of translation and some words may be missing. Feel free to help us.


{{Infobox_character |name=Prince "Chung" Seiker|color=#99CCFF |image={{tabs|name=-|tab1=Normal|contents1=
{{Infobox_character |name=Prince "Chung" Seiker|color=#99CCFF |image={{tabs|name=-|tab1=Normal|contents1=
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|-
|-
| {{CDR}} {{CU}} {{CZ}} {{CZ}} (Sem munição)
| {{CDR}} {{CU}} {{CZ}} {{CZ}} (Sem munição)
| Does a swipe in mid air then drops, smashing targets into the ground.
| Ataca rapidamente o oponente com o canhão e depois retorna ao chão, esmagando os alvos.
|  
|  
{{CDR}} <br>
{{CDR}} <br>
{{CU}} <br>
{{CU}} <br>
{{CZ}} 115% Phy. Damage <br>
{{CZ}} 115% Dano físico <br>
{{CZ}} 110% Phy. Damage
{{CZ}} 110% Dano físico
|-
|-
| {{CDR}} {{CU}} {{CZ}} {{CZ}} (At least 1 Ammo)
| {{CDR}} {{CU}} {{CZ}} {{CZ}} (Pelo menos uma munição)
| Does a swipe in mid air then drops. Upon impact on the ground and if ammo is loaded, he will release 1 blast on the ground, lifting targets upwards.  
| Ataca rapidamente o oponente com o canhão e depois retorna ao chão acertando-o e disparando no local atingido, lançando alvos para cima.
|  
|  
{{CDR}} <br>
{{CDR}} <br>
{{CU}} <br>
{{CU}} <br>
{{CZ}} 115% Phy. Damage <br>
{{CZ}} 115% Dano físico <br>
{{CZ}} 120% Phy. Damage + 340% Mag. Damage
{{CZ}} 120% Dano físico + 340% Dano mágico
|-
|-
| {{CDR}} {{CU}} {{CX}}
| {{CDR}} {{CU}} {{CX}}
| Does a rocket jump to boost yourself in the air. Uses 1 ammo, hits targets below.  
| Atira com o canhão para baixo, para lançar Chung ao ar. Usa uma munição e acerta alvos abaixo dele.
|  
|  
{{CDR}} <br>
{{CDR}} <br>
{{CU}} <br>
{{CU}} <br>
{{CZ}} 270% Mag. Damage
{{CX}} 270% Dano mágico
|}
|}
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|- style="background-color: rgb(255, 255, 255);"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Brutal Swing.png]]
| width="40" | [[Image:Brutal Swing.png]]
| align="center"  width="150" | [[Brutal Swing]]
| align="center"  width="150" | [[Brutal Swing/pt-br|Giro Brutal]]
|- style="background-color: rgb(255, 255, 255);"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Scare Chase.png]]
| width="40" | [[Image:Scare Chase.png]]
| align="center"  width="150" | [[Scare Chase]]
| align="center"  width="150" | [[Scare Chase/pt-br|Perseguição Aérea]]
|- style="background-color: rgb(255, 255, 255);"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Detonation.png]]
| width="40" | [[Image:Detonation.png]]
| align="center"  width="150" | [[Detonation]]
| align="center"  width="150" | [[Detonation/pt-br|Detonar]]
|- style="background-color: rgb(255, 255, 255);"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Lunatic Blow.png]]
| width="40" | [[Image:Lunatic Blow.png]]
| align="center"  width="150" | [[Lunatic Blow]]
| align="center"  width="150" | [[Lunatic Blow/pt-br|Investida Furiosa]]
|- style="background-color: rgb(255, 255, 255);"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Aceldama.png]]
| width="40" | [[Image:Aceldama.png]]
| align="center"  width="150" | [[Aceldama]]
| align="center"  width="150" | [[Aceldama/pt-br|Aceldama]]
|- style="background-color: rgb(255, 255, 255);"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Gigantic Impact.png]]
| width="40" | [[Image:Gigantic Impact.png]]
| align="center"  width="150" | [[Gigantic Impact]]
| align="center"  width="150" | [[Gigantic Impact/pt-br|Impacto Colossal]]
|}
|}


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|- style="background-color: rgb(255, 255, 255);"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Reload.png]]
| width="40" | [[Image:Reload.png]]
| align="center" width="150" | [[Reload]]
| align="center" width="150" | [[Reload/pt-br|Recarregar]]
|- style="background-color: rgb(255, 255, 255);"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Aiming Shot.png]]
| width="40" | [[Image:Aiming Shot.png]]
| align="center" width="150" | [[Aiming Shot]]
| align="center" width="150" | [[Aiming Shot/pt-br|Tiro Preciso]]
|- style="background-color: rgb(255, 255, 255);"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:SiegeShelling.png]]  
| width="40" | [[Image:SiegeShelling.png]]  
| align="center" width="150" | [[Siege Shelling]]
| align="center" width="150" | [[Siege Shelling/pt-br|Bombardeio]]
|}
|}
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|- style="background-color: rgb(255, 255, 255);"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:RPassive1.png]]  
| width="40" | [[Image:RPassive1.png]]  
| align="center"  width="150" | [[Basic Physical Defense Training]]
| align="center"  width="150" | [[Basic Physical Defense Training/pt-br|Treinamento de Defesa Física Básico]]
|- style="background-color: rgb(255, 255, 255);"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:RPassive2.png]]  
| width="40" | [[Image:RPassive2.png]]  
| align="center"  width="150" | [[Basic Magic Defense Training]]
| align="center"  width="150" | [[Basic Magic Defense Training/pt-br|Treinamento de Defesa Mágica Básico]]
|- style="background-color: rgb(255, 255, 255);"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:RPassive3.png]]  
| width="40" | [[Image:RPassive3.png]]  
| align="center"  width="150" | [[Basic Strength Training]]
| align="center"  width="150" | [[Basic Strength Training/pt-br|Treinamento de Ataque Físico Básico]]
|- style="background-color: rgb(255, 255, 255);"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:RPassive4.png]]  
| width="40" | [[Image:RPassive4.png]]  
| align="center"  width="150" | [[Basic Magic Training]]
| align="center"  width="150" | [[Basic Magic Training/pt-br|Treinamento de Ataque Mágico Básico]]
|- style="background-color: rgb(255, 255, 255);"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:AbilityCannoneer.png]]  
| width="40" | [[Image:AbilityCannoneer.png]]  
| align="center"  width="150" | [[Advanced Siege Shelling]]
| align="center"  width="150" | [[Advanced Siege Shelling/pt-br|Maestria em Artilharia]]
|}
|}
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== Galeria ==
== Galeria ==
<br><gallery widths=150px heights=150px>
<br><gallery widths=150px heights=150px>
Image:CHUNG HELMET OFF.png|Chung's Portrait.
Image:CHUNG HELMET OFF.png|Retrato de Chung.
File:ChungHelmonPortrait.jpg|Chung Berserk Mode's Portrait.
File:ChungHelmonPortrait.jpg|Retrato de Chung no modo Despertar.
File:ChungoffHelmSkillCutin.jpg|Chung Skill Cut in. After advancing to [[Fury Guardian]], [[Shooting Guardian]] and [[Shelling Guardian]], this will still be their skill cut in.
File:ChungoffHelmSkillCutin.jpg|Skill Cut in do Chung. Após avançar para [[Fury Guardian/pt-br|Guardião Defensor]], [[Shooting Guardian/pt-br|Guardião Atirador]] e [[Shelling Guardian/pt-br|Guardião Artilheiro]], esse ainda será o skill cut in.
File:Untitled.png|Chung Berserk Mode's Skill Cut in.
File:Untitled.png|Skill Cut in do Chung no modo Despertar.
File:Chung Poses.png|Idle pose and Job Avatar.
File:Chung Poses.png|Pose parada e Avatar de Classe.
File:FemaleChung.png|A Skill Cutin of a genderbent Chung used to celebrate April Fools.
File:FemaleChung.png|Skill cut in da Troca de Gênero usada para celebrar o 1º de Abril.
File:FC Poses.png|Genderbent avatar given to players on April fools.
File:FC Poses.png|Avatar de Troca de Gênero usada para celebrar o 1º de Abril.
</gallery>
</gallery>
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