Code: Electra: Difference between revisions

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== Additional Combos  ==
== Additional Combos  ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
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| [[Image:CelCombo1.png]]  
| [[Image:CelCombo1.png]]  
| '''Laser Follow-Up'''
| '''Laser Follow-Up'''
End off the standard 3 hit combo with a laser that repeatedly damages victims while lifting them into the air. (Requires MP)<br>
After doing the standard ZZZ combo, fires a laser that repeatedly damage enemies while lifting them into the air. The laser cost MP and is affected by [[El Crystal Spectrum]].
The laser is affected by [[El Crystal Spectrum]].
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{{CZ}} 100% Phy. Damage <br>
{{CZ}} 100% Phy. Damage <br>
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| [[Image:CelCombo2R.png]]
| [[Image:CelCombo2R.png]]
| '''Laser Cutter'''
| '''Laser Cutter'''
End off the standard 2 hit Electron Ball combo with a laser that repeatedly damages victims while lifting them into the air. (Requires MP)<br>
After doing the standard XX combo, fires a laser that repeatedly damage enemies while lifting them into the air. The laser cost MP, is affected by [[El Crystal Spectrum]] and can be cancelled in mid-animation.
The laser is affected by [[El Crystal Spectrum]] and can be cancelled in mid-animation.
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{{CX}} 75% Mag. Damage + 125% Mag. Damage <br>  
{{CX}} 75% Mag. Damage + 125% Mag. Damage <br>  
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| [[Image:CelCombo3.png]]  
| [[Image:CelCombo3.png]]  
| '''Illusion Stinger Dash'''
| '''Illusion Stinger Dash'''
Similar to [[Illusion Stinger]], Eve thrusts forth a Nasod Spear at the enemy and follows up with a second spear, she then rushes forward behind the enemy, leaving a trail of electronic pulses, pulling the enemy along with her. (3rd Z requires 10 MP)
After doing the standard →→Z combo, thrust forward another Nasod spear and then rushes forward behind the enemy, leaving a trail of electronic pulses, pulling the enemy along with her. (3rd Z requires 10 MP)
*''Post KR 04/20/2015 patch:''
*''Post KR 04/20/2015 patch:''
**Combo's hitbox changes to follow the visual effect, so the hitbox becomes smaller.
**Combo's hitbox changes to follow the visual effect, so the hitbox becomes smaller.
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