Code: Electra: Difference between revisions

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| [[Image:CelCombo1.png]]  
| [[Image:CelCombo1.png]]  
| '''Laser Follow-Up'''
| '''Laser Follow-Up'''
After doing the standard ZZZ combo, fires a laser that repeatedly damage enemies while lifting them into the air. The laser cost MP and is affected by [[El Crystal Spectrum]].
After doing the standard {{CZ}}{{CZ}}{{CZ}} combo, fires a laser that repeatedly damage enemies while lifting them into the air. The laser cost MP and is affected by [[El Crystal Spectrum]].
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{{CZ}} 100% Phy. Damage <br>
{{CZ}} 100% Phy. Damage <br>
{{CZ}} 120% Phy. Damage <br>
{{CZ}} 120% Phy. Damage <br>
{{CZ}} 150% Phy. Damage <br>
{{CZ}} 150% Phy. Damage <br>
{{CR}}{{CZ}} 50% Mag. Damage x5
{{CRZ}} 50% Mag. Damage x5
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|-
| [[Image:CelCombo2R.png]]
| [[Image:CelCombo2R.png]]
| '''Laser Cutter'''
| '''Laser Cutter'''
After doing the standard XX combo, fires a laser that repeatedly damage enemies while lifting them into the air. The laser cost MP, is affected by [[El Crystal Spectrum]] and can be cancelled in mid-animation.
After doing the standard {{CX}}{{CX}} combo, fires a laser that repeatedly damage enemies while lifting them into the air. The laser cost MP, is affected by [[El Crystal Spectrum]] and can be cancelled in mid-animation.
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{{CX}} 75% Mag. Damage + 125% Mag. Damage <br>  
{{CX}} 75% Mag. Damage + 125% Mag. Damage <br>  
{{CX}} 75% Mag. Damage + 125% Mag. Damage <br>
{{CX}} 75% Mag. Damage + 125% Mag. Damage <br>
'''HOLD'''{{CZ}} 50% Mag. Damage <br> x2 ~ x10+
{{CHoldZ}} 50% Mag. Damage <br> x2 ~ x10+
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|-
| [[Image:CelCombo3.png]]  
| [[Image:CelCombo3.png]]  
| '''Illusion Stinger Dash'''
| '''Illusion Stinger Dash'''
After doing the standard →→Z combo, thrust forward another Nasod spear and then rushes forward behind the enemy, leaving a trail of electronic pulses, pulling the enemy along with her. (3rd Z requires 10 MP)
After doing the standard {{CDR}}{{CZ}} combo, thrust forward another Nasod spear and then rushes forward behind the enemy, leaving a trail of electronic pulses, pulling the enemy along with her. (3rd Z requires 10 MP)
*''Post KR 04/20/2015 patch:''
*''Post KR 04/20/2015 patch:''
**Combo's hitbox changes to follow the visual effect, so the hitbox becomes smaller.
**Combo's hitbox changes to follow the visual effect, so the hitbox becomes smaller.
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