Code: Electra: Difference between revisions
→Additional Combos: ill finish l8r
m (I really don't know if this is trolling or not, because the point above obviously connects.) |
(→Additional Combos: ill finish l8r) |
||
Line 39: | Line 39: | ||
! Image | ! Image | ||
! Description | ! Description | ||
! Damage | |||
|- | |- | ||
| [[Image:CelCombo1.png]] | | [[Image:CelCombo1.png]] | ||
Line 44: | Line 45: | ||
End off the standard 3 hit combo with a laser that repeatedly damages victims while lifting them into the air. (Requires MP)<br> | End off the standard 3 hit combo with a laser that repeatedly damages victims while lifting them into the air. (Requires MP)<br> | ||
The laser is affected by [[El Crystal Spectrum]]. | The laser is affected by [[El Crystal Spectrum]]. | ||
|100% | |||
|- | |- | ||
| [[Image:CelCombo2R.png]] | | [[Image:CelCombo2R.png]] | ||
Line 49: | Line 51: | ||
End off the standard 2 hit Electron Ball combo with a laser that repeatedly damages victims while lifting them into the air. (Requires MP)<br> | End off the standard 2 hit Electron Ball combo with a laser that repeatedly damages victims while lifting them into the air. (Requires MP)<br> | ||
The laser is affected by [[El Crystal Spectrum]]. | The laser is affected by [[El Crystal Spectrum]]. | ||
|75% Mag. Damage + 125% Mag. Damage (x2) → ~40% Mag. Damage (x2~x10+) | |||
|- | |- | ||
| [[Image:CelCombo3.png]] | | [[Image:CelCombo3.png]] | ||
| '''Illusion Stinger Dash''' | | '''Illusion Stinger Dash''' | ||
Similar to [[Illusion Stinger]], Eve thrusts forth a Nasod Spear at the enemy and follows up with a second spear, she then rushes forward behind the enemy, leaving a trail of electronic pulses, pulling the enemy along with her. (Requires MP) | Similar to [[Illusion Stinger]], Eve thrusts forth a Nasod Spear at the enemy and follows up with a second spear, she then rushes forward behind the enemy, leaving a trail of electronic pulses, pulling the enemy along with her. (Requires MP) | ||
|100% Mag. Damage → 120% Mag. Damage → 50% Mag. Damage → 25% Mag. Damage. (~x3) | |||
|} | |} | ||