Code: Nemesis: Difference between revisions

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**Usually, if melee attacks are paused due to awakening, they will freeze mid-animation and are still able to cause opponents to flinch.
**Usually, if melee attacks are paused due to awakening, they will freeze mid-animation and are still able to cause opponents to flinch.
**However, this can be used to her advantage as the spears can be canceled out of very quickly with the animation still active. This is very apparent when cancelling out of Code Exotic's >>ZZ, >>XZ and Code Nemesis's >>ZX with a skill or falling off of platforms.
**However, this can be used to her advantage as the spears can be canceled out of very quickly with the animation still active. This is very apparent when cancelling out of Code Exotic's >>ZZ, >>XZ and Code Nemesis's >>ZX with a skill or falling off of platforms.
*'''Code:Exotic/Nemesis''' models and their spears are separated, so even if Eve uses a spear attack and is hit before her attack is done, it will still continue. This may give her an advantage when the opponents hit her, she will flinch before them, allowing Eve to retaliate when the spear hits, as her own stun time has expired, and her opponent is still stunned by the delayed spear attack. (This may not work with high hitstun skills).
*'''Code:Exotic/Nemesis''' models and their spears are separated, so even if Eve uses a spear attack and is hit before her attack is done, it will still continue. This may give her an advantage when trading hits with the enemy.
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