Code: Thunderbolt: Difference between revisions

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Text replacement - "{{ADSquareSkill}}" to ""
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__NOTOC__{{Languages|Code: Thunderbolt}}
__NOTOC__{{Languages|Code: Thunderbolt}}
<div style="float: right;">{{#ev:youtube|QlOfeB7Mqw8|400}}</div>
{{#ev:youtube|QlOfeB7Mqw8|400|right}}
{| cellpadding="5"
{| cellpadding="5"
|-
|-
| [[Image:CT1.png]]<br>[[Image:CT2.png]]
| [[File:CT1.png]]<br>[[File:CT2.png]]
| {{SkillType|HA}} Activate [Code: Thunderbolt] to summon [Ferdinand].
| {{SkillType|HA}} Summon Ferdinand (Code: Thunderbolt).
|-
|-
|
|
| {{SkillText|Summon|Ferdinand}}
| {{color|#FFCC00|Ferdinand|b=1}}
*Ferdinand will shadow the summoner and incinerate enemies nearby for the duration.
*Invincible in Dungeons and has Player's HP in PvP.
*When his HP turns 0, Ferdinand will cast a final attack. He will also be able to trigger a final attack by pressing the skill key again.
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! Class !! Level Required !! Skill Requirement
! Class !! Level Required !! Skill Requirement
|-
|-
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=2 | Mode !! rowspan=2 | Summon Damage (Physical) !! colspan=3 | Ferdinand !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown !! rowspan="2" | Item Usage  
! rowspan=2 | Character<br>Level !! rowspan=2 | Summon Attack (Physical) !! colspan=3 | Ferdinand !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown !! rowspan="2" | Item Usage  
|-
|- style="background:{{ColorSel|CharLight|Eve}}"
! HP !! Attack/Defense !! Duration
! HP !! Attack/Defense !! Duration
|-
|-
| align="left" | 65 || 5535% || rowspan="2" | Unlimited || rowspan="2" | 100% of caster's || rowspan="2" | 60 Seconds || rowspan="2" | 300 MP || rowspan="2" | 180 seconds || rowspan="2" | [[Image:ElWater.png|link=El's Essence]] x1
| colspan="8" | '''Normal'''
|-
| {{PvE}} || 5535% || Unlimited || rowspan="2" | 100% of caster's || rowspan="2" | 60 Seconds || rowspan="2" | 300 MP || rowspan="2" | 180 seconds || rowspan="2" | [[File:ElWater.png|link=El's Essence]] x1
|-
| {{PvP}} || 664% || 100% of caster's
|-
|-
| align="left" | [Enhanced] || 6643%
| colspan="8" | '''[Enhanced]'''
|}
 
=== {{PvP}} ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=2 | Character Level !! rowspan=2 | Summon Attack (Physical) !! Ferdinand
|- style="background:{{ColorSel|CharLight|Eve}}"
! HP
|-
|-
| align="left" | 65 || 664% || rowspan=2 | 100% of caster's
| {{PvE}} || 6643% || Unlimited || rowspan="2" | 100% of caster's || rowspan="2" | 60 Seconds || rowspan="2" | 300 MP || rowspan="2" | 180 seconds || rowspan="2" | [[File:ElWater.png|link=El's Essence]] x1
|-
|-
| align="left" | [Enhanced] || 797%
| {{PvP}} || 797% || 100% of caster's
|}
|}
<br>
<br>


== Ferdinand ==
== Ferdinand ==
=== {{PvE}} ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=2 | Character Level !! colspan=4 | Damage (Physical) !! colspan=4 | Max Hits
|- style="background:{{ColorSel|CharLight|Eve}}"
! Horizontal Slash !! Vertical Slash !! Homing Disk Bullet !! Finisher !! Horizontal Slash !! Vertical Slash !! Homing Disk Bullet !! Finisher
|-
|-
| align="left" | 65 || 2460% || 3075% || 902% || 3173% || rowspan="2" | 1 || rowspan="2" | 1 || rowspan="2" | 8 || rowspan=2 | 5
! rowspan=2 | Mode !! colspan=4 | Damage (Physical) !! colspan=4 | Max Hits
|-
|-
| align="left" | [Enhanced] || 2953% || 3690% || 1083% || 3808%
! Horizontal Slash !! Vertical Slash !! Homing Disk Bullet !! Final Hit !! Horizontal Slash !! Vertical Slash !! Homing Disk Bullet !! Final Hit
|}
|-
 
| colspan="9" | '''Normal'''
=== {{PvP}} ===
|-
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
| {{PvE}} || 2460% || 3075% || 902% || 3173% || rowspan="2" | 1 || rowspan="2" | 1 || rowspan="2" | 8 || rowspan=2 | 5
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! rowspan=2 | Character Level !! colspan=4 | Damage (Physical)
| {{PvP}} || 295% || 369% || 108% || 380%
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! Horizontal Slash !! Vertical Slash !! Homing Disk Bullet !! Finisher
| colspan="9" | '''[Enhanced]'''
|-
|-
| align="left" | 65 || 295% || 369% || 108% || 380%
| {{PvE}} || 2953% || 3690% || 1083% || 3808% || rowspan="2" | 1 || rowspan="2" | 1 || rowspan="2" | 8 || rowspan=2 | 5
|-
|-
| align="left" | [Enhanced] || 354% || 442% || 129% || 456%
| {{PvP}} || 354% || 442% || 129% || 456%
|}
|}
<br>
<br>


== Total Damage ==
== Total Damage: Ferdinant ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage
|- style="background:{{ColorSel|CharLight|Eve}}"
|dmg=2953
! rowspan=3 | Mode !! colspan=5 | Regular
|pvp_dmg=354
|- style="background:{{ColorSel|CharLight|Eve}}"
|prefix=horizontal
! rowspan=2 | Summon Attack !! colspan=4 | Ferdinand
}}
|- style="background:{{ColorSel|CharLight|Eve}}"
 
! Horizontal Slash !! Vertical Slash !! Homing Disk Bullet !! Finisher
{{Damage
|dmg=3690
|pvp_dmg=442
|prefix=vertical
}}
 
{{Damage
|dmg=1083
|pvp_dmg=129
|hits=8
|prefix=homing
}}
 
{{Damage
|dmg=3808
|pvp_dmg=456
|hits=5
|prefix=final
}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|-
! rowspan=2 | Mode !! colspan=4 | Base
|-
! Horizontal Slash !! Vertical Slash !! Homing Disk Bullet !! Final Hit
|-  
|-  
! {{PvE}}  
| {{PvE}}  
| {{formatnum:6643}}% || {{formatnum:2953}}% || {{formatnum:3690}}% || {{formatnum:{{#expr: 1083*8}}}}% || {{formatnum:{{#expr: 3808*5}}}}%
| {{#var: horizontal_total_damage}} || {{#var: vertical_total_damage}} || {{#var: homing_total_damage}} || {{#var: final_total_damage}}
|-  
|-  
! {{PvP}}  
| {{PvP}}  
| {{formatnum:797}}% || {{formatnum:354}}% || {{formatnum:442}}% || {{formatnum:{{#expr: 129*8}}}}% || {{formatnum:{{#expr: 456*5}}}}%
| {{#var: horizontal_total_damage_pvp}} || {{#var: vertical_total_damage_pvp}} || {{#var: homing_total_damage_pvp}} || {{#var: final_total_damage_pvp}}
|}
|}
<br>
== Related Skills ==
{{SkillTable
|CEmTrans4.png; Awakened Will: Code: Empress;
CEmTrans5.png; Cheat Code: Rule Breaker Locked-Trans2;
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Like any NPC Summon, Ferdinand will automatically teleport to Eve if too far and will attack automatically when a target is in range.
*The summon is affected by party buffs.
*Like any NPC Summon, Ferdinand will automatically teleport to '''Eve''' if he is too far from her, and will attack automatically when a target is in range.
*All targets will focus their attacks on Ferdinand instead of Eve. When receiving damage, Ferdinand will not stagger.  
*All targets will focus their attacks on Ferdinand instead of Eve. When receiving damage, Ferdinand will not stagger.  
**In PvP, Ferdinand will automatically teleport to Eve if Eve takes damage.
**In PvP, Ferdinand will automatically teleport to Eve if Eve takes damage.
*Similar to other summoning skills, the stats of Ferdinand depends on the user's stats and active buffs when it was summoned.
*Similar to other summoning skills, the stats of Ferdinand depends on the user's stats and active buffs when he was summoned.
*While '''Ferdinand''' is a summon, he is not affected by any summon-related passives as they all explicitly exclude the Hyper Active skills.
*While '''Ferdinand''' is a summon, he is not affected by any summon-related passives as they all explicitly exclude the Hyper Active skills.
**The notable exceptions to this are [[Awakened Will: Code: Empress]]'s MP Recovery effect, in which Ferdinand will still contribute MP every time it hits something, and [[Cheat Code: Rule Breaker]] providing Ferdinand with an aura which boosts Hyper Active damage.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve updates-table"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
| 08/01/2013 || - || colspan=2 align="left" |  
| 08/01/2013 || 06/11/2014 || colspan=2 align="left" |  
*'''Code: Thunderbolt''' added.
*'''Code: Thunderbolt''' added.
|-
|-
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|-
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
*{{buff|AI improved.}}
*{{buff|AI improved.}}
*Fixed issue where the skill is not affected by Maximize.
*Fixed issue where the skill is not affected by Maximize.
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*Fixed issue where Ferdinand not disappearing when using [[Code: Recovery|Code: Recovery - Attention]] before it disappears.
*Fixed issue where Ferdinand not disappearing when using [[Code: Recovery|Code: Recovery - Attention]] before it disappears.
|-
|-
| 12/29/2016 || - || colspan=2 align="left" |  
| 12/29/2016 || 01/11/2017 || colspan=2 align="left" |  
*Fixed issue where Ferdinand is affected by some passives.
*Fixed issue where Ferdinand is affected by some passives.
|-
|-
| 01/12/2017 || - || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
*Fixed issue where lasting infinitely when changing skill in the skill slot.
*Fixed issue where lasting infinitely when changing skill in the skill slot.
|-
|-
| rowspan=2 | 01/25/2017 || rowspan=2 | - || colspan=2 align="left" |  
| rowspan=2 | 01/25/2017 || rowspan=2 | 02/08/2017 || colspan=2 align="left" |  
*{{buff|Finisher damage increased.}}
*{{buff|Finisher damage increased.}}
*{{nerf|Summon damage decreased.}}
*{{nerf|Summon damage decreased.}}
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*Fixed issue where having same damage during awakening and non awakening.
*Fixed issue where having same damage during awakening and non awakening.
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*{{nerf|Homing Disk Bullet damage decreased.}}
*{{nerf|Homing Disk Bullet damage decreased.}}
|-
|-
| 05/18/2017 || - || colspan=2 align="left" |  
| 05/18/2017 || 05/31/2017 || colspan=2 align="left" |  
*Fixed issue where cannot move when gain [[Heroic Mode|Wimp's]] Monster Freeze effect.
*Fixed issue where cannot move when gain [[Heroic Mode|Wimp's]] Monster Freeze effect.
|-
|-
| 07/13/2017 || - || colspan=2 align="left" |  
| 07/13/2017 || 07/26/2017 || colspan=2 align="left" |  
*{{buff|Ferdinand damage increased.}}
*{{buff|Ferdinand damage increased.}}
|-
|-
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*{{nerf|Vertical Slash damage decreased.}}
*{{nerf|Vertical Slash damage decreased.}}
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/25/2019 || 05/22/2019 || colspan=2 align="left" |  
| 04/25/2019 || 05/22/2019 || colspan=2 align="left" |  
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}}
}}
<br>
<br>
 
{{SkillNav - Code: Empress}}
{{CMSkills}}
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