Code Yellow: Difference between revisions

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**Their hitbox AI is inconsistent, spawning between 1 and 4 screens depending on the distance between you and the target. The closer you are, the more likely it is to hit more times.
**Their hitbox AI is inconsistent, spawning between 1 and 4 screens depending on the distance between you and the target. The closer you are, the more likely it is to hit more times.
**They will also move sideways while dealing damage, so extremely small targets can happen to miss some of the damage.
**They will also move sideways while dealing damage, so extremely small targets can happen to miss some of the damage.
**For some reason, the screens stick to the target if the skill is cast to the right instead of moving far away, therefore it is recommended to use it that way.
**For some reason, the screens stick to the target if you are looking closely to him, instead of moving far away, therefore it is recommended to use it that way.
*The supersonic dash is purely visual, only the screens actually deal damage.
*The supersonic dash is purely visual, only the screens actually deal damage.
*This skill suffers from the [[Free Training]] hit count error, dealing 6 hits instead of 7 for the first screen. With the '''Useful''' trait, the first screen deals 15 hits instead of 16.<br><br>
*This skill suffers from the [[Free Training]] hit count error, dealing 6 hits instead of 7 for the first screen. With the '''Useful''' trait, the first screen deals 15 hits instead of 16.<br><br>
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