Code Yellow: Difference between revisions
→Tips and Details
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**Their hitbox AI is inconsistent, spawning between 1 and 4 screens depending on the distance between you and the target. The closer you are, the more likely it is to hit more times. | **Their hitbox AI is inconsistent, spawning between 1 and 4 screens depending on the distance between you and the target. The closer you are, the more likely it is to hit more times. | ||
**They will also move sideways while dealing damage, so extremely small targets can happen to miss some of the damage. | **They will also move sideways while dealing damage, so extremely small targets can happen to miss some of the damage. | ||
**For some reason, the screens stick to the target if | **For some reason, the screens stick to the target if you are looking closely to him, instead of moving far away, therefore it is recommended to use it that way. | ||
*The supersonic dash is purely visual, only the screens actually deal damage. | *The supersonic dash is purely visual, only the screens actually deal damage. | ||
*This skill suffers from the [[Free Training]] hit count error, dealing 6 hits instead of 7 for the first screen. With the '''Useful''' trait, the first screen deals 15 hits instead of 16.<br><br> | *This skill suffers from the [[Free Training]] hit count error, dealing 6 hits instead of 7 for the first screen. With the '''Useful''' trait, the first screen deals 15 hits instead of 16.<br><br> |