Combat Ranger: Difference between revisions
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Text replacement - "[^\*]\{\{(nerf|buff)" to " *{{$1"
Gameboy224 (talk | contribs) |
m (Text replacement - "[^\*]\{\{(nerf|buff)" to " *{{$1") |
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| 02/01/2014 || 08/13/2014 || align="left" | | | 02/01/2014 || 08/13/2014 || align="left" | | ||
{{buff|Modified {{CUU}}{{CZ}}{{CZ}} and {{CUU}}{{CX}}{{CZ}}:}} | *{{buff|Modified {{CUU}}{{CZ}}{{CZ}} and {{CUU}}{{CX}}{{CZ}}:}} | ||
**Final {{CZ}} input creates whirlwind that pulls enemies to you. | **Final {{CZ}} input creates whirlwind that pulls enemies to you. | ||
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| 07/23/2015 || - || align="left" | | | 07/23/2015 || - || align="left" | | ||
{{buff|Added new {{CX}}{{CX}}{{CZ}}{{CZ}}{{CZ}} combo.}} | *{{buff|Added new {{CX}}{{CX}}{{CZ}}{{CZ}}{{CZ}} combo.}} | ||
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| 06/20/2019 || - || align="left" | | | 06/20/2019 || - || align="left" | | ||
{{buff|Modified {{CDRU}}{{CZ}}{{CZ}}{{CZ}}:}} | *{{buff|Modified {{CDRU}}{{CZ}}{{CZ}}{{CZ}}:}} | ||
**Second {{CZ}} input forward movement reduced and launches enemies. Final {{CZ}} input changed to wide overhead kick while in Super Armor that does not knock down. | **Second {{CZ}} input forward movement reduced and launches enemies. Final {{CZ}} input changed to wide overhead kick while in Super Armor that does not knock down. | ||
{{nerf|{{CUU}}{{CX}}{{CZ}} combo removed.}} | *{{nerf|{{CUU}}{{CX}}{{CZ}} combo removed.}} | ||
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<br> | <br> |