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{{Languages|Combination}}
{{Languages|Combination}}
Every character in Elsword has their own unique features that set them apart from other characters.


== Combination ==
== Combination ==
Being a duo character with a tag-team playstyle, Lu and Ciel do not share mana and also have a special system known as '''Combination'''.
Being a duo character with a tag-team playstyle, Lu and Ciel do not share mana and also have a special system known as '''Combination'''.
*When either Lu or Ciel is tagged out, the inactive character will rapidly recover 6 MP per second (1 MP in PvP). The amount of mana the other character has can be seen in the third blue gauge in the UI.  
*When either Lu or Ciel is tagged out, the inactive character will rapidly recover 20 MP per second (1 MP in PvP). The amount of mana the other character has can be seen in the third blue gauge in the UI.  
[[Image:cielbar.png]]
[[File:cielbar.png]]
*To compensate for this, Lu and Ciel's skills are low in damage. This is to encourage players to keep switching between the two in order to maximize damage.
<br>


==Combination Gauge==
==Combination Gauge==
Lu and Ciel have a fourth resource known as the '''Combination Gauge'''. This resource is used exclusively for '''Combination Skills''' such as [[Soul Infest]]. '''Combination Skills''' cost no mana, but can only be used when the '''Combination Gauge''' is ready.
Lu and Ciel have a fourth resource known as the '''Combination Gauge'''. This resource is typically only used for specific '''Combination Skills''' such as [[Soul Infest]]. '''Combination Skills''' are general {{SkillType|NT|B}} type skills, and provide various benefits depending on how much Combination Gauge is consumed. For the [[Demersio]] path, Combination skills are categorized as '''Dyad''' Skills.


The '''Combination Gauge''' has room for 10 '''Combination Points'''. '''Combination Points''' are gained every time the player switches characters through a command attack or skill and successfully lands a hit with the attack.
The '''Combination Gauge''' is divided into 10 segments, and gauge is gained every time the player switches characters through a command attack or skill and successfully lands a hit with the attack. Different paths has different passives that help to fill the gauge quicker.
<gallery>
<gallery>
File:Comboguage.png|Inactive form at 0 CP
File:Comboguage.png|Inactive form at 0 gauge
File:Activatecomboguage.png|Active form at 10 CP
File:Activatecomboguage.png|Active form at 10 gauge.
</gallery>
</gallery>
<br>
<br>


== Switching Skills ==
== Switching Skills ==
{| cellpadding="3" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0); width=100%; valign=top;"
{{#css: .tabber-new .wikitable {padding-top:0!important;margin-top:0}
|-
}}
| valign="top" |
{{Tabber
|Lu/Ciel=<dfn>{{</dfn>
{| class="wikitable sortable" cellpadding="5" border="1" style="border-collapse: collapse;"
{| class="wikitable sortable" cellpadding="5" border="1" style="border-collapse: collapse;"
! class="unsortable" | Class !! class="unsortable" | Skill Name !! CP Gain !! Switches to
! class="unsortable" | Class !! class="unsortable" | Skill Name !! Combination Gauge Gain !! Switches to
|-
| [[Lu/Ciel|Demons]] || [[File:LuCielSkill5.png|27px]] [[Flick Shot]] || 4 || <font color="4488ff">Ciel</font>
|-
|-
| [[Lu/Ciel|Demons]] || [[File:LuCielSkill2.png|27px]] [[Stomp]] || 2 || <font color="FF4444">Lu</font>
| [[Lu/Ciel]] || [[File:LuCielSkill5.png|27px]] [[Flick Shot]] || 4 || <font color="4488ff">Ciel</font>
|-
|-
| [[Lu/Ciel|Demons]] || [[File:LuCielSkill6.png|27px]] [[Evil Claw]] || 2 || <font color="FF4444">Lu</font>
| [[Lu/Ciel]] || [[File:LuCielSkill2.png|27px]] [[Stomp]] || 2 || <font color="FF4444">Lu</font>
|}
|-
|-
| valign="top" |  
| [[Lu/Ciel]] || [[File:LuCielSkill6.png|27px]] [[Evil Claw]] || 2 || <font color="FF4444">Lu</font>
|}<dfn>}}</dfn>
|Catastrophe=<dfn>{{</dfn>
{| class="wikitable sortable" cellpadding="5" border="1" style="border-collapse: collapse;"
{| class="wikitable sortable" cellpadding="5" border="1" style="border-collapse: collapse;"
! class="unsortable" | Class !! class="unsortable" | Skill Name !! CP Gain !! Switches to
! class="unsortable" | Class !! class="unsortable" | Skill Name !! Combination Gauge Gain !! Switches to
|-
|-
| [[Chiliarch]] || [[File:LuCielSkill17.png|27px]] [[Terror Chain]] || 1 || <font color="FF4444">Lu</font> or <font color="4488ff">Ciel</font>
| [[Chiliarch]] || [[File:LuCielSkill17.png|27px]] [[Terror Chain]] || 1 || <font color="FF4444">Lu</font> or <font color="4488ff">Ciel</font>
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|-
|-
| [[Dreadlord#Transcendence_2|Transcendent Dreadlord]] || [[File:DLTrans3.png|27px]] [[Dead Cross]] ([[Dead Cross/ModA|A]]) || 4 || <font color="FF4444">Lu</font>
| [[Dreadlord#Transcendence_2|Transcendent Dreadlord]] || [[File:DLTrans3.png|27px]] [[Dead Cross]] ([[Dead Cross/ModA|A]]) || 4 || <font color="FF4444">Lu</font>
|}
|}<dfn>}}</dfn>
| valign="top" |
|Innocent=<dfn>{{</dfn>
{| class="wikitable sortable" cellpadding="5" border="1" style="border-collapse: collapse;"
{| class="wikitable sortable" cellpadding="5" border="1" style="border-collapse: collapse;"
! class="unsortable" | Class !! class="unsortable" | Skill Name !! CP Gain !! Switches to
! class="unsortable" | Class !! class="unsortable" | Skill Name !! Combination Gauge Gain !! Switches to
|-
|-
| [[Royal Guard]] || [[File:Royalguard1.png|27px]] [[Death Sentence of Marbas]] || 1 || <font color="4488ff">Ciel</font>
| [[Royal Guard]] || [[File:Royalguard1.png|27px]] [[Death Sentence of Marbas]] || 1 || <font color="4488ff">Ciel</font>
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|-
|-
| [[Noblesse#Transcendence_2|Transcendent Noblesse]] || [[File:NBTrans3.png|27px]] [[Magdonic Cannon]] ([[Magdonic Cannon/ModA|A]]) || 4 || <font color="4488ff">Ciel</font>
| [[Noblesse#Transcendence_2|Transcendent Noblesse]] || [[File:NBTrans3.png|27px]] [[Magdonic Cannon]] ([[Magdonic Cannon/ModA|A]]) || 4 || <font color="4488ff">Ciel</font>
|}
|}<dfn>}}</dfn>
| valign="top" |
|Diangelion=<dfn>{{</dfn>
{| class="wikitable sortable" cellpadding="5" border="1" style="border-collapse: collapse;"
{| class="wikitable sortable" cellpadding="5" border="1" style="border-collapse: collapse;"
! class="unsortable" | Class !! class="unsortable" | Skill Name !! CP Gain !! Switches to
! class="unsortable" | Class !! class="unsortable" | Skill Name !! Combination Gauge Gain !! Switches to
|-
|-
| [[Diabla]] || [[File:DemActive1.png|27px]] [[Land Crusher]] ([[Land Crusher/ModA|A]]) ([[Demonic Breath/ModA|A]]) || 4 || <font color="FF4444">Lu</font>
| [[Diabla]] || [[File:DemActive1.png|27px]] [[Land Crusher]] ([[Land Crusher/ModA|A]]) || 4 || <font color="FF4444">Lu</font>
|-
|-
| [[Diabla]] || [[File:DiaBoS.png|27px]] [[Boomerang Step]] || 2 || <font color="4488ff">Ciel</font>
| [[Diabla]] || [[File:DiaBoS.png|27px]] [[Boomerang Step]] || 2 || <font color="4488ff">Ciel</font>
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| [[Demonio]] || [[File:DemActive14.png|27px]] [[Garden of Haures]] ([[Garden of Haures/ModA|A]]) || 2 || <font color="4488ff">Ciel</font>
| [[Demonio]] || [[File:DemActive14.png|27px]] [[Garden of Haures]] ([[Garden of Haures/ModA|A]]) || 2 || <font color="4488ff">Ciel</font>
|-
|-
| [[Demonio#Transcendence_2|Transcendent Demonio]] || [[File:NBTrans1.png|27px]] [[Abyss Sniper]] || 2 || <font color="4488ff">Ciel</font>
| [[Demonio#Transcendence_2|Transcendent Demonio]] || [[File:DemTrans1.png|27px]] [[Abyss Sniper]] || 2 || <font color="4488ff">Ciel</font>
|-
|-
| [[Demonio#Transcendence_2|Transcendent Demonio]] || [[File:DemTrans1.png|27px]] [[Demonic Rush]] ([[Demonic Rush/ModA|A]]) || 4 || <font color="FF4444">Lu</font>
| [[Demonio#Transcendence_2|Transcendent Demonio]] || [[File:DemTrans3.png|27px]] [[Demonic Rush]] ([[Demonic Rush/ModA|A]]) || 4 || <font color="FF4444">Lu</font>
|}
|}<dfn>}}</dfn>
|}
}}
<br>
<br>


== Combination Skills ==
== Combination Gauge-using Skills ==
{| cellpadding="3" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0); width=100%; valign=top;"
{{Tabber
|Lu/Ciel=<dfn>{{</dfn>
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;"
! Class !! Skill Name !! Combination Gauge Usage
|-
| [[Lu/Ciel]] || [[File:LuCielSkill9.png|27px]] [[Nether Shredder]] || 10
|-
|-
| valign="top" |
| [[Lu/Ciel]] || [[File:LuCielSkill8.png|27px]] [[Soul Infest]] || 10
|}<dfn>}}</dfn>
|Catastrophe=<dfn>{{</dfn>
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;"
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;"
! Class !! Skill Name
! Class !! Skill Name !! Combination Gauge Usage
|-
|-
| [[Lu/Ciel|Demons]] || [[File:LuCielSkill9.png|27px]] [[Nether Shredder]]
| [[Chiliarch]] || [[File:LuCielSkill20.png|27px]] [[Apollyon]] || 10
|-
|-
| [[Lu/Ciel|Demons]] || [[File:LuCielSkill8.png|27px]] [[Soul Infest]]
| [[Dreadlord]] || [[File:LuCielSkill21.png|27px]] [[Oblivion]] ([[Oblivion/ModA|A]]) || 10
|}
|-
|-
| valign="top" |
| [[Dreadlord#Transcendence_2|Transcendent Dreadlord]] || [[File:DLTrans6.png|27px]] [[Demonic Cannon]] || 10
|}<dfn>}}</dfn>
|Innocent=<dfn>{{</dfn>
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;"
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;"
! Class !! Skill Name
! Class !! Skill Name !! Combination Gauge Usage
|-
|-
| [[Chiliarch]] || [[File:LuCielSkill20.png|27px]] [[Apollyon]]
| [[Royal Guard]] || [[File:Royalguard6.png|27px]] [[Eschaton]] ([[Eschaton/ModA|A]]) || 10
|-
|-
| [[Dreadlord]] || [[File:LuCielSkill21.png|27px]] [[Oblivion]] ([[Oblivion/ModA|A]])
| rowspan=2 | [[Noblesse]] || [[File:Royalguard4.png|27px]] [[Fantasy Impromptu - 2nd Movement]] || 10
|-
|-
| [[Dreadlord#Transcendence_2|Transcendent Dreadlord]] || [[File:DLTrans6.png|27px]] [[Demonic Cannon]]
| Chain Skill from [[Fantasy Impromptu - 1st Movement]] || 8
|}
|-
| valign="top" |
| [[Noblesse#Transcendence_2|Transcendent Noblesse]] || [[File:NBTrans6.png|27px]] [[Rain of Chaos]] || 10
|}<dfn>}}</dfn>
|Diangelion=<dfn>{{</dfn>
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;"
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;"
! Class !! Skill Name
! Class !! Skill Name !! Combination Gauge Usage
|-
|-
| [[Royal Guard]] || [[File:Royalguard6.png|27px]] [[Eschaton]] ([[Eschaton/ModA|A]])
| rowspan=2 | [[Diabla]] || [[File:DemActive3.png|27px]] [[Nightmare]] || 0~10
|-
|-
| [[Noblesse]] || [[File:Royalguard4.png|27px]] [[Fantasy Impromptu - 2nd Movement]]
| [[File:DemActive22.png|27px]] [[Altar of Evil]] ([[Altar of Evil/ModA|A]]) || 10
|-
|-
| [[Noblesse#Transcendence_2|Transcendent Noblesse]] || [[File:NBTrans6.png|27px]] [[Rain of Chaos]]
| [[Demonio]] || [[File:DemActive24.png|27px]] [[Transcendence (Lu/Ciel)|Transcendence]] || 10
|}
|-
| valign="top" |
| [[Demonio#Transcendence_2|Transcendent Demonio]] || [[File:DemTrans6.png|27px]] [[Abyss Extinction]] || 10
|}<dfn>}}</dfn>
|Demersio=<dfn>{{</dfn>
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;"
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;"
! Class !! Skill Name
! Class !! Skill Name !! Combination Gauge Usage
|-
|-
| [[Diabla]] || [[File:DemActive22.png|27px]] [[Altar of Evil]] ([[Altar of Evil/ModA|A]])
| [[Emptiness]] || [[File:EmptinessSkill6.png|27px]] [[Abyss Scatter]] || 0~10
|-
|-
| [[Demonio]] || [[File:DemActive24.png|27px]] [[Transcendence (Lu/Ciel)|Transcendence]]
| [[Turbids]] || [[File:TurbidsSkill4.png|27px]] [[Invite Abyss]] ([[Invite Abyss/ModA|A]]) || 0~10
|-
|-
| [[Demonio#Transcendence_2|Transcendent Demonio]] || [[File:DemTrans6.png|27px]] [[Abyss Extinction]]
| [[Turbids#Transcendence_2|Transcendent Turbids]] || [[File:TurbidsSkill11.png|27px]] [[Blanket Authority]] || 0~10
|}
|}<dfn>}}</dfn>
|}
}}
<br>
<br>


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|-
|-
! width="6%" | Character
! width="6%" | Character
! width="46%" | [[Image:HQ Shop Item 72550.png]]{{Gap}}Specialization A
! width="46%" | [[File:HQ Shop Item 72550.png|35px]] Specialization A
! width="46%" | [[Image:HQ Shop Item 72560.png]]{{Gap}}Specialization B
! width="46%" | [[File:HQ Shop Item 72560.png|35px]] Specialization B
|-
|-
| [[File:Icon - LuCiel (Lu).png|center|link=Lu/Ciel]] || Gain X amount of MP depending on combination point gained.  (Max: 5 MP per CP) || Increased damage of skills using Combination points by x%. (Max: 40%)
| [[File:Icon - LuCiel (Lu).png|center|link=Lu/Ciel]] || Gain X amount of MP depending on combination gauge gained.  (Max: 5 MP per gauge) || Increased damage of skills using Combination Gauge by x%. (Max: 40%)
|}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Although '''Switching''' is a Special Move, it is still counted as a skill that cannot be used during some disabling debuffs like [[Status Effects/Silence|Silence]].
<br>
<br>


== Updates ==
== Trivia ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
*The term "Combination Points", often written as CP for short by players, is only ever used in the NA server's text for Switching Skills. Every other tooltip, such as Switching Commands or passives, consistently refer to it as "Combination Gauge".
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
<br>
 
== Gallery ==
<gallery>
File:SwitchingOld.png|Old Icon of '''Switching'''.
</gallery>
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| 02/26/2015 || - || colspan=2 align="left" |  
| 02/26/2015 || - || colspan=2 align="left" |  
*{{buff|CP gain for MP2 Tier Skills increased from 3 to 4.}}
*{{buff|Combination Gauge gain for MP2 Tier Skills increased from 3 to 4.}}
*{{nerf|CP is now only gained if a combo that switches characters successfully hits the target.}}
*{{nerf|Combination Gauge is now only gained if a combo that switches characters successfully hits the target.}}
|-
|-
| 07/09/2015 || - || colspan=2 align="left" |  
| 07/09/2015 || - || colspan=2 align="left" |  
*Fixed error where combination point was gained even when skill was canceled.
*Fixed error where combination gauge was gained even when skill was canceled.
|-
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
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|-
|-
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |  
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |  
*{{nerf|Skill CP gained only on successful hit with character being switched to.}}
*{{nerf|Skill Combination Gauge gained only on successful hit with character being switched to.}}
|-
| 12/19/2019 || 01/14/2020 || colspan=2 align="left" |
*'''Switching's''' icon changed from [[File:SwitchingOld.png|30px]] to [[File:Switching.png|30px]]
|-
|-
| 04/08/2020 || - || colspan=2 align="left" |  
| 04/08/2020 || - || colspan=2 align="left" |  
*Adjusted switching skill text to more clearly reflect Combination Point gain.
*Adjusted switching skill text to more clearly reflect Combination Gauge gain.
|-
|-
| 06/04/2020 || 07/01/2020 || colspan=2 align="left" |  
| 06/04/2020 || 07/01/2020 || colspan=2 align="left" |  
*{{buff|Skill CP gained upon successful hit, regardless of character in play.}}
*{{buff|Skill Combination Gauge gained upon successful hit, regardless of character in play.}}
|-
| 11/23/2023 || - || align="left" |
*{{buff|MP recovery for standby character increased from 6 MP to 20 MP per second.}}
| align="left |
*None.
|}
|}
<br>
<br>
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