Combination: Difference between revisions

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{{Languages|Combination}}
{{Languages|Combination}}
Every character in Elsword has their own unique features that set them apart from other characters.


== Combination ==
== Combination ==
Being a duo character with a tag-team playstyle, Lu and Ciel do not share mana and also have a special system known as '''Combination'''.
Being a duo character with a tag-team playstyle, Lu and Ciel do not share mana and also have a special system known as '''Combination'''.
*When either Lu or Ciel is tagged out, the inactive character will rapidly recover 6 MP per second (1 MP in PvP). The amount of mana the other character has can be seen in the third blue gauge in the UI.  
*When either Lu or Ciel is tagged out, the inactive character will rapidly recover 20 MP per second (1 MP in PvP). The amount of mana the other character has can be seen in the third blue gauge in the UI.  
[[File:cielbar.png]]
[[File:cielbar.png]]
*To compensate for this, Lu and Ciel's skills are low in damage. This is to encourage players to keep switching between the two in order to maximize damage.
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==Combination Gauge==
==Combination Gauge==
Lu and Ciel have a fourth resource known as the '''Combination Gauge'''. This resource is typically only used for specific '''Combination Skills''' such as [[Soul Infest]]. '''Combination Skills''' cost no mana, but can only be used when the '''Combination Gauge''' is ready.
Lu and Ciel have a fourth resource known as the '''Combination Gauge'''. This resource is typically only used for specific '''Combination Skills''' such as [[Soul Infest]]. '''Combination Skills''' are general {{SkillType|NT|B}} type skills, and provide various benefits depending on how much Combination Gauge is consumed. For the [[Demersio]] path, Combination skills are categorized as '''Dyad''' Skills.


The '''Combination Gauge''' is divided into 10 segments, and gauge is gained every time the player switches characters through a command attack or skill and successfully lands a hit with the attack.
The '''Combination Gauge''' is divided into 10 segments, and gauge is gained every time the player switches characters through a command attack or skill and successfully lands a hit with the attack. Different paths has different passives that help to fill the gauge quicker.
<gallery>
<gallery>
File:Comboguage.png|Inactive form at 0 gauge
File:Comboguage.png|Inactive form at 0 gauge
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| 06/04/2020 || 07/01/2020 || colspan=2 align="left" |  
| 06/04/2020 || 07/01/2020 || colspan=2 align="left" |  
*{{buff|Skill Combination Gauge gained upon successful hit, regardless of character in play.}}
*{{buff|Skill Combination Gauge gained upon successful hit, regardless of character in play.}}
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| 11/23/2023 || - || align="left" |
*{{buff|MP recovery for standby character increased from 6 MP to 20 MP per second.}}
| align="left |
*None.
|}
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