Combination: Difference between revisions

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(→‎Updates: "Not a bug if the tooltip says it" - KoG)
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*If you switch between characters before a Switching Skill you used has hit any enemies, it will not gain CP unless you switch again afterwards while the skill is still active. For example, casting [[Magdonic Cannon/ModA|[Mod] Magdonic Cannon]] on Lu switches to Ciel. If you then switch to Lu again before the souls hit anything, even through a skill, you will need to switch back to Ciel while the souls are still active to gain CP.
*If you switch between characters before a Switching Skill you used has hit any enemies, it will not gain CP unless you switch again afterwards while the skill is still active. For example, casting [[Magdonic Cannon/ModA|[Mod] Magdonic Cannon]] on Lu switches to Ciel. If you then switch to Lu again before the souls hit anything, even through a skill, you will need to switch back to Ciel while the souls are still active to gain CP.
**This issue is very noticeable for summon skills like [[Summon Darkness]] and [[Garden of Haures]].
**This issue is very noticeable for summon skills like [[Summon Darkness]] and [[Garden of Haures]].
**The tooltip of switching skills was later updated to reflect this behavior, stating that a skill must land a successful hit while the character being switched to by the skill is in play.
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