Combination: Difference between revisions

Updating for current information
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**This resource is used exclusively for '''Combination Skills''' such as [[Soul Infest]]. '''Combination Skills''' cost no mana, but can only be used when the '''Combination Gauge''' is ready.
**This resource is used exclusively for '''Combination Skills''' such as [[Soul Infest]]. '''Combination Skills''' cost no mana, but can only be used when the '''Combination Gauge''' is ready.
*The '''Combination Gauge''' has room for 10 '''Combination Points'''.  
*The '''Combination Gauge''' has room for 10 '''Combination Points'''.  
**A '''Combination Point''' is gained every time the player switches through a normal combo attack.  
**A '''Combination Point''' is gained every time the player switches through a normal combo attack or Active skill.
***The switching attack must connect.
***Two or more '''Combination Points''' are gained when switching with a Special Active skill.
****The switching attack/skill must connect.
****When switching through a Combo, the last hit before you switch to either Lu or Ciel must hit a person or monster, otherwise you will not gain any '''Combination Points''' through switching.
****When switching through a Combo, the last hit before you switch to either Lu or Ciel must hit a person or monster, otherwise you will not gain any '''Combination Points''' through switching.
**Two or more '''Combination Points''' are gained every time the player switches through a skill.
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