Combination: Difference between revisions

m (→‎Updates: This has always been the case - it's a glitch, not a nerf added later. Switching back again while the skill is going still gives you CP.)
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| [[File:LuCielNEW.png|center|link=Lu/Ciel]] || Gain X amount of MP depending on combination point gained.  (Max: 5 MP per CP) || Increased damage of skills using Combination points by x%. (Max: 40%)
| [[File:LuCielNEW.png|center|link=Lu/Ciel]] || Gain X amount of MP depending on combination point gained.  (Max: 5 MP per CP) || Increased damage of skills using Combination points by x%. (Max: 40%)
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== Tips and Details ==
*If you switch between characters before a Switching Skill you used has hit any enemies, it will not gain CP unless you switch again afterwards while the skill is still active. For example, casting [[Magdonic Cannon/ModA|[Mod] Magdonic Cannon]] on Lu switches to Ciel. If you then switch to Lu again, even through a skill, you will need to switch back to Ciel while the souls are still active to gain CP.
**This issue is very noticeable for summon skills like [[Summon Darkness]] and [[Garden of Haures]].
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