Every character in Elsword has their own unique features that sets them apart from other characters.

Combination

Being a duo character with a tag-team playstyle, Lu and Ciel do not share mana and also have a special system known as Combination.

  • When either Lu or Ciel is tagged out, the inactive character will rapidly recover 6 MP per second (1 MP in PvP). The amount of mana the other character has can be seen in the third blue gauge in the UI.

 

  • To compensate for this, Lu and Ciel's skills are low in damage. This is to encourage players to keep switching between the two in order to maximize damage.

Combination Gauge

 
Inactive form.
 
Active form.
  • Lu and Ciel have a fourth resource known as the Combination Gauge.
    • This resource is used exclusively for Combination Skills such as Soul Infest. Combination Skills cost no mana, but can only be used when the Combination Gauge is ready.
  • The Combination Gauge has room for 10 Combination Points.
    • A Combination Point is gained every time the player switches through a normal combo attack or Active skill.
      • Two or more Combination Points are gained when switching with a Special Active skill.
        • The switching attack/skill must connect.
        • When switching through a Combo, the last hit before you switch to either Lu or Ciel must hit a person or monster, otherwise you will not gain any Combination Points through switching.


Switching Skills

Switches to Lu if Ciel is in play and gains Combination Points.

Lu/
Ciel

 
Stomp
: 2 CP gained
 
Evil Claw
: 2 CP gained

Chiliarch/
Dreadlord

  Terror Chain
: 1 CP gained
 
Ruinous Impact
: 4 CP gained
 
Dead Hands
: 2 CP gained
 
Power of Oriax
: 2 CP gained
  Summon Darkness
: 4 CP gained
  Dead Cross
: 4 CP gained

Royal Guard/
Noblesse

 
Demonic Breath
: 2 CP gained
 
Shadow Bolt
: 4 CP gained
 
Swift Smash
: 1 CP gained
 
Spectral Spear
: 2 CP gained
  Soul Entrapment
: 2 CP gained

Diabla/
Demonio

 
Land Crusher
: 4 CP gained
 
Phantom Rush
: 1 CP gained
 
Bloodlust
: 2 CP gained
 
Nightmare
: 4 CP gained
 
Rapid Impact
: 1 CP gained
  Demonic Rush
: 4 CP gained


Switches to Ciel if Lu is in play and gains Combination Points

Lu/
Ciel

 
Triple Shot
: 2 CP gained

[Enhanced]
: 3 CP gained

 
Flick Shot
: 4 CP gained

Chiliarch/
Dreadlord

  Terror Chain
: 1 CP gained
 
Dark Crescent
: 2 CP gained
  Supreme Punishment
: 4 CP gained
  Phantom Blade
: 2 CP gained
  Awakened:
Dancing Blade
: 2 CP gained
  Fear Tomorrow
: 4 CP gained

Royal Guard/
Noblesse

 
Death Sentence of Marbas
: 1 CP gained
 
Soul Extortion
: 2 CP gained
 
Fantasy Impromptu - 1st Movement
: 2 CP gained
 
Twilight Judgment
: 4 CP gained
  Magdonic Cannon
: 4 CP gained

Diabla/
Demonio

 
Phantom Rush
: 1 CP gained
 
Rapid Impact
: 1 CP gained
 
Desperado
: 4 CP gained
 
Sinister Mind
: 4 CP gained
 
Garden of Haures
: 2 CP gained
  Abyss Sniper
: 2 CP gained


Combination Skills

Lu/
Ciel

 
Nether Shredder
 
Soul Infest

Chiliarch/
Dreadlord

 
Apollyon
 
Oblivion
 
Demonic Cannon

Royal Guard/
Noblesse

 
Eschaton
 
Fantasy Impromptu - 2nd Movement
 
Rain of Chaos

Diabla/
Demonio

 
Altar of Evil
 
Transcendence
 
Abyss Extinction
  • Combination skills count as using a special active in completing random missions in dungeons


Specialization

Character   Specialization A   Specialization B
File:LuCielNEW.png
Gain X amount of MP depending on combination point gained. (Max: 5 MP per CP) Increased damage of skills using Combination points by x%. (Max: 40%)


Updates

  • 02/12/2015 KR
    • MP recovery for standby character changed from 15 MP to 6 MP (PvP 6 MP → 3 MP)
  • 02/26/2015 KR
    • CP is now only gained if a combo that switches characters successfully hits the target.
    • CP gain for MP2 Tier Skills increased from 3 to 4.
  • 07/09/2015 KR
    • Fixed error where combination point was gained even when skill was canceled.
  • 04/21/2016 (KR) / 05/18/2016 (NA)
    • Fixed issue of MP and Combination Gauge cut penalty while winning in PvP not being applied to standby character.
    • Passive MP gain on standby character decreased.
    • V switching changed from invincibility to super armor.
    • Shares cooldown if use any switching combo/skill besides V button.
  • 06/30/2016 KR
    • V switching cooldown when switching from a non V key attack decreased.
  • 03/30/2017 (KR) / 04/12/2017 (NA)
    • Specialization A max MP decreased from 10 MP to 5 MP.
    • Standby character PvP MP gain decreased from 1.5 MP to 1 MP per second.
  • 04/27/2017 KR
    • Skill CP gained only on successful hit.



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