Comet Crasher: Difference between revisions

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<div style="float: right;">{{#ev:youtube|wAYp0KhZnxY|300}}</div>
__NOTOC__{{Languages|Comet Crasher}}
 
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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[File:SI_COMETCRASHER.png]]<br>
| [[File:SI_COMETCRASHER.png]]
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung shoots his cannon 135 degrees downwards in midair, bombarding the area with cannonballs.
| {{SkillType|SA|S}} Shoot consecutive bombs to the ground. (Can only be activated midair)
|-
|
| {{SkillText|Cannonball|3 to 6}}
|-
|
| {{SkillText|True|Cooldown|2}}
|}
|}
<br>


== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! Class !! Level Required !! Skill Requirement
|-
| [[Deadly Chaser]] || 45 || {{SkillText|SkillQuest|3}}
|}
<br>


== Requirements  ==
== Skill Information ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=2 | Cannonball Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
! Cannonball Blast !! Final Blast !! Cannonball Blast !! Final Blast
|-
| colspan="8" | '''Normal'''
|-
|-
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Class'''</center>
| {{PvE}} || 1229% || 2080% || rowspan=2 | 2 ~ 5 || rowspan=2 | 1 || rowspan=2 | 3 ~ 6 || rowspan=2 | 200 MP || rowspan=2 | 14 seconds
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''SP Requirement'''</center>
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Skill Requirement'''</center>
|-
|-
| [[Shooting Guardian]]
| {{PvP}} || 468% || 792%
| <center>Lv5</center>
|-
| <center>60SP</center>
| colspan="8" | '''[Enhanced]'''
| <center>[[Skill Quest]]</center>
|-
| {{PvE}} || 1229% || 2080% || rowspan=2 | 2 ~ 5 || rowspan=2 | 1 || rowspan=2 | 3 ~ 6 || rowspan=2 | 200 MP || rowspan=2 | 12 seconds
|-
| {{PvP}} || 468% || 792%
|}
|}
<br>


== [[Skill Traits]] ==
{{Traits|Chung|Comet Crasher|Light, Heavy|mp=200|cd=14|cd_enhanced=12}}
<br>


== Skill Information  ==
== Total Damage ==
{{VersionTabs
{{Damage|true|Chung
|NA=
|dmg=1229, 2080
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|pvp_dmg=468, 792
{{!}}-
|hits=2, 1
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Skill Level'''
|hits_max=5, 1
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="2" {{!}} '''Damage (Magical)'''
|heavy=true
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Max hit'''
}}
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''MP Usage'''
*Damage ranges from 3~6 Cannonballs consumed.
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Cool Down'''
*Damage calculations do not include {{tt|shell hits|See [[#Tips and Details|Tips and Details]]}}.
{{!}}-
<br>
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''First 5 Cannonballs'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Final Cannonball'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 342%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 684%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} 12 Hits
{{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} 200 MP
{{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} 10 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 410%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 821%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 479%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 958%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 547%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1095%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 650%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1300%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 753%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1506%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 855%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1711%
{{!}}}
|KR=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Skill Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="2" {{!}} '''Damage (Magical)'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Max hit'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Cool Down'''
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''First 5 Cannonballs'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Final Cannonball'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 12 Hits
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 200 MP
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 10 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 690%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1381%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 799%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1599%
{{!}}}


== Related Skills ==
{{SkillTable
|
Gas_Piston_System.png; Gas Piston System Locked-Expert;
FPPhantom_Shooter.png; Phantom Shooter;
}}
}}
<br>


== Tips and Details ==
== Tips and Details ==
*[[Comet Crasher]] is unlocked through the [[SQ_guide|Intermediate Branch Skill Quest]].
*Each explosion will launch the enemy into the air, making it possible to catch them before they are knocked down.
**The quest can be obtained at Lv30 from Camilla, the PvP NPC.
*Each shell will deal an unlisted 50% Physical Damage, with the final shell dealing 100% Physical Damage.
*Requires a minimum of 3 cannonballs and maximum of 6 can be launched.
*The skill's missiles will act rather erratically when fired near a map wall, with some missiles flying straight through and others sticking to the wall.
**Each cannonball also deals 72.41%~72.5% magical damage when hit targets, prior to the main damage dealt when make contact with the ground. (Not shown in the skill description)
**When directly touching certain map walls, the missiles may keep flying down well past your current height when fired out of the map, so stepping away slightly is usually advised for cornered enemies.
*This skill can '''only''' be used in midair.
<br>
**In the same style as [[Blade Master]]'s [[Shockwave]].
*Using this skill in [[Awakening Mode]] will increase the AOE radius.
*Currently bugged; each hit registers as 6 instead of 1, majorly increasing its MP regeneration. In PvP its damage is also bugged, being much stronger then skills that do more total %.


{{SGSkills}}
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 01/27/2011 || 06/27/2012 || colspan=2 align="left" |
*'''Comet Crasher''' added.
|-
| 02/14/2013 || - || colspan=2 align="left" |
*{{buff|Increased blast radius.}}
|-
| 07/10/2014 || - || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
*Afterimage hit error fixed.
|-
| 04/20/2015 || - || colspan=2 align="left" |
*{{buff|Explosion Range is increased by 20%.}}
*{{nerf|Unable to hit the enemies below the platform.}}
|-
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |
*'''Haste''' trait changed to '''Heavy'''.
|-
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| ??/??/2022 || ??/??/2022 || colspan=2 align="left" |
*Fixed skill continuing to fall down when fired off the map. (Partial)
|}
<br>
 
== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Chung}}
|KR= 카밋 크래셔    |KRName=Comet Crasher
|FR=Impact de comète |FRName=Comet Impact
|JP=コメットクラッシャー |JPName=Comet Crasher
|CN=彗星终结 |CNName=Final Comet
|DE=Kometeneinschlag |DEName=Comet Impact
|IT=Impatto della Cometa |ITName=Comet Impact
|ES=Impacto de cometa  |ESName=Comet Impact
|PL=Uderzenie Komety |PLName=Comet Strike
|BR=Destruidor de Cometas |BRName=Comet Crasher
}}
<br>
{{SkillNav - Deadly Chaser}}
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