Commander's Mark: Difference between revisions

m
no edit summary
No edit summary
mNo edit summary
 
(25 intermediate revisions by 7 users not shown)
Line 1: Line 1:
__NOTOC__{{Languages|Commander's Mark}}
__NOTOC__{{Languages|Commander's Mark}}
<div style="float: right;">{{#ev:youtube|QfJCTeOXiL8|400}}</div>
{{#ev:youtube|QfJCTeOXiL8|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[File:MarkOfCommander.png]]<br>
| [[File:MarkOfCommander.png]]
| {{SkillType|A}} Receive artillery support that ignores defense on marked targets.
| {{SkillType|A}} Receive artillery support that ignores defense on marked targets.
|-
|-
Line 10: Line 10:
|}
|}
<br>
<br>
{{clearfix}}


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! Class !! Level Required
! Class           !! Level Required
|-
|-
| [[Tactical Trooper]] || 35
| [[Tactical Trooper]] || 35
Line 22: Line 22:


== Skill Information ==
== Skill Information ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan=2 | Mode !! rowspan=2 | Strike<br>(Magical) !! colspan=4 | {{se|091|Commander's Mark||ed}} !! rowspan=2 | Mark Limit<br>(Per Cast) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Strike (Magical) !! colspan=4 | {{se|091|Commander's Mark||ed}} !! rowspan=2 | Mark Limit<br>(Per Cast) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Artillery Support (Magical) !! Missile Count !! Reactivation Cooldown !! Duration
! Artillery Support (Magical) !! Missile Count !! Reactivation Cooldown !! Duration
|-
! colspan=9 | Normal
|-
|-
| '''{{PvE}}''' || 587% || rowspan=2 | 13% of original hit || rowspan=2 | 3 || rowspan=2 | 2 Seconds || rowspan=2 | 15 Seconds || rowspan=2 | 3 || rowspan=2 | 25 MP || rowspan=2 | 6 Seconds
| colspan="9" | '''Normal'''
|-
| {{PvE}} || 587% || rowspan=2 | 13% of Activation Hit Damage || rowspan=2 | 3 || rowspan=2 | 2 Seconds || 15 Seconds || rowspan=2 | 3 || rowspan=2 | 25 MP || rowspan=2 | 6 Seconds
|-
| {{PvP}} || 146% || 7.5 Seconds
|-
|-
| '''{{PvP}}''' || 146%
| colspan="9" | '''[Enhanced]'''
|-
! colspan=9 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 587% || rowspan=2 | 13% of original hit || rowspan=2 | 3 || rowspan=2 | 2 Seconds || rowspan=2 | 20 Seconds || rowspan=2 | 3 || rowspan=2 | 25 MP || rowspan=2 | 6 Seconds
| {{PvE}} || 587% || rowspan=2 | 13% of Activation Hit Damage || rowspan=2 | 3 || rowspan=2 | 2 Seconds || 20 Seconds || rowspan=2 | 3 || rowspan=2 | 25 MP || rowspan=2 | 6 Seconds
|-
|-
| '''{{PvP}}''' || 146%
| {{PvP}} || 146% || 12.5 Seconds
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Chung|Commander's Mark|Empowered, Critical|130|mp=25}}
|- style="background:{{ColorSel|CharLight|Chung}}"
! Empowered Commander's Mark !! colspan=2 | Critical Commander's Mark
|- style="background:{{ColorSel|CharLight|Chung}}"
! Attribute Effect !! Attribute Effect !! MP Cost
|-
| {{SkillText|Empowered|130}} || {{SkillText|Critical|120}} || 30 MP
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage|true|Chung
|- style="background:{{ColorSel|CharLight|Chung}}"
|dmg=587
! rowspan=2 | Mode !! colspan=2 | Base
|pvp_dmg=146
|- style="background:{{ColorSel|CharLight|Chung}}"
|empowered=1.3
! Normal !! Empowered
}}
|-
! {{PvE}}
| {{formatnum:587}}% || {{formatnum:{{#expr: 587*1.3}}}}%
|-
! {{PvP}}
| {{formatnum:146}}% || {{formatnum:{{#expr: 146*1.3}}}}%
|}
*Does not include '''Artillery Support'''.
*Does not include '''Artillery Support'''.
<br>
<br>


== Related Skills ==
==Related Skills==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable|
|-
TTTrans5.png; Commander Tactics Locked-Trans2;
| width="40" | [[File:TTTrans5.png]]
}}
| align="center" width="150" | [[Commander Tactics]] {{Locked Skill|Trans2}}
|}
<br>
<br>


Line 83: Line 67:
**They will grant Awakening Charge to that player, but cannot trigger attributes and do not gain any MP.
**They will grant Awakening Charge to that player, but cannot trigger attributes and do not gain any MP.
**They will count towards that player's damage and combo score at the end of a dungeon.
**They will count towards that player's damage and combo score at the end of a dungeon.
*The missiles are considered an Active skill, and thus gain damage from Active Skill Damage Increase effects.
*The '''Artillery Support''' is properly affected by everything the initial cast attack would be, such as Active Skill Tier Damage and its skill traits, even if you are not the one triggering the effect.
*While the description states that the missiles ignore defense, this can be somewhat misleading, as their damage will still be reduced against enemies with defense due to the hit that triggered them doing lower damage, which the missiles base their damage on. They will simply not be reduced further again.
*While the description states that the missiles ignore defense, this can be somewhat misleading, as their damage will still be reduced against enemies with defense due to the hit that triggered them doing lower damage, which the missiles base their damage on. They will simply not be reduced further again.
*While a single cast can only mark up to 3 enemies, there is no actual limit to how many enemies you can mark overall when using the skill multiple times.
*While a single cast can only mark up to 3 enemies, there is no actual limit to how many enemies you can mark overall when using the skill multiple times.
*The reactivation cooldown is determined on a per-enemy basis, so multiple marked enemies near each other can trigger '''Artillery Support''' any number of times in quick succession.
*The reactivation cooldown is determined on a per-enemy basis, so multiple marked enemies near each other can trigger '''Artillery Support''' any number of times in quick succession.
**Conversely, in single-target fights with a large party, such as raids, the effect (should the debuff not be resisted in the first place) will be essentially triggered at random from the large amount of attacks being dealt, making its damage output impossible to control.
*Naturally, skills that deal high damage in a single hit are the most optimal way to trigger '''Artillery Support'''.
*Naturally, skills that deal high damage in a single hit are the most optimal way to trigger '''Artillery Support'''.
**It should be noted that certain skills on this path such as [[Dread Chase]] and [[Chaos Cannon]] are very counter-intuitive for this effect, as they feature a weaker shell hit that precedes their explosion, and that will most commonly be the damage this skill copies. Skills such as [[Carpet Bombing]] and [[Mortar]] luckily lack this downside.
**It should be noted that certain skills on this path such as [[Dread Chase]] and [[Chaos Cannon]] are very counter-intuitive for this effect, as they feature a weaker shell hit that precedes their explosion, and that will most commonly be the damage this skill copies. Skills such as [[Carpet Bombing]] and [[Mortar]] fortunately lack this downside.
<br>
<br>


== Trivia ==
== Trivia ==
*'''Commander's Mark''' was intended to have a second part to its animation where Chung extends his arm outward to inflict the debuff.
*'''Commander's Mark''' was intended to have a second part to its animation where '''Chung''' extends his arm outward to inflict the debuff.
**This idea was reused after the 2013 Skill Tree Revamp as a new skill, [[Artillery Support]], though it was later removed again after the 2015 Skill Tree Revamp.
**This idea was reused after the 2013 Skill Tree Revamp as a new skill, [[Artillery Support]], though it was later removed again after the 2015 Skill Tree Revamp.
<br>
<br>


== Gallery ==
== Gallery ==
<gallery>File:CMarked.png|'''Commander's Mark''' debuff appearance.</gallery><br/>
<gallery>File:CMarked.png|'''Commander's Mark''' debuff appearance.
</gallery>
<br/>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
Line 122: Line 109:
|-
|-
| 10/08/2015 || 03/16/2016 || colspan=2 align="left" |  
| 10/08/2015 || 03/16/2016 || colspan=2 align="left" |  
*Damage calculation error fixed.
*{{nerf|Damage calculation error fixed.}}
*Tooltip details changed.
*Tooltip details changed.
|-
|-
Line 130: Line 117:
|-
|-
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |  
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/27/2017 || 05/10/2017 || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
Line 144: Line 131:
*{{buff|Strike damage increased.}}
*{{buff|Strike damage increased.}}
*{{nerf|Artillery Support damage decreased.}}
*{{nerf|Artillery Support damage decreased.}}
|-
| 06/22/2023 || 07/19/2023 || align="left" |
*None
| align="left" |
*{{nerf|'''Support Duration''' decreased.}}
|}
|}
<br>
<br>
Line 158: Line 150:
|DE=Zielmarkierung |DEName=Target Marking
|DE=Zielmarkierung |DEName=Target Marking
}}
}}
<br>
<br>
{{TTSkills}}
{{SkillNav - Tactical Trooper}}
[[Category: Active Skills]]
ElEditors
18,314

edits