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Consumable: Difference between revisions

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| contents9=
| contents9=
{{:Consumable/Status Recovery}}
{{:Consumable/Status Recovery}}
| tab10=Elixirs
| tab10=Demon Realm
| contents10=
| contents10=
{{:Consumable/Demon Realm}}
| tab11=Elixirs
| contents11=
{{:Consumable/Elixirs}}
{{:Consumable/Elixirs}}
| tab11=Throw
| tab12=Throw
| contents11=
| contents12=
{{:Consumable/Throw}}
{{:Consumable/Throw}}
| tab12=Events
| tab13=Events
| contents12=
| contents13=
{{:Consumable/Events}}
{{:Consumable/Events}}
| tab13=Miscellaneous
| tab14=Miscellaneous
| contents13=
| contents14=
{{:Consumable/Miscellaneous}}
{{:Consumable/Miscellaneous}}
| tab15=Old
| contents15=
{{:Consumable/Old}}
}}
}}


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*Consumables of the same type will initiate each other's cooldowns when using one of them, making it more efficient to equip different types of consumables in your quick slots.
*Consumables of the same type will initiate each other's cooldowns when using one of them, making it more efficient to equip different types of consumables in your quick slots.
*Equipping consumables while in a dungeon or field will initiate the cooldown of the consumable before it can be used. As such, it's recommended to equip the consumables that you need before entering a dungeon or field.
*Equipping consumables while in a dungeon or field will initiate the cooldown of the consumable before it can be used. As such, it's recommended to equip the consumables that you need before entering a dungeon or field.
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==Trivia==
*In very old versions of the game, consumables crafted at [[Alchemist|Alchemists]] had 3 possible random outcomes. A standard version, a "Fantastic" version which offered greater effects, and a "Burnt" version which drastically lowered its effectiveness.
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