Consumable: Difference between revisions
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{{:Consumable/Status Recovery}} | {{:Consumable/Status Recovery}} | ||
| tab10= | | tab10=Demon Realm | ||
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{{:Consumable/Demon Realm}} | |||
| tab11=Elixirs | |||
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{{:Consumable/Elixirs}} | {{:Consumable/Elixirs}} | ||
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{{:Consumable/Throw}} | {{:Consumable/Throw}} | ||
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{{:Consumable/Events}} | {{:Consumable/Events}} | ||
| | | tab14=Miscellaneous | ||
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{{:Consumable/Miscellaneous}} | {{:Consumable/Miscellaneous}} | ||
| tab15=Old | |||
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{{:Consumable/Old}} | |||
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*Consumables of the same type will initiate each other's cooldowns when using one of them, making it more efficient to equip different types of consumables in your quick slots. | *Consumables of the same type will initiate each other's cooldowns when using one of them, making it more efficient to equip different types of consumables in your quick slots. | ||
*Equipping consumables while in a dungeon or field will initiate the cooldown of the consumable before it can be used. As such, it's recommended to equip the consumables that you need before entering a dungeon or field. | *Equipping consumables while in a dungeon or field will initiate the cooldown of the consumable before it can be used. As such, it's recommended to equip the consumables that you need before entering a dungeon or field. | ||
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==Trivia== | |||
*In very old versions of the game, consumables crafted at [[Alchemist|Alchemists]] had 3 possible random outcomes. A standard version, a "Fantastic" version which offered greater effects, and a "Burnt" version which drastically lowered its effectiveness. | |||
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