Consumable: Difference between revisions

272 bytes added ,  24 January 2019
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*Consumables of the same type will initiate each other's cooldowns when using one of them, making it more efficient to equip different types of consumables in your quick slots.
*Consumables of the same type will initiate each other's cooldowns when using one of them, making it more efficient to equip different types of consumables in your quick slots.
*Equipping consumables while in a dungeon or field will initiate the cooldown of the consumable before it can be used. As such, it's recommended to equip the consumables that you need before entering a dungeon or field.
*Equipping consumables while in a dungeon or field will initiate the cooldown of the consumable before it can be used. As such, it's recommended to equip the consumables that you need before entering a dungeon or field.
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==Trivia==
*In very old versions of the game, consumables crafted at [[Alchemist|Alchemists]] had 3 possible random outcomes. A standard version, a "Fantastic" version which offered greater effects, and a "Burnt" version which drastically lowered its effectiveness.
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