Continuous Projection: Difference between revisions

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| <font color="00ffcc">'''Consecutive Projection'''</font>
| {{color|#00ffcc|Consecutive Projection|b=1}}
*MP consumption for all projection skills is decreased.
*MP consumption for all projection skills is decreased.
*When a projection skill is used, cooldown is decreased at a certain chance.
*When a projection skill is used, cooldown is decreased at a certain chance.
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain"
|- style="background:{{ColorSel|CharLight|Ain}}"
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! Class           !! Level Required
! Class !! Level Required
|-  
|-  
| [[Lofty: Executor]] || 15
| [[Lofty: Executor]] || 15
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain"
|- style="background:{{ColorSel|CharLight|Ain}}"
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! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Max MP Increase !! rowspan=2 | Projection Skill MP Usage Decrease !! colspan=2 | On Projection Skill use
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Max MP Increase !! rowspan=2 | Projection Skill MP Usage Decrease !! colspan=2 | On Projection Skill use
|- style="background:{{ColorSel|CharLight|Ain}}"
! Activation Chance !! Cooldown Reduction
|-
|-
! colspan=6 | {{PvE}}
! Activation Chance !! Skill Total Cooldown Decrease
|-
|-
| align="left" | 1 || 15 || +25 MP || rowspan=4 | 14% || 40% || rowspan=4 | 18%
| colspan="6" | {{PvE}}
|-
|-
| align="left" | 2 || 31 || +50 MP || 60%
| align="left" | 1 || 15 || 25 MP || rowspan=4 | 14% || 40% || rowspan=4 | 18%
|-
|-
| align="left" | 3 || 39 || +75 MP || 80%
| align="left" | 2 || 31 || 50 MP || 60%
|-
|-
| align="left" | 4 || 83 || +100 MP || 100%
| align="left" | 3 || 39 || 75 MP || 80%
|-
|-
! colspan=6 | {{PvP}}
| align="left" | 4 || 83 || 100 MP || 100%
|-
|-
| align="left" | 1 || 15 || +25 MP || rowspan=4 | 9.8% || 20% || rowspan=4 | 18%
| colspan="6" | {{PvP}}
|-
|-
| align="left" | 2 || 31 || +50 MP || 30%
| align="left" | 1 || 15 || 25 MP || rowspan=4 | 9.8% || 20% || rowspan=4 | 18%
|-
|-
| align="left" | 3 || 39 || +75 MP || 40%
| align="left" | 2 || 31 || 50 MP || 30%
|-
|-
| align="left" | 4 || 83 || +100 MP || 50%
| align="left" | 3 || 39 || 75 MP || 40%
|-
| align="left" | 4 || 83 || 100 MP || 50%
|}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*The cooldown reduction only applies to the skill that triggered it, not all projection skills that are on cooldown.
*The cooldown reduction only applies to the skill that triggers it, not all projection skills that are on cooldown.
**As the cooldown reduction applies immediately, it essentially permanently reduces the cooldown time of all projection skills in PvE.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain updates-table"
|- style="background:{{ColorSel|CharLight|Ain}}"
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! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Ain}}"
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! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
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}}
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{{SkillNav - Lofty: Executor}}
{{LESkills}}
[[Category:Passive Skills]]
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