Convert/ModA: Difference between revisions

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*'''Light''' trait only reduces the MP cost of the initial cast.<br>
*'''Light''' trait only reduces the MP cost of the initial cast.<br>
== Tips and Details ==
== Tips and Details ==
*The Mod version only provides Super Armor to you without any requirements. Duration is also increased by a number of energy recovered.
*The Mod version only provides Super Armor to you without any requirements. Duration is also increased by the number of energy recovered.
*Unlike any Super Armor actives (for example, [[Iron Body]], [[Iron Body - Strong]], [[Mental Hygiene]]) where the cooldown is universally 20 seconds and consumes 75 MP, this skill only have 5 seconds cooldown (4 seconds with '''Haste''' trait) and consumes only 30 MP (24 MP with '''Light''' trait) with full energy. Making this skill cheaper and faster to cast than any Super Armor actives in the game, especially in PvP where the Super Armor duration has been reduced to 3-6 seconds.
*Unlike any Super Armor actives (for example, [[Iron Body]], [[Iron Body - Strong]], [[Mental Hygiene]]) where the cooldown is universally 20 seconds and consumes 75 MP, this skill only has 5 seconds cooldown (4 seconds with '''Haste''' trait) and consumes only 30 MP (24 MP with '''Light''' trait) with full energy. Making this skill cheaper and faster to re-cast than any Super Armor actives in the game, especially in PvP where the Super Armor duration has been reduced to 3-6 seconds.<br>
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==Updates==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara updates-table"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara updates-table"
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