Counter Switch: Difference between revisions

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| [[File:Breaking.png]]
| [[File:Breaking.png]]
| {{SkillType|A}} Attempt to counter the enemy's attack. Reflects normal attacks and magical projectiles. Dashes back if attacked with an attack that cannot be reflected.
| {{SkillType|A}} Attempt to counter the enemy's attack.<br>Reflects normal attacks and magical projectiles.<br>Dashes back if attacked with an attack that cannot be countered.
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Ara}}"
|- style="background:{{ColorSel|CharLight|Ara}}"
! rowspan=2 | Level Required !! rowspan=2 | Counter Damage (Physical) !! colspan=2 | Successful Counter Buff !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Level Required !! rowspan=2 | Peerless Strike (Physical) !! colspan=2 | [[Status Effects|Counterattack Opportunity]] !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Ara}}"
|- style="background:{{ColorSel|CharLight|Ara}}"
! Maximize Increase !! Duration
! Maximize Increase !! Duration
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! colspan=3 | Reversed Counter Switch !! colspan=2 | Haste Counter Switch
! colspan=3 | Reversed Counter Switch !! colspan=2 | Haste Counter Switch
|- style="background:{{ColorSel|CharLight|Ara}}"
|- style="background:{{ColorSel|CharLight|Ara}}"
! rowspan=2 | Attribute Effect !! colspan=2 | Details !! rowspan=2 | Attribute Effect !! Details
! Attribute Effect !! MP Usage !! Cooldown !! Attribute Effect !! Cooldown
|- style="background:{{ColorSel|CharLight|Ara}}"
! MP Usage !! Cooldown !! Cooldown
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|-
| {{SkillText|Reversed|0|200}} || 0 MP || 4 Seconds || {{SkillText|Haste|50}} || 1 Second
| {{SkillText|Reversed|0|200}} || 0 MP || 4 Seconds || {{SkillText|Haste|50}} || 1 Second
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== Tips and Details ==
== Tips and Details ==
*'''Counter Switch''' can be used to cancel another skill.
*'''Counter Switch''' can be used for '''Energy Conversion''' during any of your other skills, making it the cheapest and fastest option to do so.
*'''Counter Switch''' is very similar to Elsword's [[Counter Attack]] in that you need to activate it at the right time. The only difference is that instead of KD, you and your target will switch positions.
*'''Counter Switch''' is very similar to Elsword's [[Counter Attack]], though you cannot extend it by holding the skill key. In return, you are able to block any attack, even ones you cannot counter, as long as they do not inflict [[Status Effects/Faint|Stun]] or similar conditions.
*'''Counter Switch''' counters all forms of attacks that hit from in front of Ara in some form.
**When close enough to an enemy upon reflecting a magical projectile like [[Aisha]]'s fireballs, you will perform the normal melee counter attack as well.
**Melee attacks and projectiles that can be both countered and reflected (ex : [[Aisha]]'s Fireball) will create delay then cause Ara to move behind the opponent and strike once from behind.
**Attacks that can neither be countered nor reflected, such as physical projectiles like [[Rose]]'s bullets, will cause Ara to backflip away from the attack while in Super Armor.
**Non-melee attacks and projectiles that can be reflected but cannot be countered (ex : [[Battle Magician]]/[[Dimension Witch]]'s starball) will cause Ara to backflip away from the attack with Super Armor.
**Certain lingering attacks, like [[Veteran Commander]]'s flame trails that stick around after some of his combos, are considered melee and will trigger the counter, though this will likely not hit the opponent.
**There are exceptions: [[Veteran Commander]]'s flame trails after firing in basic combo are considered melee.
*'''Counter Switch''' will not activate on any attacks that hit you from behind.
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