Crimson Soul: Difference between revisions

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*'''Vertical Swing:''' The scythe will swing itself vertically towards the camera. Leaves behinds a flame trail which will inflict the Ember of Combustion/Retribution debuff.
*'''Vertical Swing:''' The scythe will swing itself vertically towards the camera. Leaves behinds a flame trail which will inflict the Ember of Combustion/Retribution debuff.
*'''Horizontal Swing:''' The scythe will swing itself horizontally towards the camera. Leaves behinds a flame trail which will inflict the Ember of Combustion/Retribution debuff.
*'''Horizontal Swing:''' The scythe will swing itself horizontally towards the camera. Leaves behinds a flame trail which will inflict the Ember of Combustion/Retribution debuff.
*'''Diagonal Swing:''' The scythe will swing itself diagonally towards the camera. Leaves behinds a flame trail which will inflict the Ember of Combustion/Retribution debuff.
*'''Reaper:''' Slash the scythe into the ground at a distance in front of it, then pull it inwards. Targets hit are not able to move for a period of time.
*'''Reaper:''' Slash the scythe into the ground at a distance in front of it, then pull it inwards. Targets hit are not able to move for a period of time.
*'''Meteorite Drop:''' Mark a beam of light of light on each player and then cause a meteor to fall in that position. Does no leave behind a lingering fire.
*'''<font color=red>Death Reaping:</font>''' Its most powerful attack, it will warp to the center of the map and swipe left or right, charging a storm of flames. Whirlwinds will appear on the same direction of the sweep, these whirlwinds will juggle players above the attack range. Will begin to use after HP below 50 bars.
*'''<font color=red>Death Reaping:</font>''' Its most powerful attack, it will warp to the center of the map and swipe left or right, charging a storm of flames. Whirlwinds will appear on the same direction of the sweep, these whirlwinds will juggle players above the attack range. Will begin to use after HP below 50 bars.
*'''Memory of Crimson Flames:''' Once its HP drops below 35 bars, it will shield itself and become completely invincible while summoning various orbs on the map. Players must destroy these orbs quickly of it will regenerate HP proportional to the number of orbs that remain.
*'''Memory of Crimson Flames - Orb:''' Shield itself and become completely invincible while summoning various orbs on the map. Players must destroy these orbs quickly.
*'''Memory of Crimson Flames - Sigil:''' Shield itself and become completely invincible while summoning sigils on the ground. Players must stand on the sigils within the allotted time.
*'''Memory of Crimson Flames - Escort:''' Shield itself and become completely invincible while summoning various orbs and sigils on the map. Players must attack the orbs to move them to the sigils.
*'''<font color=red>Fire Pillar:</font>''' The Dragons will withdraw into the crater as a light will target each player, shooting a fire pillar from below which will remain static for 10 seconds and deal heavy damage, burning 30MP on hit.
 
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''


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