Crimson Tower of Howling Flames: Difference between revisions

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:''For the series of [[Challenge Mode]] raid dungeons, see [[Crimson Tower of Howling Flames (Challenge Mode)]]''
{{Languages|Crimson Tower of Howling Flames}}
{{Languages|Crimson Tower of Howling Flames}}
{{DungeonPage
{{DungeonPage
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| LvFit=350000
| LvFit=350000
| DunMap=[[File:12-5map.png]]
| DunMap=[[File:12-5map.png]]
| Detail=<span style="display:none">{{</span>
| Detail=<dfn>{{</dfn>
*Up to 6 players can enter, requiring a minimum of at least 3 people. (Normal)
*Up to 6 players can enter, requiring a minimum of at least 3 people. (Normal)
**1~4 players. (Story)
**1~4 players. (Story)
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==Phase 3: Crimson Calamity ==
==Phase 3: Crimson Calamity ==
The '''Remnant of Crimson Calamity''' have now wrapped themselves around the exterior of the tower. Ascend the tower and defeat the four dragon heads once more much much like in Phase 1, however their orientation is no longer a simple circle, but along the tall linear tower. During this phase, the '''Crimson Soul''' will also try to interfere.
The '''Remnant of Crimson Calamity''' have now wrapped themselves around the exterior of the tower. Ascend the tower and defeat the four dragon heads once more much much like in Phase 1, however their orientation is no longer a simple circle, but along the tall linear tower. During this phase, the '''Crimson Soul''' will also try to interfere.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| Obstacle=<span style="display:none">{{</span>
| Obstacle=<dfn>{{</dfn>
|[[File:VarnimyrMeteorRain.png|60px]]
|'''Meteor Rain''' - Meteors will fall from the sky, leaving behind a trail of fire periodically. They are signaled by a purple beam of light.
*These will only appear during Phase 1 and 3.
|-
|[[File:12-5_phase_2.png|60px]]
|[[File:12-5_phase_2.png|60px]]
| '''Crimson Soul''' - Returning in Phase 3, it can no longer be hit and will simply act as an obstacle. A mark will appear on certain players and it will spawn performing its basic vertical and horizontal swings.
| '''Crimson Soul''' - Returning in Phase 3, it can no longer be hit and will simply act as an obstacle. A mark will appear on certain players and it will spawn performing its basic vertical and horizontal swings.
*Appears during Phase 3.
*Appears during Phase 3.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| Boss=<span style="display:none">{{</span>
| Boss=<dfn>{{</dfn>
|[[File:12-5_boss.png|60px]]
|[[File:12-5_boss.png|60px]]
| '''Remnant of Crimson Calamity (4x)''' - Four giant dragon heads the guard the tower.<br>'''All four heads must be destroyed simultaneously. If left defeated for 30 seconds, the head will revive itself with full health.'''
| '''Remnant of Crimson Calamity (4x)''' - Four giant dragon heads the guard the tower.<br>'''All four heads must be destroyed simultaneously. If left defeated for 30 seconds, the head will revive itself with full health.'''
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*'''Reaper:''' Slash the scythe into the ground at a distance in front of it, then pull it inwards. Targets hit are not able to move for a period of time.
*'''Reaper:''' Slash the scythe into the ground at a distance in front of it, then pull it inwards. Targets hit are not able to move for a period of time.
*'''<font color=red>Death Reaping:</font>''' Its most powerful attack, it will warp to the center of the map and swipe left or right, charging a storm of flames. Whirlwinds will appear on the same direction of the sweep, these whirlwinds will juggle players above the attack range. Will begin to use after HP below 50 bars.
*'''<font color=red>Death Reaping:</font>''' Its most powerful attack, it will warp to the center of the map and swipe left or right, charging a storm of flames. Whirlwinds will appear on the same direction of the sweep, these whirlwinds will juggle players above the attack range. Will begin to use after HP below 50 bars.
*'''Memory of Crimson Flames:''' Once its HP drops below 35 bars, it will shield itself and become completely invincible while summoning various orbs on the map. Players must destroy these orbs quickly of it will regenerate HP proportional to the number of orbs that remain.
*'''Memory of Crimson Flames:''' Once its HP drops below 35 bars, it will shield itself and become completely invincible while summoning various orbs on the map. Players must destroy these orbs quickly or it will regenerate HP proportional to the number of orbs that remain.
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''


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*'''<font color=red>Fire Pillar:</font>''' Stay behind and breath Meteorite into the sky with powerful roar. A light will target single player per head, shooting a fire pillar from below which will remain static for 10 seconds and deal heavy damage, burning 30MP on hit.
*'''<font color=red>Fire Pillar:</font>''' Stay behind and breath Meteorite into the sky with powerful roar. A light will target single player per head, shooting a fire pillar from below which will remain static for 10 seconds and deal heavy damage, burning 30MP on hit.
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
<span style="display:none">}}</span>
<dfn>}}</dfn>
|Dialogue=
|Dialogue=
{{tabs
{{tabs
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File:12-5new.png|Old loading image.
File:12-5new.png|Old loading image.
</gallery>
</gallery>
|Trivia=<span style="display:none">{{</span>
|Trivia=<dfn>{{</dfn>
*The characters featured on the loading screen are [[Aether Sage]], [[Knight Emperor]], [[Code: Esencia]], and [[Empire Sword]].
*The characters featured on the loading screen are [[Aether Sage]], [[Knight Emperor]], [[Code: Esencia]], and [[Empire Sword]].
<span style="display:none">}}</span>
<dfn>}}</dfn>
|Updates=<span style="display:none">{{</span>
|Updates=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
|- style="background:{{ColorSel|Village|13}}" class="textfloat"
|- style="background:{{ColorSel|Village|13}}" class="textfloat"
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*'''Crimson Calamity''' uses '''Memory of Crimson Flames''' less frequently and the orbs are affected by black holes.
*'''Crimson Calamity''' uses '''Memory of Crimson Flames''' less frequently and the orbs are affected by black holes.
|-
|-
| 08/23/2018 || - || align="left" |  
| 08/23/2018 || - || align="left" |
*Story Mode added: CP Requirement of 180000.
*Story Mode added: CP Requirement of 180000.
*Boss and '''Memory of Crimson Flames''' orbs HP reduced.
*'''Memory of Crimson Flames''' orbs HP recovery reduced.
*Boss damage reduced.
|-
|-
| 08/14/2019 || - || align="left" |  
| 08/14/2019 || - || align="left" |  
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*Normal Mode difficulty decreased.
*Normal Mode difficulty decreased.
|}
|}
<span style="display:none">}}</span>
<dfn>}}</dfn>
|AltLang=
|AltLang=
{{AlternateLanguages
{{AlternateLanguages
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