Crimson Tower of Howling Flames/de: Difference between revisions

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| SmallPic=12-5.png
| SmallPic=12-5.png
| BigPic=12-5new.png
| BigPic=12-5new.png
| DunName= Crimson Tower of Howling Flames
| DunName= Blut-Turm
| Quotation=''' Crimson Tower of Howling Flames'''. With the spirit's guidance, the source of the eerie aura was easily found.
| Quotation=''' Blut-Turm'''. Der Geist führt sie zum Ursprung der unvereinbaren Energie.
| Description=With the spirit's guidance, the source of the eerie aura was easily found.
| Description=Der Geist führt sie zum Ursprung der unvereinbaren Energie.
| LvNeed=99
| LvNeed=99
| LvFit={{tabs|name=x|tab1=Story Mode|contents1=180000 |tab2=Normal Mode|contents2=250000}}
| LvFit={{tabs|name=x|tab1=Story Mode|contents1=180000 |tab2=Normal Mode|contents2=250000}}
| DunMap=[[File:12-5map.png]]
| DunMap=[[File:12-5map.png]]
| Detail=<span style="display:none">{{</span>
| Detail=<span style="display:none">{{</span>
*Up to 8 players can enter, requiring a minimum of at least 3 people.
*Bis zu 8 Spieler können den Raid zusammen betreten, es werden mindestens 3 Teilnehmer benötigt.
*Only three Resurrection Stones can be used to revive.
*Jeder Spieler kann nur 3x wiederbelebt und von anderen Spielern nicht belebt werden.
*Players are given a 15 second penalty before they can resurrect themselves.
*Nach einer 15 Sekunden andauernden Strafe wird der Charakter automatisch wiederbelebt, es kann sich nicht vorher belebt werden.
====Demon Realm====
====Dämonenwelt====
*The El's power does not reach into this realm, Attack, Defense, and HP will be reduced by 50%.
*An diesem Ort hat ELs Kraft keinen Einfluss. Verringert Angriffskraft, HP und Abwehrkraft um 50%.


==Phase 1: Remnant of Crimson Calamity ==
==Phase 1: Remnant of Crimson Calamity ==
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| '''Remnant of Crimson Calamity (4x)''' - Four giant dragon heads the guard the tower.<br>'''All four heads must be destroyed simultaneously. If left defeated for 30 seconds, the head will revive itself with full health.'''
| '''Remnant of Crimson Calamity (4x)''' - Four giant dragon heads the guard the tower.<br>'''All four heads must be destroyed simultaneously. If left defeated for 30 seconds, the head will revive itself with full health.'''
|
|
*'''Headbutt:''' Ram its head towards the screen.
*'''Kopfnuss:''' Ram its head towards the screen.
*'''Head Swing:''' Tilt its head to the side then slide across its portion of the map.
*'''Kopfschwung:''' Tilt its head to the side then slide across its portion of the map.
*'''Fire Breath:''' Breath out fire in the area in front of it, leaving behind a field of fire for a period of time.
*'''Feueratem:''' Breath out fire in the area in front of it, leaving behind a field of fire for a period of time.
*'''Meteorite Drop:''' Stay behind and breath Meteorite into the sky, after that some Meteorites (3 At Phase one) aim for player drop from sky and leave fire behind for a period of time.
*'''Meteoritenfall:''' Stay behind and breath Meteorite into the sky, after that some Meteorites (3 At Phase one) aim for player drop from sky and leave fire behind for a period of time.
*'''<font color=red>Fire Pillar:</font>''' The Dragons will withdraw into the crater as a light will target each player, shooting a fire pillar from below which will remain static for 10 seconds and deal heavy damage, burning 30MP on hit.
*'''<font color=red>Fire Pillar:</font>''' The Dragons will withdraw into the crater as a light will target each player, shooting a fire pillar from below which will remain static for 10 seconds and deal heavy damage, burning 30MP on hit.
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
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| '''Crimson Soul''' - A mysterious scythe located in the underground cavern. The power of the scythe cause it to fight on its own, in the hands of a phantom apparition.
| '''Crimson Soul''' - A mysterious scythe located in the underground cavern. The power of the scythe cause it to fight on its own, in the hands of a phantom apparition.
|
|
*'''Vertical Swing:''' The scythe will swing itself vertically towards the camera. Leaves behinds a flame trail which will inflict the Ember of Combustion/Retribution debuff.
*'''Vertikaler Hieb:''' The scythe will swing itself vertically towards the camera. Leaves behinds a flame trail which will inflict the Ember of Combustion/Retribution debuff.
*'''Horizontal Swing:''' The scythe will swing itself horizontally towards the camera. Leaves behinds a flame trail which will inflict the Ember of Combustion/Retribution debuff.
*'''Horizontaler Hieb:''' The scythe will swing itself horizontally towards the camera. Leaves behinds a flame trail which will inflict the Ember of Combustion/Retribution debuff.
*'''Reaper:''' Slash the scythe into the ground at a distance in front of it, then pull it inwards. Targets hit are not able to move for a period of time.
*'''Sensenmann:''' Slash the scythe into the ground at a distance in front of it, then pull it inwards. Targets hit are not able to move for a period of time.
*'''<font color=red>Death Reaping:</font>''' Its most powerful attack, it will warp to the center of the map and swipe left or right, charging a storm of flames. Whirlwinds will appear on the same direction of the sweep, these whirlwinds will juggle players above the attack range. Will begin to use after HP below 50 bars.
*'''<font color=red>Death Reaping:</font>''' Its most powerful attack, it will warp to the center of the map and swipe left or right, charging a storm of flames. Whirlwinds will appear on the same direction of the sweep, these whirlwinds will juggle players above the attack range. Will begin to use after HP below 50 bars.
*'''Memory of Crimson Flames:''' Once its HP drops below 35 bars, it will shield itself and become completely invincible while summoning various orbs on the map. Players must destroy these orbs quickly of it will regenerate HP proportional to the number of orbs that remain.
*'''Memory of Crimson Flames:''' Once its HP drops below 35 bars, it will shield itself and become completely invincible while summoning various orbs on the map. Players must destroy these orbs quickly of it will regenerate HP proportional to the number of orbs that remain.
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''


'''Note:'''
'''Hinweise:'''
*The lower boss HP , more attack chain will be performed. Also attack of each action will increase.
*Umso niedriger die HP des Bosses, umso mehr Kettenattacken werden erfolgen. Außerdem erhöht sich der Schaden aller Attacken.
*The Ember of Combustion/Retribution debuff will burn 5% MP per second.
*Der Debuff "Ember of Combustion/Retribution" verbrennt 5% MP pro Sekunde.  
*Normally, the boss will only inflict the Ember of Combustion debuff, but while its HP is below 12 bars, it will inflict Ember of Retribution.
*Normalerweise verursacht der Boss nur den Debuff "Ember of Combustion", aber wenn seine HP unter 12 Balken sind, verursacht er "Ember of Retribution".
**Ember of Combustion debuff will change to Retribution and the opposite will occur if its HP returns to above 12 bars.
**"Ember of Combustion" verändert sich zu "Retribution" und das Gegenteil geschieht, wenn seine HP unter 12 Balken sinken.  
*While targets are inflicted with Ember of Retribution, their attack will heal the boss instead of harm it.
*Während Ziele von "Ember of Retribution" betroffen sind, heilen ihre Angriffe den Boss, statt ihm zu schaden.
|-
|-
|[[File:12-5_boss.png|60px]]
|[[File:12-5_boss.png|60px]]
| '''Crimson Calamity (4x)''' - Four giant dragon heads return for the final phase, fighting exactly as they did in phase 1.<br>'''All four heads must be destroyed simultaneously. If left defeated for 30 seconds, the head will revive itself with full health.'''
| '''Dilemna-Blutflamme (4x)''' - Four giant dragon heads return for the final phase, fighting exactly as they did in phase 1.<br>'''All four heads must be destroyed simultaneously. If left defeated for 30 seconds, the head will revive itself with full health.'''
|
|
*'''Headbutt:''' Ram its head towards the screen.
*'''Kopfnuss:''' Ram its head towards the screen.
*'''Head Swing:''' Tilt its head to the side then slide across its portion of the map.
*'''Kopfschwung:''' Tilt its head to the side then slide across its portion of the map.
*'''Fire Breath:''' Breath out fire in the area in front of it, leaving behind a field of fire for a period of time.
*'''Feueratem:''' Breath out fire in the area in front of it, leaving behind a field of fire for a period of time.
*'''Meteorite Drop:''' Stay behind and breath Meteorite into the sky, after that some Meteorites (4 At Phase three) aim for player drop from sky and leave fire behind for a period of time.
*'''Meteoritenfall:''' Stay behind and breath Meteorite into the sky, after that some Meteorites (4 At Phase three) aim for player drop from sky and leave fire behind for a period of time.
*'''<font color=red>Fire Pillar:</font>''' Stay behind and breath Meteorite into the sky with powerful roar. A light will target single player per head, shooting a fire pillar from below which will remain static for 10 seconds and deal heavy damage, burning 30MP on hit.
*'''<font color=red>Fire Pillar:</font>''' Stay behind and breath Meteorite into the sky with powerful roar. A light will target single player per head, shooting a fire pillar from below which will remain static for 10 seconds and deal heavy damage, burning 30MP on hit.
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
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