Critical Strike: Difference between revisions

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! Cooldown !! Cooldown
! Cooldown !! Cooldown
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| {{SkillText|Haste|90}} || 20.7 Seconds || {{SkillText|Heavy|140|150}} || 34.5 Seconds
| {{SkillText|Haste|90}} || 20.7 Seconds || {{SkillText|Heavy|144|120}} || 27.6 Seconds
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==Tips & Details==
==Tips & Details==
*Maximum hits on a Giant Training Monkey is 50, giving '''Critical Strike''' a grand total of about {{formatnum:{{#expr: 3924 + 236*50 + 230*5}}}}% ({{formatnum:{{#expr: 1420 + 84*50 + 83*5}}}}% in PvP) Magical Damage on medium-sized targets.
*Maximum hits on a Giant Training Monkey is 50, giving '''Critical Strike''' a grand total of about {{formatnum:{{#expr: 3924 + 236*50 + 230*5}}}}% ({{formatnum:{{#expr: 1420 + 84*50 + 83*5}}}}% in PvP) Magical Damage on medium-sized targets.
**With '''Heavy''' trait it can deal a grand total of about {{formatnum:{{#expr: (3924 + 236*50 + 230*5)*1.4}}}}% ({{formatnum:{{#expr: (1420 + 84*50 + 83*5)*1.4}}}}% in PvP) Magical Damage.
**With the '''Heavy''' trait, it can deal a grand total of about {{formatnum:{{#expr: (3924 + 236*50 + 230*5)*1.44}}}}% ({{formatnum:{{#expr: (1420 + 84*50 + 83*5)*1.44}}}}% in PvP) Magical Damage.
**Theoretically, a large enough enemy that could be constantly hit by all the orbs greatly magnifies this damage.
**Theoretically, a large enough enemy that could be constantly hit by all the orbs greatly magnifies this damage.
**Normal sized targets will be hit by around 22-26 hits.
**Normal sized targets will be hit by around 22-26 hits.
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*The sharp orbs deal 2 hits upon contact, and larger enemies may be hit multiple times by a single pass of an orb.
*The sharp orbs deal 2 hits upon contact, and larger enemies may be hit multiple times by a single pass of an orb.
**The distance between contact checks seems to be slightly smaller than Eve's height.
**The distance between contact checks seems to be slightly smaller than Eve's height.
***The circumference of the circle the sharp orbs rotate in is about 20 units, where 1 unit is the distance between contact checks. This gives a maximum hitcount of 166 hits per orb, assuming said orb stays inside an enemy the entire time. Multiplying that by 5, the number of orbs, gives a total maximum hitcount of 830 hits, 836 when adding the cast shockwave and retract hits.
***The circumference of the circle the sharp orbs rotate in is about 20 units, where 1 unit is the distance between contact checks. This gives a maximum hit count of 166 hits per orb, assuming said orb stays inside an enemy the entire time. Multiplying that by 5, the number of orbs, gives a total maximum hit count of 830 hits, 836 when adding the cast shockwave and retract hits.
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