Critical Strike: Difference between revisions
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Shironsaki (talk | contribs) m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}") |
(Minor corrections; templates. I wasn't sure how to represent the 22-44 hits so I kept the previous Total Damage calculations just in case. _(:3/) |
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__NOTOC__{{Languages|Critical Strike}} | __NOTOC__{{Languages|Critical Strike}} | ||
{{#ev:youtube|MxT9t0fCwjs|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
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| colspan=11 | '''Normal''' | | colspan=11 | '''Normal''' | ||
|- | |- | ||
| {{PvE}} || 4334% || 426% || 815% || 50% || rowspan=2 | 4 Seconds || rowspan=2 | 1 || rowspan=2 | 22-44 || rowspan=2 | 5 || rowspan=2 | 300 MP || rowspan=2 | | | {{PvE}} || 4334% || 426% || 815% || 50% || rowspan=2 | 4 Seconds || rowspan=2 | 1 || rowspan=2 | 22-44 || rowspan=2 | 5 || rowspan=2 | 300 MP || rowspan=2 | 23 Seconds | ||
|- | |- | ||
| {{PvP}} || 1096% || 108% || 218% || 10% | | {{PvP}} || 1096% || 108% || 218% || 10% | ||
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== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Eve|Critical Strike|Haste, Heavy|cd=23|cd_enhanced=18|cd1=90}} | ||
| | |||
<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | {{Damage|true|Eve | ||
|dmg=4334, 426, 815 | |||
|pvp_dmg=1096, 108, 218 | |||
|hits=1, 44, 5 | |||
|avg_hits=1, 22, 5 | |||
|heavy=true | |||
}} | |||
*Average assumes 22 sharp orb hits. | |||
<!--{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | |||
|- | |- | ||
! rowspan=2 | Mode !! colspan=2 | Base | ! rowspan=2 | Mode !! colspan=2 | Base | ||
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| {{PvP}} | | {{PvP}} | ||
| {{formatnum:{{#expr: 1096 + 108*22 + 218*5}}}}% ~ {{formatnum:{{#expr: 1096 + 108*44+ 218*5}}}}% || {{formatnum:{{#expr: (1096 + 108*22 + 218*5)*1.44}}}}% ~ {{formatnum:{{#expr: (1096 + 108*44 + 218*5)*1.44}}}}% | | {{formatnum:{{#expr: 1096 + 108*22 + 218*5}}}}% ~ {{formatnum:{{#expr: 1096 + 108*44+ 218*5}}}}% || {{formatnum:{{#expr: (1096 + 108*22 + 218*5)*1.44}}}}% ~ {{formatnum:{{#expr: (1096 + 108*44 + 218*5)*1.44}}}}% | ||
|} | |}--> | ||
<br> | <br> | ||
==Tips and Details== | ==Tips and Details== | ||
*If the [[Transcendence#Transcendence_Buff| | *The skill's cooldown will not begin until the sharp orbs have been retracted. | ||
**If the [[Transcendence#Transcendence_Buff|Transcendence Slot Buff]] activates while the orbs are deployed, the skill's cooldown will remain unaffected. | |||
*Maximum hits on a Giant Training Monkey is 50. | *Maximum hits on a Giant Training Monkey is 50. | ||
**Theoretically, a large enough enemy that could be constantly hit by all the orbs greatly magnifies this damage. | **Theoretically, a large enough enemy that could be constantly hit by all the orbs greatly magnifies this damage. |
Revision as of 03:16, 28 June 2023
[Special Active: Bravery] Create 5 sharp orbs to pull in surrounding enemies then does shockwave damage. Sharp orbs remain in generated area for 10 seconds and will ignore a set amount of enemies’ defense. The orbs can be retracted by pressing a skill key or is pulled in automatically after its duration. (Can also be activated midair) The number of sharp spheres give a [Bleed] debuff (Max 3 Stacks) | |
Core Activation Skill
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Final Enhanced Skill
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Requirements
Class | Level Required |
---|---|
Code: Nemesis: Transcendent | 95 |
Skill Information
Mode | Damage (Magical) | Enemy DebuffBleedEnemy DebuffBleed Duration | Max Hits | MP Usage | Cooldown | |||||
---|---|---|---|---|---|---|---|---|---|---|
Cast Shockwave | Sharp Orb | Cast Shockwave | Sharp Orb | Sharp Orb Retract | ||||||
Sharp Orb | Sharp Orb Retract | Defense Ignore | ||||||||
Normal | ||||||||||
PvE | 4334% | 426% | 815% | 50% | 4 Seconds | 1 | 22-44 | 5 | 300 MP | 23 Seconds |
PvP | 1096% | 108% | 218% | 10% | ||||||
[Enhanced] | ||||||||||
PvE | 4334% | 426% | 815% | 50% | 4 Seconds | 1 | 22-44 | 5 | 300 MP | 18 Seconds |
PvP | 1096% | 108% | 218% | 10% |
Skill Traits
Haste Critical Strike | Heavy Critical Strike | ||
---|---|---|---|
Attribute Effect | Cooldown | Attribute Effect | Cooldown |
Cooldown decreased to 90% | 20.7 Seconds Final Enhanced Skill 16.2 Seconds | Damage increased to 144% Cooldown increased to 120% | 27.6 Seconds Final Enhanced Skill 21.6 Seconds |
Total Damage
Mode | Base | |||
---|---|---|---|---|
Normal | Heavy | |||
Average | Max | Average | Max | |
PvE | 17,781% | 27,153% | 25,604.64% | 39,100.32% |
PvP | 4,562% | 6,938% | 6,569.28% | 9,990.72% |
- Average assumes 22 sharp orb hits.
Tips and Details
- The skill's cooldown will not begin until the sharp orbs have been retracted.
- If the Transcendence Slot Buff activates while the orbs are deployed, the skill's cooldown will remain unaffected.
- Maximum hits on a Giant Training Monkey is 50.
- Theoretically, a large enough enemy that could be constantly hit by all the orbs greatly magnifies this damage.
- Normal-sized targets will be hit by around 22-26 hits.
- The division of hits on a single target is as follows: 1 group of 2 hits as the orbs are extended, 4 complete cycles, and 2 extra orb passes.
- The sharp orbs deal 2 hits upon contact, and larger enemies may be hit multiple times by a single pass of an orb.
- The distance between contact checks seems to be slightly smaller than Eve's height.
- The circumference of the circle the sharp orbs rotate in is about 20 units, where 1 unit is the distance between contact checks. This gives a maximum hit count of 166 hits per orb, assuming said orb stays inside an enemy the entire time. Multiplying that by 5, the number of orbs, gives a total maximum hit count of 830 hits, 836 when adding the cast shockwave and retract hits.
- The distance between contact checks seems to be slightly smaller than Eve's height.
- The sharp orbs during the Cast Shockwave part of the skill are identical to the visual effect of having Destruction Aura applied.
Trivia
- The North American server is the only server to not call this skill some variation of Psycho Kinesis.
Updates
Date | Changes | ||
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KR | NA | PvE | PvP |
11/03/2016 | 11/23/2016 |
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01/25/2017 | 02/08/2017 |
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04/27/2017 | 05/10/2017 |
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07/27/2017 | 08/09/2017 |
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09/28/2017 | 10/18/2017 |
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04/05/2018 | 04/18/2018 |
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03/12/2020 | 04/08/2020 |
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09/01/2022 | 07/28/2022 |
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11/24/2022 | 12/21/2022 |
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Alternative Names
Code: Nemesis - Skills
Hyper Active
Special Active
Active
Passive