Cure: Difference between revisions

no edit summary
No edit summary
Line 128: Line 128:
*'''Cure''''s party tracking has no range limit, and will even affect party members during the initial split of [[Elrianode City]].
*'''Cure''''s party tracking has no range limit, and will even affect party members during the initial split of [[Elrianode City]].
**Despite that fact, if a player moves with a lot of speed or do a high jump fast enough, the player won't get the healing nor buff from '''Cure''', the reason is the healing comes from the blue smoke that '''Cure''' generates after being used that has an certain range.  
**Despite that fact, if a player moves with a lot of speed or do a high jump fast enough, the player won't get the healing nor buff from '''Cure''', the reason is the healing comes from the blue smoke that '''Cure''' generates after being used that has an certain range.  
*The skill's damage scales on party member count, since it spawns a missile per ally in range. It will not, however, inflict splash damage.<br>
*The skill's damage scales on party member count, since it spawns a missile per ally in range. It will not, however, inflict splash damage.
*Strangely, Instant HP/MP Recovery that increase by DMP can splash to all player whose sequence is after you in the party.
**For example, if all party member stand together and with 3 DMP, 1st member can get 55% recovery, 2nd member can get splash from 1st player and get 70% recovery, 6th member can get splash from 1st ~ 5th player and even get 130% recovery.
**If without DMP, everyone get 40% recovery.<br>


==Trivia==
==Trivia==
3,627

edits