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Curtain Call: Difference between revisions

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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Noah}}"
|- style="background:{{ColorSel|CharLight|Noah}}"
! rowspan=2 | Mode !! colspan=2 | Regular !! colspan=2 | [[Horoscope]]
! rowspan=2 | Mode !! colspan=2 | Regular !! colspan=2 | [[Cosmos]]
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== Tips and Details ==
== Tips and Details ==
*'''Curtain Call''' deals splash damage, allowing for high damage on tightly grouped enemies.
*'''Curtain Call''' deals splash damage, allowing for high damage on tightly grouped enemies.
*The curtain extends rather far ahead, and is capable of hitting enemies just below your height, as well as a bit more than 2 platforms above.
*The curtain extends rather far ahead, and is capable of hitting enemies just below your height, as well as a bit more than 2 platforms above (3 platforms with the '''Gigantic''' trait).
**Due to the curtain being slightly slanted, it will not hit enemies directly above the side closest to you, nor enemies below the side furthest from you.
**Due to the curtain being slightly slanted, it will not hit enemies directly above the side closest to you, nor enemies below the side furthest from you.
*Enemies within the curtain's reach will be marked first, before the skill actually deals damage roughly 2 seconds later. The mark's explosion will juggle enemies in place if they are in midair.
*Enemies within the curtain's reach will be marked first, before the skill actually deals damage roughly 2 seconds later. The mark's explosion will juggle enemies in place if they are in midair.
*The '''Gigantic''' trait not only increases the range of the curtain itself, but also the radius of the explosions, allowing it to deal splash damage a lot more easily on enemies further appart.
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