Cut Tendon/fr: Difference between revisions

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|[[Image:STactive2.png]] '''[Active]''' Raven fait une frappe basse et oblique visent le tendon de l'un des tendons de l'adversaire provoquant une [[Status Effects|Blessure]], qui enlève des HP en continus et empêchant de courir .
|[[Image:STactive2.png]] '''[Active]''' Raven fait une frappe basse et oblique visent le tendon de l'un des tendons de l'adversaire provoquant une [[Status Effects|Blessure]], qui enlève des HP en continus et empêchant de courir .
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== Requis ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:lightgrey"
|- style="background:{{ColorSel|CharLight|Raven}}"
! Classe          !! Maîtrise !! Niveau requis !! Coût en PC par niveau
! Class          !! Master  !! Level Required !! SP Cost Per Level
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| [[Sword Taker/fr|Porteur d'Epée]] || Lv. 20  || 25            || 3          
| [[Sword Taker]] || Lv. 20  || 25            || 3
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|}
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== Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#D3D3D3"
|- style="background:{{ColorSel|CharLight|Raven}}"
! Niveau de la compétence !! Niveau Requis !! Dommage (Physique) !! Temps de "blessure" !! PM Requis !! Cooldown
! Skill Level !! Required Level !! Damage (Physical) !! Debuff Duration !! MP Usage !! Cooldown
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| align="left" | 1 || rowspan="2" | 25 || 329% || 4 Seconds || rowspan="21" | 50 MP || rowspan="21" | 6 Seconds
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| align="left" | 2 || 339% || 4.2 Seconds
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| align="left" | 3 || 26 || 350% || 4.4 Seconds
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| align="left" | 4 || 29 || 361% || 4.6 Seconds
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| align="left" | 5 || 32 || 371% || 4.8 Seconds
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| align="left" | 6 || 35 || 382% || 5 Seconds
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| align="left" | 1 || rowspan="2" | 25 || 329% || 4 Secondes || rowspan="17" | 50 PM || rowspan="17" | 6 Secondes
| align="left" | 7 || 38 || 393% || 5.2 Seconds
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| align="left" | 2 || 339% || 4.2 Secondes
| align="left" | 8 || 41 || 403% || 5.4 Seconds
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| align="left" | 3 || 26 || 350% || 4.4 Secondes
| align="left" | 9 || 44 || 414% || 5.6 Seconds
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| align="left" | 4 || 29 || 361% || 4.6 Secondes
| align="left" | 10 || 47 || 425% || 5.8 Seconds
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| align="left" | 5 || 32 || 371% || 4.8 Secondes
| align="left" | 11 || 50 || 435% || 6 Seconds
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| align="left" | 6 || 35 || 382% || 5 Secondes
| align="left" | 12 || 53 || 446% || 6.2 Seconds
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| align="left" | 7 || 38 || 393% || 5.2 Secondes
| align="left" | 13 || 56 || 457% || 6.4 Seconds
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| align="left" | 8 || 41 || 403% || 5.4 Secondes
| align="left" | 14 || 59 || 468% || 6.6 Seconds
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| align="left" | 9 || 44 || 414% || 5.6 Secondes
| align="left" | 15 || 62 || 478% || 6.8 Seconds
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| align="left" | 10 || 47 || 425% || 5.8 Secondes
| align="left" | 16 || 65 || 489% || 7 Seconds
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| align="left" | 11 || 50 || 435% || 6 Secondes
| align="left" | 17 || 68 || 500% || 7.2 Seconds
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| align="left" | 12 || 53 || 446% || 6.2 Secondes
| align="left" | 18 || 71 || 510% || 7.4 Seconds
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| align="left" | 13 || 56 || 457% || 6.4 Secondes
| align="left" | 19 || 74 || 521% || 7.6 Seconds
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| align="left" | 14 || 59 || 468% || 6.6 Secondes
| align="left" | 20 (M) || 77 || 531% || 7.8 Seconds
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| align="left" | 15 || 62 || 478% || 6.8 Secondes
| align="left" | 21 || -* || 542% || 8 Seconds
|-}
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== [[Skill Notes/fr|Notice]] ==
== [[Skill Notes|Skill Note]] ==
'''Nom:''' Aggraver les blessures
<center>{{quotation|You will know the pain of not being able to run away. Let the wounds heal slowly so you do not forget the pain. Thank goodness this is not the hard way. -Unknown}}</center>
'''Name:''' Wound Opener (NA) / (아물지 않는 상처-"An Unhealed Wound")
 
'''Description:''' Increase Leg Wound duration by 3 seconds and increase Leg Wound damage.
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'''Description:''' La rupture du tendon cause des dégats pendant  3 secondes supplémentaires.
==Tips and Details ==
*This attack has a 100% success rate to inflict the [[Status Effects|Leg Wound]] effect.
*When combined with [[Elements#Water (Freezing)|Freezing]], the opponent's movement will be severely crippled.
*[[Status Effects|Leg Wound]]'s ability to negate running has no effect on monsters.
*'''Cut Tendon''' can be reflected by [[Counter Attack]].
*'''Cut Tendon''''s ability to stop a character's ability to dash can be negated in a few ways.
**When rolling up from a knockdown state, if the left or right directional key is held, the character will be able to start a dash.
**If an Eve character presses the down directional key before landing from the air (does not matter if held or not), holding a directional key to the left or right before Eve lands will automatically start in a dash.
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== Trucs & astuces ==
== Trivia ==
*Bleed icon was changed to Leg Wound after the release of Veteran Commander. In NA, the icon changed after the release of the Hunting Fields.
**This affects [[Cut Tendon]], [[Bloody Accel]], noted [[Harsh Chaser]], and [[Rage Cutter]].


*Cette attaque a 100% de chances de causer une [[Status Effects|Blessure]].
**Les dommages de la [[Status Effects|Blessure]] dépendent du niveau du personnage .
*Quand il est combiné a l'élément [[Elements#Ice (Frozen)/fr|Glace]], Les mouvement de l'adversaires sont très restreint.
*Le statut [[Status Effects|Blessure]] n'empêchent pas les monstres de courir.
*Attention : [[Cut_Tendon/fr|Rupture du tendon]] peut être renvoyé par [[Counter Attack/fr|Contre-attaque]].
*[[Cut_Tendon/fr|Rupture du tendon]] a une vitesse d'éxécution incroyablement rapide, Vous pouvez le placer tout de suite après le dernier coup de XXW~W.
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== Updates ==
* 1/17/2013 KR
** This skill now lunges farther by a small margin (decreases chance of missing).
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==Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Raven}}
|KR=???              |KRName=Cut Tendon
|FR=Rupture du tendon |FRName=Tendon Rupture
}}
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{{STSkillsFR}}
{{STSkillsFR}}
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