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Cyclone: Difference between revisions

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128 bytes added ,  28 September 2022
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m (Text replacement - "==[\s]*?Updates[\s]*?==↵{\| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-(.*?)"" to "==Updates== {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-$1 updates-table"")
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| colspan="6" | '''Normal'''
| colspan="6" | '''Normal'''
|-
|-
| '''{{PvE}}''' || 289% || rowspan=2 | N/A || rowspan=2 | 41 || rowspan=2 | 150 MP || rowspan=2 | 12 Seconds
| '''{{PvE}}''' || 289% || rowspan=2 | N/A || rowspan=2 | 40 || rowspan=2 | 150 MP || rowspan=2 | 12 Seconds
|-
|-
| '''{{PvP}}''' || 104%
| '''{{PvP}}''' || 104%
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| colspan="6" | '''[Enhanced]'''
| colspan="6" | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 289% || rowspan=2 | -2 KD || rowspan=2 | 41 || rowspan=2 | 150 MP || rowspan=2 | 12 Seconds
| '''{{PvE}}''' || 289% || rowspan=2 | -2 KD || rowspan=2 | 40 || rowspan=2 | 150 MP || rowspan=2 | 12 Seconds
|-
|-
| '''{{PvP}}''' || 104%
| '''{{PvP}}''' || 104%
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== Total Damage ==
== Total Damage ==
{{SkillText|Free Training}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
|-
|-
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|-  
|-  
| {{PvE}}  
| {{PvE}}  
| {{formatnum:{{#expr: 289*41}}}}% || {{formatnum:{{#expr: (289*65)*0.7}}}}%
| {{formatnum:{{#expr: 289*40}}}}% || {{formatnum:{{#expr: (289*65)*0.7}}}}%
|-  
|-  
| {{PvP}}  
| {{PvP}}  
| {{formatnum:{{#expr: 104*41}}}}% || {{formatnum:{{#expr: (104*65)*0.7}}}}%
| {{formatnum:{{#expr: 104*40}}}}% || {{formatnum:{{#expr: (104*65)*0.7}}}}%
|}
|}
*Does not include initial melee hit.
*Does not include initial melee hit.
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**However, due to the damage dealt per hit being too low to compensate the amount of hits per target if it is not dragged alongside the skill or near to a wall, it usually will not kill hit enemies in one cast. The hitting method makes the skill extremely suffer especially in [[Pruinaum]], where monsters are usually stationary or hard to push.
**However, due to the damage dealt per hit being too low to compensate the amount of hits per target if it is not dragged alongside the skill or near to a wall, it usually will not kill hit enemies in one cast. The hitting method makes the skill extremely suffer especially in [[Pruinaum]], where monsters are usually stationary or hard to push.
*Due to its speed, it may pass through enemies without pulling them along properly, reducing the overall damage dealt, especially without the '''Useful''' trait.
*Due to its speed, it may pass through enemies without pulling them along properly, reducing the overall damage dealt, especially without the '''Useful''' trait.
*This skill is affected by the [[Free Training]] hit count error and will deal an extra hit there.
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