Cyclone: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Aisha
|Character=Aisha
|Skill=Cyclone
}}
}}
<div style="float: right;">{{#ev:youtube|fGwsnWW02fQ|400||||start=26}}</div>
{{#ev:youtube|khyAlO6gI5s|400|right}}
{| cellpadding="5"
{| cellpadding="5"
|-
|-
| [[Image:AishaS7.png]]<br>
| [[File:AishaS7.png]]
| {{SkillType|SA|S}} Unleash a tornado that travels forward.<br>The tornado will hit anything in its way as it follows the path.
| {{SkillType|SA|S}} Unleash a mini tornado The mini tornado will hit anything in its path.
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
|- style="background:{{ColorSel|CharLight|Aisha}}"
|-
! Class !! Level Required
! Class !! Level Required
|-
|-
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Mode !! Tornado (Magical) !! Knockdown Decrease Per Hit !! Max Hits !! MP Usage !! Cooldown
! Level Required !! Tornado (Magical) !! Knockdown Reduction Per Hit !! Max Hits !! MP Usage !! Cooldown
|-
| colspan="6" | '''Normal'''
|-
|-
| align=left | 45 || rowspan=2 | 289% || N/A || rowspan=2 | 41 || rowspan=2 | 150 MP || rowspan=2 | 12 Seconds
| {{PvE}} || 289% || rowspan=2 | N/A || rowspan=2 | 40 || rowspan=2 | 150 MP || rowspan=2 | 12 Seconds
|-
|-
| align="left" | [Enhanced] || -2 KD
| {{PvP}} || 104%
|}
|-
 
| colspan="6" | '''[Enhanced]'''
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Level Required !! Tornado (Magical)
|-
|-
| align=left | 45 || rowspan=2 | 104%
| {{PvE}} || 289% || rowspan=2 | 2 || rowspan=2 | 40 || rowspan=2 | 150 MP || rowspan=2 | 12 Seconds
|-
|-
| align="left" | [Enhanced]
| {{PvP}} || 104%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Aisha|Cyclone|Gigantic, Useful|150|dmg=70|hits=65}}
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Gigantic Cyclone !! colspan=2 | Useful Cyclone
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Attribute Effect !! Attribute Effect !! Max Hits
|-
| {{SkillText|Gigantic|150}} || {{SkillText|Useful|70}} || ~63 (est.)
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{DamagePatch|
|- style="background:{{ColorSel|CharLight|Aisha}}"
<nowiki>
! rowspan=2 | Mode !! colspan=2 | Regular
true|Aisha
|- style="background:{{ColorSel|CharLight|Aisha}}"
|dmg=289
! Normal !! Useful
|pvp_dmg=104
|-
|hits=40
! {{PvE}}  
|hits_useful=65
| {{formatnum:{{#expr: 289*41}}}}% || {{formatnum:{{#expr: (289*63)*0.7}}}}%
|useful_penalty=0.7
|-
|bug=true
! {{PvP}}  
</nowiki>
| {{formatnum:{{#expr: 104*41}}}}% || {{formatnum:{{#expr: (104*63)*0.7}}}}%
|passive1=Double Casting
|}
|date=03/14/2024
*Does not include initial melee hit.
}}
*Damage calculations do not include {{tt|initial melee hit|See [[#Tips and Details|Tips and Details]]}}.
<br>
 
==Related Skills==
<tabber>
\\NA=
{{SkillTable|
ASPassive2.png; Sage's Wisdom;
}}
\\KR (03/13/2024)=
{{SkillTable|
ASPassive1.png; Double Casting;
ASPassive2.png; Sage's Wisdom;
}}
</tabber>
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*The skill will deal an initial hit to enemies in melee range of 100% Magical Damage.
*The skill will deal an initial hit to enemies in melee range of 100% (60% in PvP) Magical Damage and counts as a Special Active skill hit.
*You can move and attack freely after Cyclone is activated.
*You can move and attack freely after [[Cyclone]] is activated.
**The target will be vulnerable for a combo while trapped in Cyclone.
**The target will be vulnerable for a combo while trapped in [[Cyclone]].
*Cyclone returns a huge amount of [[Awakening Mode|Awakening Charge]] and MP when used on multiple targets.
*[[Cyclone]] returns a huge amount of [[Awakening Mode|Awakening Charge]] and MP when used on multiple targets.
**However in PvP, Cyclone is also able to give the target a huge amount of MP and [[Awakening Mode|Awakening Charge]].
**However in PvP, Cyclone is also able to give the target a huge amount of MP and [[Awakening Mode|Awakening Charge]].
*When Cyclone is used too close to a wall, the attack will pass through the wall instead of being stopped by it; therefore, when cornering opponents with Cyclone, one must step back slightly to avoid this.
*When [[Cyclone]] is used too close to a wall, the attack will pass through the wall instead of being stopped by it; therefore, when cornering opponents with [[Cyclone]], one must step back slightly to avoid this.
*If Cyclone goes off a platform edge, it will continue moving straight in mid-air.
*If [[Cyclone]] goes off a platform edge, it will continue moving straight in mid-air.
*When used at point-blank range with an opponent that is smaller than or of similar length to Aisha, Cyclone may simply pass through the opponent instead of dragging it.
*When used at point-blank range with an opponent that is smaller than or of similar length to '''Aisha''', [[Cyclone]] may simply pass through the opponent instead of dragging them.
*The cyclone can reach just under 2 platforms high (just under 3 with the '''Gigantic''' trait) and travels well outside the screen, making it excellent for clearing.
*The cyclone can reach just under 2 platforms high (just under 3 with the '''Gigantic''' trait) and travels well outside the screen, making it theoretically great for clearing.
*Due to its speed, it may pass through enemies without pulling them along properly, reducing the overall damage dealt.
**However, due to the damage dealt per hit being too low to compensate the amount of hits per target if it is not dragged alongside the skill or near to a wall, it usually will not kill hit enemies in one cast. The hitting method makes the skill extremely suffer especially in [[Pruinaum]], where monsters are usually stationary or hard to push.
*Due to its speed, it may pass through enemies without pulling them along properly, reducing the overall damage dealt, especially without the '''Useful''' trait.
*This skill is affected by the [[Free Training]] hit count error and will deal an extra hit there by default.
*Unknowingly, '''Cyclone''' can only deal an absolute maximum of 135 hits, regardless of hit target count or trait chosen.
**Due to this problem, it is recommended to pick the '''Useful''' trait only for bossing.
<br>
 
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|jwAqVCilSgc|300}}
|Between its initial release and the 03/12/2020 KR Patch, '''Cyclone''' was significantly smaller, not traveling as far and dealing hits less frequently.
|}
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha updates-table"
|- style="background:{{ColorSel|CharLight|Aisha}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Aisha}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
| 01/07/2010 || 07/13/2011 || colspan=2 align="left" |  
| 01/07/2010 || 07/13/2011 || colspan=2 align="left" |  
*'''Cyclone''' added.
*'''Cyclone''' added.
|-
| 06/27/2013 || 11/06/2013 || colspan=2 align="left" |
*Moved from [[Elemental Master]] to [[High Magician]].
|-
|-
| 04/20/2015 || - || colspan=2 align="left" |  
| 04/20/2015 || - || colspan=2 align="left" |  
*{{buff|Staff hit's pushing distance increased.}}
*{{buff|Staff hit's pushing distance increased.}}
|-
|-
| 08/06/2015 || - || colspan=2 align="left" |  
| 08/06/2015 || 01/13/2016 || colspan=2 align="left" |  
*{{nerf|MP Usage increased to 150 MP.}}
*{{nerf|MP Usage increased to 150 MP.}}  
*Moved from [[High Magician]] to [[Elemental Master]].
|-
|-
| 01/25/2017 || - || colspan=2 align="left" |  
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 07/13/2017 || - || colspan=2 align="left" |  
| 07/13/2017 || 07/26/2017 || colspan=2 align="left" |  
*{{buff|Skill features changed.}}
*{{buff|Skill features changed.}}
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 03/12/2020 || 04/08/2020 || colspan=2 align="left" |  
| 03/12/2020 || 04/08/2020 || colspan=2 align="left" |  
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}}
}}
<br>
<br>
 
{{SkillNav - Elemental Master}}
{{EMSkills}}
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