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Cyclone: Difference between revisions

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Text replacement - "{{ADSquareSkill}}" to ""
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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Aisha
|Character=Aisha
|Skill=Cyclone
}}
}}
<div style="float: right;">{{#ev:youtube|khyAlO6gI5s|400}}</div>
{{#ev:youtube|khyAlO6gI5s|400|right}}
{| cellpadding="5"
{| cellpadding="5"
|-
|-
| [[File:AishaS7.png]]<br>
| [[File:AishaS7.png]]
| {{SkillType|SA|S}} Unleash a mini tornado The mini tornado will hit anything in its path.
| {{SkillType|SA|S}} Unleash a mini tornado The mini tornado will hit anything in its path.
|-
|-
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
|-
|-
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
|-
|-
! Mode !! Tornado (Magical) !! Knockdown Reduction Per Hit !! Max Hits !! MP Usage !! Cooldown
! Mode !! Tornado (Magical) !! Knockdown Decrease Per Hit !! Max Hits !! MP Usage !! Cooldown
|-
|-
| colspan="6" | '''Normal'''
| colspan="6" | '''Normal'''
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| {{PvE}} || 289% || rowspan=2 | N/A || rowspan=2 | 40 || rowspan=2 | 150 MP || rowspan=2 | 12 Seconds
| {{PvE}} || 289% || rowspan=2 | N/A || rowspan=2 | 40 || rowspan=2 | 150 MP || rowspan=2 | 12 Seconds
|-
|-
| '''{{PvP}}''' || 104%
| {{PvP}} || 104%
|-
|-
| colspan="6" | '''[Enhanced]'''
| colspan="6" | '''[Enhanced]'''
|-
|-
| {{PvE}} || 289% || rowspan=2 | -2 KD || rowspan=2 | 40 || rowspan=2 | 150 MP || rowspan=2 | 12 Seconds
| {{PvE}} || 289% || rowspan=2 | 2 || rowspan=2 | 40 || rowspan=2 | 150 MP || rowspan=2 | 12 Seconds
|-
|-
| '''{{PvP}}''' || 104%
| {{PvP}} || 104%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
{{Traits|Aisha|Cyclone|Gigantic, Useful|150|dmg=70|hits=65}}
|-
! Gigantic Cyclone !! colspan=2 | Useful Cyclone
|-
! Attribute Effect !! Attribute Effect !! Max Hits
|-
| {{SkillText|Gigantic|150}} || {{SkillText|Useful|70}} || 65
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{{SkillText|FreeTraining}}
{{DamagePatch|
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
<nowiki>
|-
true|Aisha
! rowspan=2 | Mode !! colspan=2 | Base
|dmg=289
|-
|pvp_dmg=104
! Normal !! Useful
|hits=40
|-
|hits_useful=65
| {{PvE}}  
|useful_penalty=0.7
| {{formatnum:{{#expr: 289*40}}}}% || {{formatnum:{{#expr: (289*65)*0.7}}}}%
|bug=true
|-
</nowiki>
| {{PvP}}  
|passive1=Double Casting
| {{formatnum:{{#expr: 104*40}}}}% || {{formatnum:{{#expr: (104*65)*0.7}}}}%
|date=03/14/2024
|}
}}
*Does not include initial melee hit.
*Damage calculations do not include {{tt|initial melee hit|See [[#Tips and Details|Tips and Details]]}}.
<br>
 
==Related Skills==
<tabber>
\\NA=
{{SkillTable|
ASPassive2.png; Sage's Wisdom;
}}
\\KR (03/13/2024)=
{{SkillTable|
ASPassive1.png; Double Casting;
ASPassive2.png; Sage's Wisdom;
}}
</tabber>
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*The skill will deal an initial hit to enemies in melee range of 100% (60% in PvP) Magical Damage and counts as a Special Active skill hit.
*The skill will deal an initial hit to enemies in melee range of 100% (60% in PvP) Magical Damage and counts as a Special Active skill hit.
*You can move and attack freely after Cyclone is activated.
*You can move and attack freely after [[Cyclone]] is activated.
**The target will be vulnerable for a combo while trapped in Cyclone.
**The target will be vulnerable for a combo while trapped in [[Cyclone]].
*Cyclone returns a huge amount of [[Awakening Mode|Awakening Charge]] and MP when used on multiple targets.
*[[Cyclone]] returns a huge amount of [[Awakening Mode|Awakening Charge]] and MP when used on multiple targets.
**However in PvP, Cyclone is also able to give the target a huge amount of MP and [[Awakening Mode|Awakening Charge]].
**However in PvP, Cyclone is also able to give the target a huge amount of MP and [[Awakening Mode|Awakening Charge]].
*When Cyclone is used too close to a wall, the attack will pass through the wall instead of being stopped by it; therefore, when cornering opponents with Cyclone, one must step back slightly to avoid this.
*When [[Cyclone]] is used too close to a wall, the attack will pass through the wall instead of being stopped by it; therefore, when cornering opponents with [[Cyclone]], one must step back slightly to avoid this.
*If Cyclone goes off a platform edge, it will continue moving straight in mid-air.
*If [[Cyclone]] goes off a platform edge, it will continue moving straight in mid-air.
*When used at point-blank range with an opponent that is smaller than or of similar length to Aisha, Cyclone may simply pass through the opponent instead of dragging it.
*When used at point-blank range with an opponent that is smaller than or of similar length to '''Aisha''', [[Cyclone]] may simply pass through the opponent instead of dragging them.
*The cyclone can reach just under 2 platforms high (just under 3 with the '''Gigantic''' trait) and travels well outside the screen, making it theoretically great for clearing.
*The cyclone can reach just under 2 platforms high (just under 3 with the '''Gigantic''' trait) and travels well outside the screen, making it theoretically great for clearing.
**However, due to the damage dealt per hit being too low to compensate the amount of hits per target if it is not dragged alongside the skill or near to a wall, it usually will not kill hit enemies in one cast. The hitting method makes the skill extremely suffer especially in [[Pruinaum]], where monsters are usually stationary or hard to push.
**However, due to the damage dealt per hit being too low to compensate the amount of hits per target if it is not dragged alongside the skill or near to a wall, it usually will not kill hit enemies in one cast. The hitting method makes the skill extremely suffer especially in [[Pruinaum]], where monsters are usually stationary or hard to push.
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