Cyclone: Difference between revisions

m
no edit summary
mNo edit summary
 
(154 intermediate revisions by 29 users not shown)
Line 1: Line 1:
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
__NOTOC__{{Languages|Cyclone}}
{{ForceSkillTabs
|Character=Aisha
}}
{{#ev:youtube|khyAlO6gI5s|400|right}}
{| cellpadding="5"
|-
|-
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:AishaS7.png]]<br>
| [[File:AishaS7.png]]
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Special Active]''' Aisha summons a cyclone in front of her that continuously moves forward. Any enemy caught in the cyclone will get trapped while it drags the enemy forward, repeatedly damaging them. The enemy will also be vulnerable for a combo while in the cyclone.
| {{SkillType|SA|S}} Unleash a mini tornado The mini tornado will hit anything in its path.
|-
|
| {{SkillText|True|KD|2}}
|-
|
| {{SkillText|Memorize}}
|}
|}
<br>


<br>  
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
|-
! Class !! Level Required
|-
| [[Elemental Master]] || 45
|}
<br>


== Prerequisites  ==
== Skill Information ==
{{PreStart}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
{{PreRow|Class=Elemental Master|Master=5|SP=75|Skill=-|Req=-}}
|-
{{PreEnd}}<br>
! Mode !! Tornado (Magical) !! Knockdown Decrease Per Hit !! Max Hits !! MP Usage !! Cooldown
|-
| colspan="6" | '''Normal'''
|-
| {{PvE}} || 289% || rowspan=2 | N/A || rowspan=2 | 40 || rowspan=2 | 150 MP || rowspan=2 | 12 Seconds
|-
| {{PvP}} || 104%
|-
| colspan="6" | '''[Enhanced]'''
|-
| {{PvE}} || 289% || rowspan=2 | 2 || rowspan=2 | 40 || rowspan=2 | 150 MP || rowspan=2 | 12 Seconds
|-
| {{PvP}} || 104%
|}
<br>


== Skill Information  ==
== [[Skill Traits]] ==
{{Traits|Aisha|Cyclone|Gigantic, Useful|150|dmg=70|hits=65}}
<br>


{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
== Total Damage ==
{{Damage|true|Aisha
|dmg=289
|pvp_dmg=104
|hits=40
|hits_useful=65
|useful_penalty=0.7
|bug=true
|passive1=Double Casting
}}
*Damage calculations do not include {{tt|initial melee hit|See [[#Tips and Details|Tips and Details]]}}.
<br>
 
==Related Skills==
{{SkillTable|
ASPassive1.png; Double Casting;
ASPassive2.png; Sage's Wisdom;
}}
<br>
 
== Tips and Details ==
*The skill will deal an initial hit to enemies in melee range of 100% (60% in PvP) Magical Damage and counts as a Special Active skill hit.
*You can move and attack freely after [[Cyclone]] is activated.
**The target will be vulnerable for a combo while trapped in [[Cyclone]].
*[[Cyclone]] returns a huge amount of [[Awakening Mode|Awakening Charge]] and MP when used on multiple targets.
**However in PvP, Cyclone is also able to give the target a huge amount of MP and [[Awakening Mode|Awakening Charge]].
*When [[Cyclone]] is used too close to a wall, the attack will pass through the wall instead of being stopped by it; therefore, when cornering opponents with [[Cyclone]], one must step back slightly to avoid this.
*If [[Cyclone]] goes off a platform edge, it will continue moving straight in mid-air.
*When used at point-blank range with an opponent that is smaller than or of similar length to '''Aisha''', [[Cyclone]] may simply pass through the opponent instead of dragging them.
*The cyclone can reach just under 2 platforms high (just under 3 with the '''Gigantic''' trait) and travels well outside the screen, making it theoretically great for clearing.
**However, due to the damage dealt per hit being too low to compensate the amount of hits per target if it is not dragged alongside the skill or near to a wall, it usually will not kill hit enemies in one cast. The hitting method makes the skill extremely suffer especially in [[Pruinaum]], where monsters are usually stationary or hard to push.
*Due to its speed, it may pass through enemies without pulling them along properly, reducing the overall damage dealt, especially without the '''Useful''' trait.
*This skill is affected by the [[Free Training]] hit count error and will deal an extra hit there by default.
*Unknowingly, '''Cyclone''' can only deal an absolute maximum of 135 hits, regardless of hit target count or trait chosen.
**Due to this problem, it is recommended to pick the '''Useful''' trait only for bossing.
<br>
 
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|jwAqVCilSgc|300}}
|Between its initial release and the 03/12/2020 KR Patch, '''Cyclone''' was significantly smaller, not traveling as far and dealing hits less frequently.
|}
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 01/07/2010 || 07/13/2011 || colspan=2 align="left" |
*'''Cyclone''' added.
|-
|-
! scope="col"  style="border-style: solid; border-width: 1px" |   Skill Level
| 06/27/2013 || 11/06/2013 || colspan=2 align="left" |  
! scope="col"  style="border-style: solid; border-width: 1px" |   Max Hits
*Moved from [[Elemental Master]] to [[High Magician]].
! scope="col"  style="border-style: solid; border-width: 1px" |   MP&nbsp;Usage
! scope="col"  style="border-style: solid; border-width: 1px" |   Cool Down
! scope="col"  style="border-style: solid; border-width: 1px" |   Damage
! scope="col"  style="border-style: solid; border-width: 1px" |  Duration
|-
|-
| style="border-style: solid; border-width: 1px" |   1
| 04/20/2015 || - || colspan=2 align="left" |  
| rowspan="7"  style="border-style: solid; border-width: 1px" |   <br> <br> <br> 22-24<br> <br> <br> <br>
*{{buff|Staff hit's pushing distance increased.}}
| rowspan="7"  style="border-style: solid; border-width: 1px" |   <br> <br> <br> 85 MP<br> <br> <br> <br>
| rowspan="7"  style="border-style: solid; border-width: 1px" |  <br> <br> <br> 5 seconds<br> <br> <br> <br>
| style="border-style: solid; border-width: 1px" |  31.5% magical damage
| style="border-style: solid; border-width: 1px" |  2.6 seconds
|-
|-
| style="border-style: solid; border-width: 1px" |   2
| 08/06/2015 || 01/13/2016 || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px" |  37.8% magical damage
*{{nerf|MP Usage increased to 150 MP.}}
| style="border-style: solid; border-width: 1px" |  3.2 seconds
*Moved from [[High Magician]] to [[Elemental Master]].
|-
|-
| style="border-style: solid; border-width: 1px" |   3
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px" |   44.1% magical damage
*{{buff|'''Damage''' increased.}}
| style="border-style: solid; border-width: 1px" |  3.8 seconds
|-
|-
| style="border-style: solid; border-width: 1px" |   4
| 04/27/2017 || 05/10/2017 || align="left" |  
| style="border-style: solid; border-width: 1px" |  50.4% magical damage
*{{buff|'''Damage''' increased.}}
| style="border-style: solid; border-width: 1px" |   4.4 seconds
| align="left" |  
*None
|-
|-
| style="border-style: solid; border-width: 1px" |   5 (MAX)
| 07/13/2017  || 07/26/2017 || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px" |   59.85% magical damage
*{{buff|Skill features changed.}}
| style="border-style: solid; border-width: 1px" |  5 seconds
|-
|-
| style="border-style: solid; border-width: 1px" |   6
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px" |   69.3% magical damage
*{{buff|'''Damage''' increased.}}
| style="border-style: solid; border-width: 1px" |  5.6 seconds
|-
|-
| style="border-style: solid; border-width: 1px" |   7
| 03/12/2020 || 04/08/2020 || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px" |   <br>
*{{buff|Gust size increased.}}
| style="border-style: solid; border-width: 1px" |
*{{buff|Hit Count increased.}}
|}<br>
*{{buff|Travel distance and speed increased.}}
 
|}
== Tips and Details  ==
<br>
* Amazing [[Awakening Mode|Awakening Charge]] when used on multiple enemies.
* Best used with [[Meditation]].
* When Cyclone is used too close to a wall, the attack will pass through the wall instead of being stopped by it; therefore, when cornering opponents with Cyclone, one must step back slightly to avoid this.
* If Cyclone goes off a platform edge, it will continue moving straight in mid-air.
* When used at point-blank range with an opponent that is smaller than or of similar length to Aisha, Cyclone may simply pass through the opponent instead of dragging it.


{{EMSkills}}
== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Aisha}}
|KR=사이클론    |KRName=Cyclone
|IT=Ciclone    |ITName=Cyclone
|JP=サイクロン    |JPName=Cyclone
|TW=大地氣旋 |TWName=Land Cyclone
|CN=龙卷风    |CNName=Cyclone
|DE=Zyklon |DEName=Cyclone
|ES=Ciclón |ESName=Cyclone
|PL=Cyklon |PLName=Cyclone
|BR=Ciclone |BRName=Cyclone
}}
<br>
{{SkillNav - Elemental Master}}
ElEditors
18,061

edits