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Dark Knight: Difference between revisions

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! width="25%" |Damage
! width="25%" |Damage
|-
|-
| [[File:DKcombo3.jpg]]
| align=center | [[File:DKcombo3.jpg]]
{{CDeX}}{{CDeX}}{{CDeZ}}
|'''Heavy Assault'''
|'''Heavy Assault'''


Elesis does 2 strikes with her sword and then starts to furiously slash her enemy while in Super Armor and ends the combo with an attack that knocks the target up, making it possible to catch them for another combo.
Replaces the original {{CX}}{{CX}} with a faster variant, performing a quick slash sideways and forwards instead. Afterwards, continue slashing your opponent while in '''Super Armor''' with a quick combo attack that knocks the target up on the final attack. You are able to perform the uppercut at any point after the initial {{CDeX}}{{CDeX}} by pressing {{CDeZ}}.
*[[Elesis|Free Knight]]'s {{CDeX}}{{CDeX}}{{CDeX}} and {{CDeX}}{{CDeX}}{{CViZ}} can no longer be performed.
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{{CDeX}} 287% Phy. Damage<br>
{{CDeX}} 287% Phy. Damage<br>
{{CDeX}} 203% Phy. Damage<br>
{{CDeX}} 203% Phy. Damage<br>
{{CDeConX}} 226% Phy. Damage,<br>
{{CDeX}} 226% Phy. Damage<br>
250% Phy. Damage<br>
{{CDeX}} 250% Phy. Damage<br>
273% Phy. Damage<br>
{{CDeX}} 273% Phy. Damage<br>
273% Phy. Damage<br>
{{CDeX}} 273% Phy. Damage<br>
384% Phy. Damage<br>
{{CDeX}} or {{CDeZ}} 384% Phy. Damage<br>
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|-
| [[File:DKcombo4.png]]
| [[File:DKcombo4.png]]
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|'''Rushing Blood'''
|'''Rushing Blood'''


Elesis rushes through the targets, turns around, and strikes her sword into them. She then releases dark El energy from her sword while in Super Armor, damaging them multiple times and finally sends them flying with a back kick. Note that the longer you hold {{CX}}, the longer she will release dark energy before doing the back kick.
Elesis rushes through the targets, turns around, and strikes her sword into them. She then releases dark El energy from her sword while in '''Super Armor''', damaging them multiple times and finally sends them flying with a back kick. Note that the longer you hold {{CX}}, the longer she will release dark energy before doing the back kick. The back kick can be interrupted by movement, allowing you to continue comboing without knocking enemies away.
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{{CDR}}<br>
{{CDR}}<br>
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| 06/30/2016 || - || align="left" |  
| 06/30/2016 || - || align="left" |  
{{buff|{{CDR}}{{CZ}}{{CZ}}{{CConZ}} now burns -2 MP per projectile.}}
{{buff|{{CDR}}{{CZ}}{{CZ}}{{CConZ}} now burns -2 MP per projectile.}}
|-
| 07/04/2019 || 07/31/2019 || align="left" |
{{buff|The final kick after {{CDR}}{{CZ}}{{CX}}{{CHoldX}} can be cancelled by moving.}}
{{buff|Added Super Armor to {{CX}}{{CX}}{{CX}}{{CX}}{{CX}}{{CX}}{{CX}}'s final {{CX}} input.}}
**This also applies to interrupting it earlier with {{CZ}}.
|}
<br>
== Blood Hit ==
Upon advancing to '''Dark Knight''' a new mechanic will become available to you through various skills called Blood Hit.<br>Blood Hit will drain a percentage of a skill's damage from your HP to vastly increase the skill's damage. The HP drained cannot bring you below 20% HP, but there is no limit to how much HP a skill can drain on its own up to that point. Only specific skills that mention Blood Hit in their description will drain your HP. Blood Hit is not optional, so caution is advised, though the HP loss can be mitigated through this path's various healing options such as [[Dark Force|Gale Mode]] and [[Burning Phantom]]'s Blood Drain.<br><br>
'''<font color="FF4444">Blood Hit</font>''' skills include [[Dark Wave]], [[Brutal Cutter]], [[Assault Strike]], [[Blood Storm]] (KR), [[Blood Cutter]], [[Shade Illusion]], [[Dread Weapon]], [[Injection Stigma]] and [[Blood Falls]].<br>'''<font color="FF4444">Blood Hit</font>''' is directly affected by the passives [[Overflowing Blood]] and [[Berserk]].
=== Updates ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elesis}}"
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Elesis}}"
! KR !! NA !! PvE !! PvP
|-
| rowspan=2 | 08/21/2014 || rowspan=2 | - || colspan=2 align="left" |
{{buff|Blood Hit still applies without consuming HP when below 20% HP}}
|-
| align="left" |
*None
| align="left" |
*Adjusted HP consumption modifiers
|-
| rowspan=2 | 08/28/2014 || rowspan=2 | - || colspan=2 align="left" |
{{buff|HP consumption cannot go past 10% HP remaining}}
|-
| align="left" |
*None
| align="left" |
*Adjusted HP consumption modifiers
|-
| 12/18/2014 || - || align="left" |
*None
| align="left" |
{{nerf|Blood Hit Damage Increase reduced to 30%}}
|-
| 04/21/2016 || - || colspan=2 align="left" |
{{nerf|HP Consumption decreased to 10% of skill damage}}
{{nerf|HP Consumption limit increased to 35% HP}}
|-
| 06/30/2016 || - || colspan=2 align="left" |
{{nerf|HP Consumption decreased to 5% of skill damage}}
|-
| 11/03/2016 || - || colspan=2 align="left" |
{{buff|HP Consumption increased to 10% of skill damage}}
{{buff|HP Consumption limit decreased to 20% HP}}
|}
|}
<br>
<br>


== Skills ==
== Skills ==
{{:Dark Knight/Skills-KR}}
{{:Dark Knight/Skills}}
<br>
<br>


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