Dark Knight: Difference between revisions

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|name=Elesis
|name=Elesis
|color={{ColorSel|Character|Elesis}}
|color={{ColorSel|Character|Elesis}}
|image=[[File:DK.png|375px]]
|image=[[File:Portrait - Dark Knight.png|375px]]
|class=[[File:Mini Icon - Dark Knight.png]] Dark Knight
|class=[[File:Mini Icon - Dark Knight.png]] Dark Knight
|weapon=Claymore, Evil Energy, Blood
|weapon=Claymore
|ability=Evil Energy, Blood Manipulation
|age=18
|age=18
|race=Human
|race=Human
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}}
}}
<dfn>}}</dfn>
<dfn>}}</dfn>
|RD=[[File:Korean Flag.png|20px]] 13 August 2014<br>[[File:Japanese_Flag.png|20px]] 28 January 2015<br>[[File:American Flag.png|20px]] 28 January 2015<br>[[File:European Union Flag.png|20px]] 28 January 2015<br>[[File:Taiwanese Flag.png|20px]] 11 February 2015<br>[[File:Chinese_Flag.png|20px]] 11 February 2015<br>[[File:Bresil_Flag.png|20px]] 18 March 2015
|RD=[[File:Korean Flag.png|20px]] 13 August 2014<br>[[File:Japanese_Flag.png|20px]] 28 January 2015<br>[[File:American Flag.png|20px]] 28 January 2015<br>[[File:European Union Flag.png|20px]] 28 January 2015<br>[[File:Taiwanese Flag.png|20px]] 11 February 2015<br>[[File:Chinese_Flag.png|20px]] 11 February 2015<br>[[File:Brazil Flag.png|20px]] 18 March 2015
|stat=
|stat=
{{CharStats
{{CharStats
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}}}}
}}}}


<center>{{quotation|Ruthless defender of the innocent.}}</center>
<center>{{quotation|I will not hesitate to dip my feet into darkness in order to carry my justice.}}</center>
<br>
<br>


= [[File:Icon - Dark Knight.png]] Dark Knight =
= [[File:Icon - Dark Knight.png]] Dark Knight =
{{ADSquare}}
 
'''[A Knight who harnesses the destructive power of darkness]'''
'''[A dark swordsman following her own justice.]'''
===Special Mechanic===
:''Main Article: [[Blood Hit]]''
Some of this path skills are affected by Blood Hit. Blood Hit will drain a percentage of a skill's damage from your HP to vastly increase the skill's damage.
<br>
 
===Background===
===Background===
{{Background
{{Background
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<br>
<br>


{{clearfix}}
== Skill Tree ==
== Skill Tree ==
{{:Skill Tree: Dark Knight}}
{{:Skill Tree: Dark Knight}}
<br>
<br>


== Additional Combos ==
{{clearfix}}
== Additional Commands ==
  {{SkillText|Combo|1}}
  {{SkillText|Combo|1}}
{| class="wikitable" cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| class="wikitable" cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
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! width="25%" |Damage
! width="25%" |Damage
|-
|-
| [[File:Combo - Dark Knight 1.png]]
| [[File:Combo - Dark Knight 1.png|520px]]
|
|
While dashing, Elesis sends out waves of blood at the cost of MP in front of her that pierce through two targets, hitting up to three targets. Repeatedly pressing {{CZ}} will send out more waves. The last two waves will pierce all enemies. Waves can be absorbed/reflected.
After doing the standard {{CDR}}{{CZ}}{{CZ}} combo, fire 2 dark waves that pierce through two targets, hitting up to three targets. Repeatedly pressing {{CZ}} will send out more waves. Either stop pressing or firing all waves to release a final wave that pierces all enemies. Waves reduce enemies' MP by 2 MP per hit.
|
|
{{CDR}}<br>
{{CDR}}<br>
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+ 87% Phy. Damage x4<br>
+ 87% Phy. Damage x4<br>
|-
|-
| [[File:Combo - Dark Knight 2.png]]
| [[File:Combo - Dark Knight 2.png|520px]]
|  
|  
Elesis rushes through the targets, turns around, and strikes her sword into them. She then releases dark El energy from her sword while in '''Super Armor''', damaging them multiple times and finally sends them flying with a back kick. Note that the longer you hold {{CX}}, the longer she will release dark energy before doing the back kick. The back kick can be interrupted by movement, allowing you to continue comboing without knocking enemies away.
After doing the standard {{CDR}}{{CZ}} combo, turn around and strike enemies. Continue the combo by releasing evil energy while in Super Armor and finish by knocking them down with a kick. Relesing evil energy can be extended by holding {{CHoldX}}. The back kick can be interrupted by movement, allowing you to continue comboing without knocking enemies away.
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|
{{CDR}}<br>
{{CDR}}<br>
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+ 150% Phy. Damage
+ 150% Phy. Damage
|-
|-
| align=center | [[File:DKcombo3.jpg]]
| [[File:Combo - Dark Knight 3.png|520px]]
{{CDeX}}{{CDeX}}{{CDeZ}}
|  
|  
Replaces the original {{CX}}{{CX}} with a faster variant, performing a quick slash sideways and forwards instead. Afterwards, continue slashing your opponent while in '''Super Armor''' with a quick combo attack that knocks the target up on the final attack. You are able to perform the uppercut at any point after the initial {{CDeX}}{{CDeX}} by pressing {{CDeZ}}.
{{CX}}{{CIO|X}} combo is reworked; striking enemies with a quick slash instead of the spinning slash. Continue slashing your opponent while in '''Super Armor''' with a quick combo attack that launch enemies at the end. You can do the final launch attack by press {{CZ}} anytime after the initial {{CX}}{{CX}} combo.
*[[Elesis]]'s {{CDeX}}{{CDeX}}{{CDeX}} and {{CDeX}}{{CDeX}}{{CViZ}} can no longer be performed.
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|
{{CDeX}} 287% Phy. Damage<br>
{{CDeX}} 287% Phy. Damage<br>
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{{CDeZ}} 384% Phy. Damage<br>
{{CDeZ}} 384% Phy. Damage<br>
|-
|-
| [[File:DKCombo6.png]]
| [[File:Combo - Dark Knight DRUZX.png|380px]] {{CDRU}}{{CZ}}{{CHoldX}}<br>[[File:Combo - Dark Knight DRUZRX.png|380px]]{{CDRU}}{{CZ}}{{CRX}}
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|  
After an air slash, Elesis will charge and fire a black disk either forward or at an angle downward.
After doing the standard {{CDRU}}{{CZ}} combo, hold {{CX}} to charge, and release to fire a dark saw blade at an downward angle. You can fire the disc forward by holding {{CRX}}.
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{{CDRU}}<br>
{{CDRU}}<br>
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|-
|-
| 06/30/2016 || 07/13/2016 || align="left" |  
| 06/30/2016 || 07/13/2016 || align="left" |  
*{{buff|{{CDR}}{{CZ}}{{CZ}}{{CConZ}} now burns -2 MP per projectile.}}
*{{buff|{{CDR}}{{CZ}}{{CZ}}{{CIO|ConZ|Con}} now burns -2 MP per projectile.}}
|-
|-
| 07/04/2019 || 07/31/2019 || align="left" |  
| 07/04/2019 || 07/31/2019 || align="left" |  
*{{buff|The final kick after {{CDR}}{{CZ}}{{CX}}{{CHoldX}} can be cancelled by moving.}}
*{{buff|The final kick after {{CDR}}{{CZ}}{{CX}}{{CHoldX}} can be cancelled by moving.}}
*{{buff|Added Super Armor to {{CX}}{{CX}}{{CX}}{{CX}}{{CX}}{{CX}}{{CX}}'s final {{CX}} input.}}
*{{buff|Added Super Armor to {{CX}}{{CX}}{{CX}}{{CX}}{{CX}}{{CX}}{{CIO|X}}.}}
**This also applies to interrupting it earlier with {{CZ}}.
**This also applies to interrupting it earlier with {{CZ}}.
|}
<br>
== Blood Hit ==
Upon advancing to '''Dark Knight''' a new mechanic will become available to you through various skills called Blood Hit.<br>Blood Hit will drain a percentage of a skill's damage from your HP to vastly increase the skill's damage. The HP drained cannot bring you below 20% HP, but there is no limit to how much HP a skill can drain on its own up to that point. Only specific skills that mention Blood Hit in their description will drain your HP. Blood Hit is not optional, so caution is advised, though the HP loss can be mitigated through this path's various healing options such as [[Dark Force|Gale Mode]] and [[Burning Phantom]]'s Blood Drain.<br><br>
'''<font color="FF4444">Blood Hit</font>''' skills include [[Dark Wave]], [[Brutal Cutter]], [[Assault Strike]], [[Blood Storm]], [[Blood Cutter]], [[Shade Illusion]], [[Dread Weapon]], [[Injection Stigma]] and [[Blood Falls]].<br>'''<font color="FF4444">Blood Hit</font>''' is directly affected by the passive [[Overflowing Blood]].
=== Updates ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| rowspan=2 | 08/21/2014 || rowspan=2 | - || colspan=2 align="left" |
*{{buff|Blood Hit still applies without consuming HP when below 20% HP}}
|-
| align="left" |
*None
| align="left" |
*Adjusted HP consumption modifiers
|-
| rowspan=2 | 08/28/2014 || rowspan=2 | - || colspan=2 align="left" |
*{{buff|HP consumption cannot go past 10% HP remaining}}
|-
| align="left" |
*None
| align="left" |
*Adjusted HP consumption modifiers
|-
| 12/18/2014 || 07/01/2015 || align="left" |
*None
| align="left" |
*{{nerf|Blood Hit Damage Increase reduced to 30%}}
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |
*{{nerf|HP Consumption decreased to 10% of skill damage}}
*{{nerf|HP Consumption limit increased to 35% HP}}
|-
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |
*{{nerf|HP Consumption decreased to 5% of skill damage}}
|-
| 11/03/2016 || 11/23/2016 || colspan=2 align="left" |
*{{buff|HP Consumption increased to 10% of skill damage}}
*{{buff|HP Consumption limit decreased to 20% HP}}
|}
|}
<br>
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{{:Dark Knight/Artwork}}
{{:Dark Knight/Artwork}}
{{:Dark Knight/Misc}}
{{:Dark Knight/Misc}}
<br>
==Tips and Details==
*Dark Knight's Blood Hit system is similar to [[Weapon Taker]]'s Overheat, as it both drains their health when they use it. The two classes do, however, have some major differences that should be noted:
**Unlike Weapon Taker, Dark Knight does not acquire a damage buff after consuming HP.
**She also has various skills that allow her to regenerate that lost HP, making her Blood Hit HP-to-damage conversion much safer and easier to use.
**Similarly to a [[Weapon Taker]] with [[Mercenary Behavior]], '''Dark Knight''' and [[Crimson Avenger]] don't take damage from Blood Hit activation when below 20% HP.
*'''Blood Hit''''s HP consumption is based on how much damage a skill would deal at that moment, taking into account your own Physical Attack, any Physical Attack buffs, the skill's skill trait, as well as the damage range on your weapon that is affected by the Maximize stat. Critical hits and Skill Damage Increase/Decrease effects are ignored.
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