Dark Knight: Difference between revisions

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|name=Elesis
|name=Elesis
|color={{ColorSel|Character|Elesis}}
|color={{ColorSel|Character|Elesis}}
|image=[[File:DK.png|375px]]
|image=[[File:Portrait - Dark Knight.png|375px]]
|class=[[File:Mini Icon - Dark Knight.png]] Dark Knight
|class=[[File:Mini Icon - Dark Knight.png]] Dark Knight
|weapon=Claymore, Evil Energy, Blood
|weapon=Claymore
|ability=Evil Energy, Blood Manipulation
|age=18
|age=18
|race=Human
|race=Human
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<center>{{quotation|Ruthless defender of the innocent.}}</center>
<center>{{quotation|I will not hesitate to dip my feet into darkness in order to carry my justice.}}</center>
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= [[File:Icon - Dark Knight.png]] Dark Knight =
= [[File:Icon - Dark Knight.png]] Dark Knight =
{{ADSquare}}
 
'''[A dark swordsman following her own justice.]'''
'''[A dark swordsman following her own justice.]'''
===Special Mechanic===
===Special Mechanic===
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{{clearfix}}
== Skill Tree ==
== Skill Tree ==
{{:Skill Tree: Dark Knight}}
{{:Skill Tree: Dark Knight}}
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== Additional Combos ==
{{clearfix}}
== Additional Commands ==
  {{SkillText|Combo|1}}
  {{SkillText|Combo|1}}
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{{:Dark Knight/Artwork}}
{{:Dark Knight/Artwork}}
{{:Dark Knight/Misc}}
{{:Dark Knight/Misc}}
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==Tips and Details==
*Dark Knight's Blood Hit system is similar to [[Weapon Taker]]'s Overheat, as it both drains their health when they use it. The two classes do, however, have some major differences that should be noted:
**Unlike Weapon Taker, Dark Knight does not acquire a damage buff after consuming HP.
**She also has various skills that allow her to regenerate that lost HP, making her Blood Hit HP-to-damage conversion much safer and easier to use.
**Similarly to a [[Weapon Taker]] with [[Mercenary Behavior]], '''Dark Knight''' and [[Crimson Avenger]] don't take damage from Blood Hit activation when below 20% HP.
*'''Blood Hit''''s HP consumption is based on how much damage a skill would deal at that moment, taking into account your own Physical Attack, any Physical Attack buffs, the skill's skill trait, as well as the damage range on your weapon that is affected by the Maximize stat. Critical hits and Skill Damage Increase/Decrease effects are ignored.
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