Dark Magician: Difference between revisions

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| [[File:DMCombo1.png]]  
| [[File:DMCombo1.png]]  
| '''Dark Plasma Ball'''  
| '''Dark Plasma Ball'''  
Fires two fireballs and retreat backwards while projecting a dark plasma ball. It has only 9 hits and dissipates faster if more targets are around.
Fires two fireballs and retreat backwards while projecting a dark plasma ball. It does 10 hits and dissipates faster if more targets are around.
*''Post KR 06/26/2014 patch:''
*''Post KR 06/26/2014 patch:''
**MP cost changed from 10 to 6. Maximum hit count increased and can hit up to 9 times on one target. Hits become gradually slower and hitstun only occurs during first 6 hits.
**MP cost changed from 10 to 6. Maximum hit count increased and can hit up to 9 times on one target. Hits become gradually slower and hitstun only occurs during first 6 hits.
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| [[File:DMCombo2New.png]]
| [[File:DMCombo2New.png]]
| '''Surprise Plasma Ball'''  
| '''Surprise Plasma Ball'''  
After smacking the enemy once while running, teleport above them and smash down and ends by retreating backwards while projecting a dark plasma ball.
After smacking the enemy once while running, teleport above them and smash down. Ends by retreating backwards while projecting a dark plasma ball. The Plasma Ball dissipates faster with more targets.
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{{CDR}}<br>
{{CDR}}<br>
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| align=center | {{CZ}}{{CZ}}{{CUZ}}{{CZ}}
| align=center | {{CZ}}{{CZ}}{{CUZ}}{{CZ}}
| '''Plasma Ball Combos'''   
| '''Plasma Ball Combos'''   
Replaces the magic orb in {{CZ}}{{CZ}}{{CUZ}}{{CZ}} to a plasma ball. Plasma balls have the same properties as other combos.
Replaces the magic orb in {{CZ}}{{CZ}}{{CUZ}}{{CZ}} with a plasma ball. Plasma balls have the same properties as other combos. The Plasma Ball dissipates faster with more targets.
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{{CZ}} 161% Phy. Damage <br>
{{CZ}} 161% Phy. Damage <br>
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