Dark Magician: Difference between revisions

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=== Updates ===
=== Updates ===
{{tt|06/26/2014 KR|{{*}}{{CX}}{{CX}}{{CLX}} Plasma Ball MP cost changed from 10 to 6. Maximum hit count increased. Hits become gradually slower and hitstun only occurs during the first 6 hits.|text-align=left}} •
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{tt|08/06/2015 KR|{{*}}Added new {{CDR}}{{CZ}}{{CX}}{{CX}} combo.<br>
|- style="background:{{ColorSel|CharLight|Aisha}}"
{{*}}Added new {{CDRU}}{{CZ}}{{CX}} combo.<br>
! colspan=2 | Date !! rowspan=2 | Changes
{{*}}Plasma Ball version of [[Aisha|Magician]]'s {{CZ}}{{CZ}}{{CUZ}}{{CZ}} reinstated.|text-align=left}} •
|- style="background:{{ColorSel|CharLight|Aisha}}"
{{tt|02/18/2016 KR|{{*}}Fixed the directional input in {{CX}}{{CX}}{{CLX}} always being {{CL}}, even when facing left.|text-align=left}}
! KR !! NA
|-
| 06/26/2014 || - || align="left" |
{{buff|{{CX}}{{CX}}{{CLX}} Plasma Ball MP cost changed from 10 to 6. Maximum hit count increased. Hits become gradually slower and hitstun only occurs during the first 6 hits.}}
|-
| 08/06/2015 || - || align="left" |
{{buff|Added new {{CDR}}{{CZ}}{{CX}}{{CX}} combo.}}
{{buff|Added new {{CDRU}}{{CZ}}{{CX}} combo.}}
{{buff|Plasma Ball version of [[Aisha|Magician]]'s {{CZ}}{{CZ}}{{CUZ}}{{CZ}} reinstated.}}
|-
| 02/18/2016 || - || align="left" |
*Fixed the directional input in {{CX}}{{CX}}{{CLX}} always being {{CL}}, even when facing left.
|}
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