Dark Magician: Difference between revisions
→Additional Combos
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Replaces the magic orb in {{CZ}}{{CZ}}{{CUZ}}{{CZ}} to a plasma ball. Plasma balls have the same properties as other combos. | Replaces the magic orb in {{CZ}}{{CZ}}{{CUZ}}{{CZ}} to a plasma ball. Plasma balls have the same properties as other combos. | ||
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{{CZ}} 90% Phy. Damage <br> | {{CZ}} 90% Phy. Damage <br> | ||
{{CZ}} 120% Phy. Damage <br> | {{CZ}} 120% Phy. Damage <br> |