Dark Magician: Difference between revisions

Line 88: Line 88:
! width="25%" |Damage
! width="25%" |Damage
|-
|-
| [[File:DMCombo1.png]]  
| [[File:DMCombo1.png|520px]]  
| '''Retreat Plasma Ball'''  
| '''Retreat Plasma Ball'''  
After doing {{CX}}{{CX}}, retreat backwards while creating a dark plasma ball. The plasma ball remains stationary and only inflicts hitstun for the first 6 hits.
After doing {{CX}}{{CX}}, retreat backwards while creating a dark plasma ball. The plasma ball remains stationary and only inflicts hitstun for the first 6 hits.
Line 96: Line 96:
{{CLX}} 57% Mag. Damage x10 (6MP)
{{CLX}} 57% Mag. Damage x10 (6MP)
|-
|-
| [[File:DMCombo2New.png]]
| [[File:DMCombo2New.png|520px]]
| '''Warp Plasma Ball'''  
| '''Warp Plasma Ball'''  
After doing {{CDR}}{{CZ}}{{CX}}, retreat backwards while creating a dark plasma ball. The plasma ball remains stationary and only inflicts hitstun for the first 6 hits.
After doing {{CDR}}{{CZ}}{{CX}}, retreat backwards while creating a dark plasma ball. The plasma ball remains stationary and only inflicts hitstun for the first 6 hits.
Line 105: Line 105:
{{CX}} 57% Mag. Damage x10 (6 MP)
{{CX}} 57% Mag. Damage x10 (6 MP)
|-
|-
| [[File:DMCombo5.png]]  
| [[File:DMCombo5.png|520px]]  
| '''Midair Plasma Ball'''
| '''Midair Plasma Ball'''
After doing {{CDRU}}{{CZ}}, fire a dark plasma ball from the tip of your staff. The plasma ball slowly moves diagonally downward before coming to a halt, inflicting hitstun for the first 5 hits.
After doing {{CDRU}}{{CZ}}, fire a dark plasma ball from the tip of your staff. The plasma ball slowly moves diagonally downward before coming to a halt, inflicting hitstun for the first 5 hits.
ElEditors
36,221

edits