Dark Magician: Difference between revisions
→Additional Combos
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! width="25%" |Damage | ! width="25%" |Damage | ||
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| [[File:DMCombo1.png]] | | [[File:DMCombo1.png|520px]] | ||
| '''Retreat Plasma Ball''' | | '''Retreat Plasma Ball''' | ||
After doing {{CX}}{{CX}}, retreat backwards while creating a dark plasma ball. The plasma ball remains stationary and only inflicts hitstun for the first 6 hits. | After doing {{CX}}{{CX}}, retreat backwards while creating a dark plasma ball. The plasma ball remains stationary and only inflicts hitstun for the first 6 hits. | ||
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{{CLX}} 57% Mag. Damage x10 (6MP) | {{CLX}} 57% Mag. Damage x10 (6MP) | ||
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| [[File:DMCombo2New.png]] | | [[File:DMCombo2New.png|520px]] | ||
| '''Warp Plasma Ball''' | | '''Warp Plasma Ball''' | ||
After doing {{CDR}}{{CZ}}{{CX}}, retreat backwards while creating a dark plasma ball. The plasma ball remains stationary and only inflicts hitstun for the first 6 hits. | After doing {{CDR}}{{CZ}}{{CX}}, retreat backwards while creating a dark plasma ball. The plasma ball remains stationary and only inflicts hitstun for the first 6 hits. | ||
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{{CX}} 57% Mag. Damage x10 (6 MP) | {{CX}} 57% Mag. Damage x10 (6 MP) | ||
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| [[File:DMCombo5.png]] | | [[File:DMCombo5.png|520px]] | ||
| '''Midair Plasma Ball''' | | '''Midair Plasma Ball''' | ||
After doing {{CDRU}}{{CZ}}, fire a dark plasma ball from the tip of your staff. The plasma ball slowly moves diagonally downward before coming to a halt, inflicting hitstun for the first 5 hits. | After doing {{CDRU}}{{CZ}}, fire a dark plasma ball from the tip of your staff. The plasma ball slowly moves diagonally downward before coming to a halt, inflicting hitstun for the first 5 hits. |