Dark Magician: Difference between revisions

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| [[File:Aisha 2nd moves.jpg]]  
| [[File:Aisha 2nd moves.jpg]]  
| '''Lift Combo'''  
| '''Lift Combo'''  
<br> Aisha's ??ZX combo, with an additional X to knock opponents up. Can be chained into the next move.
<br> Aisha's launcher combo, with an additional X to knock opponents up. This move leaves the opponent vulnerable for further combos.


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| [[File:Aisha 1st moves.jpg]]  
| [[File:Aisha 1st moves.jpg]]  
| '''Dark Plasma Ball'''  
| '''Dark Plasma Ball'''  
<br> Aisha will project a dark plasma ball that stays at one place. Does a lot of damage upon contact and stuns the target while allowing Aisha to rush for another combo. It has only 6 hit frames, so if there are more monsters gathered at the same spot the plasma ball dissipates faster, spreading the damage.
<br> Aisha will project a dark Plasma Ball that stays at one place. Does a lot of damage upon contact and stuns the target while allowing Aisha to rush for another combo. It has only 6 hits times in total, so if there are more monsters gathered at the same spot the Plasma Ball dissipates faster, spreading the damage.




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| [[File:Aisha 3rd moves.jpg]]  
| [[File:Aisha 3rd moves.jpg]]  
| '''Magic Touch Combo'''  
| '''Magic Touch Combo'''  
<br> Aisha's XXvX combo, with an additonal Z to project a 'magic touch' that does additional damage on target unlucky enough to be on that spot.
<br> Aisha's aerial combo, with an additional melee attack to project a 'magic touch' that does even more damage on unlucky targets.


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