File:DMTiny.png Dark Magician
Full Name
Aisha Landar
Class
File:DMTiny.png Dark Magician
Weapon
Staff, Dark Magic
Age
17
Race
Human
Height
159 cm (5 ft 3 in)
Release Date
27 March 2008
8 December 2010
4 May 2011
Statistics
Speed
Slow
Range
Medium
Difficulty
Hard
Magical
You can't handle this!


File:DMNEW.png Dark Magician

[A mage that specializes in dark and summoning magic]


A job that found a new source of power.
It specializes in weakening the target with debuffs.

[Acceleration Aura]
Use this skill before attacking. Increase all speed for a set duration for easier movement during battle.
[Dark Web]
Dark orbs will transform into a special web. Predict dangerous situations and protect allies.
[Poisonous Cloud]
Use this skill to attack nearby enemies. It will continue to deal damage until it expires.
[Aging]
Use this skill to debuff a large area. It will weaken any enemy caught inside it.



Background

Since ancient times, magicians trained not only on the basics, but on their spiritual power too. In order to obtain greater power, they have to gain access to the power of "El". Magicians without strong spiritual strength and control will sink into the depths of the magic world and erode, that being said, a dark magician who needs even more power will require even more training. Even though they are able to gain more power, if their spiritual power cannot resist the influence of darkness, they will become a half-human, half-demon being. True practitioners of dark magic are rare, as most of the magicians are usually elderly people. Even so, Aisha's body has a special essence that isolates such influence, along with her immature age, allows her to obtain dark magic, while avoiding the influence of demon world. However, Aisha's spiritual power is not stable, and if influenced by the path of darkness, she will become a creature scarier than any demon. So, in order for her to obtain great power she must bear the great risk of a Dark Magician.

First Class Advancement


Skill Tree

Skills Passives
    Level 15
        Level 25
      Level 30
        Level 35
        Level 40
  • Skill Traits unlocked at Level 40.
  • Final Enhanced Skill unlocked upon advancing to 2nd job class.


Additional Combos

  : All damage values for new and preexisting commands receive a 1.05x multiplier during 1st job.
Image Description Damage
File:DMCombo1.png Retreat Plasma Ball

After doing   , retreat backwards while creating a dark plasma ball. The plasma ball remains stationary and only inflicts hitstun for the first 6 hits.

  324% Mag. Damage
  324% Mag. Damage
  57% Mag. Damage x10 (6MP)

File:DMCombo2New.png Warp Plasma Ball

After doing    , retreat backwards while creating a dark plasma ball. The plasma ball remains stationary and only inflicts hitstun for the first 6 hits.

 
  189% Phy. Damage
  371% Phy. Damage
  57% Mag. Damage x10 (6 MP)

File:DMCombo5.png Midair Plasma Ball

After doing   , fire a dark plasma ball from the tip of your staff. The plasma ball slowly moves diagonally downward before coming to a halt, inflicting hitstun for the first 5 hits.

 
  222% Mag. Damage
  136% Mag. Damage x9 (5 MP)

File:DMCombo3.png Magic Touch

After doing    , catch the launched enemies with a magic sphere that knocks them down at the end.

  324% Mag. Damage
  324% Mag. Damage
  155% Mag. Damage
  55% Mag. Damage x6 (10 MP)

     Launch Plasma Ball

Replaces the magic orb in      with a plasma ball. The plasma ball remains stationary and only inflicts hitstun for the first 6 hits.

  161% Phy. Damage
  198% Phy. Damage
  290% Phy. Damage
  57% Mag. Damage x11 (6 MP)

Updates

Date Changes
KR NA
06/26/2014 -

    Plasma Ball MP cost changed from 10 to 6. Maximum hit count increased. Hits become gradually slower and hitstun only occurs during the first 6 hits.

08/06/2015 -

Added new      combo.

Added new     combo.

Plasma Ball version of Magician's      reinstated.

02/18/2016 -
  • Fixed the directional input in     always being  , even when facing left.
07/18/2019 08/14/2019

    's final   Plasma Ball now inflicts heavy hitstun, keeping enemies airborne.

    's final   can be cancelled early.


Skills

Special Active

Active


Gallery

Artwork

Miscellaneous


Tips and Details

  • Dark Magician's Dark Plasma Ball is quite effective against shielded mobs, with the exception of the >>ZXX combo.
    • The part where she retreat backwards in xx<x is good for evasion, with perfect timing.


Trivia

  • Dark Magician's Promotion Weapon Costume changes when awakened.


Alternative Names

Server Name Translation
  South Korea 다크 매지션 Dark Magician
  Japan ダークマジシャン Dark Magician
  Taiwan (Traditional Chinese) 暗黑術師 Dark Magician
  China (Simplified Chinese) 暗黑术师 Dark Magician
  Germany Okkultmagierin Occult Magician
  Spain Maga ocultista Occult Mage
  France Magicienne de l'occulte Occult Magician
  Italy Maghetta dell'Occulto Occult Mage
  Poland Czarodziejka Okultyzmu Occultism Wizard
  United Kingdom Occult Mage
  Thailand นักเวทย์มนต์ดำ Dark Magician
  Brazil Maga do Oculto Occult Mage


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