Dark Recluse: Difference between revisions

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|'''Pitfall''' - Areas without any ground, either to the side of the map or created by Rosso himself. Unlike pitfalls in other dungeons, falling down these pits will quickly tick away at player's HP until they die, effectively making them instant death.
|'''Pitfall''' - Areas without any ground, either to the side of the map or created by Rosso himself. Unlike pitfalls in other dungeons, falling down these pits will quickly tick away at player's HP until they die, effectively making them instant death.
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|[[File:Raid_Grey_Thorns.png|60px]]
| '''Grey Thorns''' - Thorns that can only be destroyed using combos or actives.
*These will be healed if you attack them with the Ember of Retribution debuff.
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|[[File:Raid_Red_Thorns.png|60px]]
| '''Red Thorns''' - Thorns that can only be destroyed using special actives.
*These will be healed if you attack them with the Ember of Retribution debuff.
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| Boss=<dfn>{{</dfn>
| Boss=<dfn>{{</dfn>
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**The prison will be healed if you attack them with the Ember of Retribution debuff.
**The prison will be healed if you attack them with the Ember of Retribution debuff.
**This attack can only be used if there is more than one player.
**This attack can only be used if there is more than one player.
*'''<font color=red>Observer's Gaze:</font>''' The Strange Gaze sigil above each players' head will manifest as a Silent Observer which will look toward a random direction indicated by a red light. After a certain period of time, a laser will fire following the red light. Arrange yourself in a way where the beams do not interfere with your allies.
**Dark Recluse will remain active for the entirety of this attack.
*'''<font color=red>Thorn Pillars:</font>''' The boss will move above the center of the map before making Thorn Pillars to raise out of the ground, indicated by a red light. These pillars are especially notable since they destroy segments of the stage itself, making the battle increasingly harder.
*'''<font color=red>Thorn Pillars:</font>''' The boss will move above the center of the map before making Thorn Pillars to raise out of the ground, indicated by a red light. These pillars are especially notable since they destroy segments of the stage itself, making the battle increasingly harder.
**This move have exactly 60 seconds cooldown. Boss will tend to use this move when it is ready.
*'''<font color=red>Chain Thorn Pillars:</font>''' The boss will move above the center of the map before making Thorn Pillars to raise out of the ground one after another, indicated by a red light. They will spawn making their way across the map, skipping the further platform to the side.
**The cooldown can be extended by using debuffs that render the boss immune ([[Status Effects/Freeze|Freezing]] or [[Status Effects|Petrifying]]).
*'''<font color=red>Dark Recluse's Gaze:</font>''' A cutscene will play where Dark Recluse's eye will glow. Prison shells will appear on all players, though they do not hinder movement. Players' will also emit a red Observer beam of light pointed in multiple directions. Everybody in the party must arrange themselves in a way which does not endanger their allies before the lasers fire along the beams of light. When the beams fire, the players will be temporarily immobilized before the shells breaks apart once the attack is complete.
**Do note that if party host quit from search party (from disconnected or whatever) will make 60 seconds cooldown become unknown. Making boss move harder to predict.
*'''<font color=red>Clone Strike:</font>''' A cutscene will play where Dark Recluse's eye will glow. A circular warped field will appear on all party members indicating the area of effect of the attack. After a few seconds Dark Recluse clones will appear beside each player and slash, not dealing damage to the targeted player, but dealing damage to any allies within the area. It will perform this twice.
 
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''


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