Dead Hands: Difference between revisions

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__NOTOC__{{Languages|Dead Hands}}
__NOTOC__{{Languages|Dead Hands}}
<div style="float: right;">{{#ev:youtube|j5H3UIzddgM|400}}</div>
{{#ev:youtube|j5H3UIzddgM|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Class !! Level Required !! Skill Requirement
! Class         !! Level Required !! Skill Requirement
|-
|-
| [[Chiliarch]] || 30 || {{SkillText|SkillQuest|1}}
| [[Chiliarch]] || 30 || {{SkillText|SkillQuest|1}}
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! rowspan="2" | Mode !! rowspan="2" | Evil Strike (Physical) !! colspan=3 | {{se|245|Touch of Death}} !! rowspan="2" | CP Gain !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Mode !! rowspan="2" | Evil Strike (Physical) !! colspan=3 | {{se|245|Touch of Death}} !! rowspan="2" | Combination Gauge Gain !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! Physical Damage Increase !! Received Damage Decrease !! Duration
! Physical Attack Increase !! Received Damage Decrease {{stat|m}} !! Duration
|-
! colspan=8 | Normal
|-
|-
| '''{{PvE}}''' || 1854% || rowspan="2" | 20% || rowspan="2" | 15% || rowspan="2" | 20 Seconds || rowspan="2" | 2 CP  || rowspan="2" | 100 MP || rowspan="2" | 9 Seconds
| colspan="8" | '''Normal'''
|-
|-
| '''{{PvP}}''' || 441%
| {{PvE}} || 1854% || 20% || 15% || rowspan="2" | 20 Seconds || rowspan="2" | 2  || rowspan="2" | 100 MP || rowspan="2" | 9 Seconds
|-
! colspan=8 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 2224% || rowspan="2" | 20% || rowspan="2" | 6% || rowspan="2" | 20 Seconds || rowspan="2" | 2 CP  || rowspan="2" | 100 MP || rowspan="2" | 9 Seconds
| {{PvP}} || 441% || 15% || 6%
|-
|-
| '''{{PvP}}''' || 529%
| colspan="8" | '''[Enhanced]'''
|-
| {{PvE}} || 2224% || 20% || 15% || rowspan="2" | 20 Seconds || rowspan="2" | 2  || rowspan="2" | 100 MP || rowspan="2" | 9 Seconds
|-
| {{PvP}} || 529% || 15% || 6%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Lu/Ciel|Dead Hands|Regenerating (1), Reversed|mp=100|cd=9|chance1=25}}
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! colspan=2 | Regenerating (1) Dead Hands !! colspan=3 | Reversed Dead Hands
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Attribute Effect !! MP Recovery !! Attribute Effect !! MP Usage !! Cooldown
|-
| {{SkillText|Regenerating (1)|25|50}} || 50 MP || {{SkillText|Reversed|60|150}} || 60 MP || 13.5 Seconds
|}
<br>
<br>


== Total Damage ==
==Extra Information==
{{:Creeping Terror}}
=== Miscellaneous ===
{{Damage
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|dmg1=2224
|pvp_dmg1=529
|hits1=1
|passive1={{#arrayprint:Creeping Terror}}
}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Mode !! Regular !! [[Creeping Terror]] Back Attack
|-
|-
! {{PvE}}
! Affected By Action Speed
| {{#var:total_damage}}
| {{#var:total_damage_passive1}}
|-
|-
! {{PvP}}
| {{Check|Y}}
| {{#var:total_damage_pvp}}
| {{#var:total_damage_passive1_pvp}}
|}
|}
<br>
<br>


== Related Skills ==
==Related Skills==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable|
|-
LuCielSkill12.png; Creeping Terror;
| width="40" | [[Image:LuCielSkill12.png]]
}}
| align="center"  width="150" | [[Creeping Terror]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Due to the '''Regenerating (1)''' trait only providing a 10 MP benefit over the '''Reversed''' trait at a low chance, and the buff provided lasting much longer than the cooldown of the skill, the '''Reversed''' trait is generally the preferred option.
*Due to the '''Regenerating (1)''' trait only providing a 10 MP benefit over the '''Reversed''' trait at a low chance, and the buff provided lasting much longer than the cooldown of the skill, the '''Reversed''' trait is generally the preferred option.
*Received Damage Decrease is multiplicative.
<br>
<br>


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== Old Version ==
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
|-
! width="300px" | Video
! width="300px" | Video
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|-
|-
|
|
|Between its initial release and the 01/31/2019 KR Patch, '''Dead Hands''' was designed to allow the user to apply max stacks of [[Creeping Terror]] on any hit. This effect was removed after the 01/31/2019 KR patch.
|Between its initial release and the 01/31/2019 KR Patch, '''Dead Hands''' was designed to allow the user to apply max stacks of [[Creeping Terror]] on any hit.
|}
|}
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel updates-table"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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| 02/12/2015 || 08/12/2015 || colspan=2 align="left" |  
| 02/12/2015 || 08/12/2015 || colspan=2 align="left" |  
*{{buff|MP Usage decreased to 100.}}
*{{buff|MP Usage decreased to 100.}}
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/20/2015 || - || colspan=2 align="left" |  
| 04/20/2015 || - || colspan=2 align="left" |  
*{{nerf|Unable to hit the enemies below the platform.}}'
*{{nerf|Unable to hit the enemies below the platform.}}
|-
|-
| 09/24/2015 || 03/03/2016 || colspan=2 align="left" |  
| 09/24/2015 || 03/03/2016 || colspan=2 align="left" |  
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|-
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/27/2017 || 05/10/2017 || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 01/31/2019 || 03/06/2019 || colspan=2 align="left" |  
| 01/31/2019 || 03/06/2019 || colspan=2 align="left" |  
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*{{buff|Duration increased.}}
*{{buff|Duration increased.}}
|-
|-
| 03/17/2022 || - || colspan=2 align="left" |
| 03/17/2022 || 04/13/2022 || colspan=2 align="left" |
*{{buff|Casting speed increased by 35%.}}
*{{buff|Casting speed increased by 35%.}}
*{{buff|Changed to be affected by Action Speed.}}
*{{buff|Changed to be affected by Action Speed.}}
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}}
}}
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{{SkillNav - Chiliarch}}
{{ChiSkills}}
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