Dead Hands: Difference between revisions

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__NOTOC__{{Languages|Dead Hands}}
__NOTOC__{{Languages|Dead Hands}}
<div style="float: right;">{{#ev:youtube|j5H3UIzddgM|400}}</div>
{{#ev:youtube|j5H3UIzddgM|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|-
|-
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! rowspan="2" | Mode !! rowspan="2" | Evil Strike (Physical) !! colspan=3 | {{se|245|Touch of Death}} !! rowspan="2" | Combination Gauge Gain !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Mode !! rowspan="2" | Evil Strike (Physical) !! colspan=3 | {{se|245|Touch of Death}} !! rowspan="2" | Combination Gauge Gain !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|-
|-
! Physical Damage Increase !! Received Damage Decrease !! Duration
! Physical Attack Increase !! Received Damage Decrease {{stat|m}} !! Duration
|-
|-
| colspan="8" | '''Normal'''
| colspan="8" | '''Normal'''
|-
|-
| '''{{PvE}}''' || 1854% || rowspan="2" | 20% || rowspan="2" | 15% || rowspan="2" | 20 Seconds || rowspan="2" | 2  || rowspan="2" | 100 MP || rowspan="2" | 9 Seconds
| {{PvE}} || 1854% || 20% || 15% || rowspan="2" | 20 Seconds || rowspan="2" | 2  || rowspan="2" | 100 MP || rowspan="2" | 9 Seconds
|-
|-
| '''{{PvP}}''' || 441%
| {{PvP}} || 441% || 15% || 6%
|-
|-
| colspan="8" | '''[Enhanced]'''
| colspan="8" | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 2224% || rowspan="2" | 20% || rowspan="2" | 6% || rowspan="2" | 20 Seconds || rowspan="2" | 2  || rowspan="2" | 100 MP || rowspan="2" | 9 Seconds
| {{PvE}} || 2224% || 20% || 15% || rowspan="2" | 20 Seconds || rowspan="2" | 2  || rowspan="2" | 100 MP || rowspan="2" | 9 Seconds
|-
|-
| '''{{PvP}}''' || 529%
| {{PvP}} || 529% || 15% || 6%
|}
|}
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<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{{Traits|Lu/Ciel|Dead Hands|Regenerating (1), Reversed|mp=100|cd=9|chance1=25}}
|-
! colspan=2 | Regenerating (1) Dead Hands !! colspan=3 | Reversed Dead Hands
|-
! Attribute Effect !! MP Recovery !! Attribute Effect !! MP Usage !! Cooldown
|-
| {{SkillText|Regenerating (1)|25|50}} || 50 MP || {{SkillText|Reversed|60|150}} || 60 MP || 13.5 Seconds
|}
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== Total Damage ==
==Extra Information==
{{Damage
=== Miscellaneous ===
|dmg=2224
|pvp_dmg=529
|hits=1
|passive1=Creeping Terror
}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|-
|-
! Mode !! Base !! [[Creeping Terror]] Back Attack
! Affected By Action Speed
|-
|-
| '''{{PvE}}'''
| {{Check|Y}}
| {{#var:total_damage}}
| {{#var:total_damage_passive1}}
|-
| '''{{PvP}}'''
| {{#var:total_damage_pvp}}
| {{#var:total_damage_passive1_pvp}}
|}
|}
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<br>


== Related Skills ==
==Related Skills==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable|
|-
LuCielSkill12.png; Creeping Terror;
| width="40" | [[File:LuCielSkill12.png]]
}}
| align="center"  width="150" | [[Creeping Terror]]
|}
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== Tips and Details ==
== Tips and Details ==
*Due to the '''Regenerating (1)''' trait only providing a 10 MP benefit over the '''Reversed''' trait at a low chance, and the buff provided lasting much longer than the cooldown of the skill, the '''Reversed''' trait is generally the preferred option.
*Due to the '''Regenerating (1)''' trait only providing a 10 MP benefit over the '''Reversed''' trait at a low chance, and the buff provided lasting much longer than the cooldown of the skill, the '''Reversed''' trait is generally the preferred option.
*Received Damage Decrease is multiplicative.
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|Between its initial release and the 01/31/2019 KR Patch, '''Dead Hands''' was designed to allow the user to apply max stacks of [[Creeping Terror]] on any hit. This effect was removed after the 01/31/2019 KR patch.
|Between its initial release and the 01/31/2019 KR Patch, '''Dead Hands''' was designed to allow the user to apply max stacks of [[Creeping Terror]] on any hit.
|}
|}
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|-
|-
| 04/20/2015 || - || colspan=2 align="left" |  
| 04/20/2015 || - || colspan=2 align="left" |  
*{{nerf|Unable to hit the enemies below the platform.}}'
*{{nerf|Unable to hit the enemies below the platform.}}
|-
|-
| 09/24/2015 || 03/03/2016 || colspan=2 align="left" |  
| 09/24/2015 || 03/03/2016 || colspan=2 align="left" |  
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