Deadly Raid: Difference between revisions

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__NOTOC__{{Languages|Deadly Raid}}
__NOTOC__{{Languages|Deadly Raid}}
<div style="float: right;">{{#ev:youtube|GPAzmdVoZ0Y|300}}</div>
{{#ev:youtube|GPAzmdVoZ0Y|400|right}}
{| cellpadding=5 style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding=5 style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:DeadlyRaid.png]]  
| [[File:DeadlyRaid.png]]  
| {{SkillType|SA|T}} Strikes with your fist. During the lengthy preparation time, 3 Overheat attacks are available.
| {{SkillType|SA|T}} Perform powerful flaming fist punches. 3 Overheat stacks possible.
|-
|-
|
|
| {{SkillText|Overheat}} (Up to 3 stacks)
| {{SkillText|Overheat}}
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
 
|- style="background:{{ColorSel|CharLight|Raven}}"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
! Class           !! Level Required
|-
! Class !! Level Required
|-
|-
| [[Veteran Commander]] || 55
| [[Veteran Commander]] || 55
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Raven}}"
! rowspan=3 | Mode !! colspan=5 | Damage (Magical) !! rowspan=3 | Max Overheat<br>Activations !! colspan=5 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! rowspan=3 | Level Required !! colspan=5 | Damage !! rowspan=3 | Max<br>Overheat<br>stacks !! colspan=5 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|-
|- style="background:{{ColorSel|CharLight|Raven}}"
! colspan=3 | Fist !! colspan="2" | Explosion !! colspan=3 | Fist !! colspan="2" | Explosion
! colspan=3 | Fist (Physical) !! colspan="2" | Explosion<br>(Magical) !! colspan=3 | Fist !! colspan="2" | Explosion
|-
|- style="background:{{ColorSel|CharLight|Raven}}"
! Initial !! Normal !! Overheat !! Normal !! Overheat !! Initial !! Normal !! Overheat !! Normal !! Overheat
! Initial !! Normal !! Overheat !! Normal !! Overheat !! Initial !! Normal !! Overheat !! Normal !! Overheat
|-
| colspan=14 | '''Normal'''
|-
|-
| align="left" | 55 || 1526% || 389% || 540% || 1481% || 2059% || rowspan=2 | 3 || rowspan=2 | 1 || rowspan=2 | 2 || rowspan=2 | +1~3 || rowspan=2 | 3 || rowspan=2 | +1~3 || rowspan=2 | 100 MP || rowspan=2 | 8 Seconds
| {{PvE}} || 1526% || 389% || 540% || 1481% || 2059% || rowspan=2 | 3 || rowspan=2 | 1 || rowspan=2 | 2 || rowspan=2 | 0~3 || rowspan=2 | 3 || rowspan=2 | 0~3 || rowspan=2 | 120 MP || rowspan=2 | 10 Seconds
|-
|-
| align="left" | [Enhanced] || 1834% || 467% || 649% || 1777% || 2471%
| {{PvP}} || 383% || 98% || 135% || 371% || 516%
|}
|-  
 
| colspan=14 | '''[Enhanced]'''
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Raven}}"
! rowspan=3 | Level Required !! colspan=5 | Damage
|- style="background:{{ColorSel|CharLight|Raven}}"
! colspan=3 | Fist (Physical) !! colspan="2" | Explosion<br>(Magical)
|- style="background:{{ColorSel|CharLight|Raven}}"
! Initial !! Normal !! Overheat !! Normal !! Overheat
|-
|-
| align="left" | 55 || 383% || 98% || 135% || 371% || 516%
| {{PvE}} || 1834% || 467% || 649% || 1777% || 2471% || rowspan=2 | 3 || rowspan=2 | 1 || rowspan=2 | 2 || rowspan=2 | 0~3 || rowspan=2 | 3 || rowspan=2 | 0~3 || rowspan=2 | 120 MP || rowspan=2 | 10 Seconds
|-
|-
| align="left" | [Enhanced] || 460% || 117% || 162% || 446% || 620%
| {{PvP}} || 460% || 117% || 162% || 446% || 620%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Raven|Deadly Raid|Regenerating (1), Critical|mp=120|mp1=33|chance1=25|mp2=110}}
|- style="background:{{ColorSel|CharLight|Raven}}"
<br>
! colspan=2 | Regenerating (1) Deadly Raid !! colspan=3 | Critical Deadly Raid
 
|- style="background:{{ColorSel|CharLight|Raven}}"
== Total Damage ==
! Attribute Effect !! MP Recovery !! Attribute Effect !! MP Usage
{{Columns|
|-
<div>
| {{SkillText|Regenerating (1)|25|33}} || 33 MP || {{SkillText|Critical|110}} || 110 MP
==== Normal ====
|}  
{{Damage|true|Raven
|dmg=1834, 467, 1777
|pvp_dmg=460, 117, 446
|hits=1, 2, 3
}}
</div>
<div>
==== Overheat ====
{{Damage|true|Raven
|dmg=1834, 467, 649, 1777, 2471
|pvp_dmg=460, 117, 162, 446, 620
|hits=1, 2, 1, 3, 1
|hits_max=1, 2, 3, 3, 3
}}
*Damage ranges from 1~3 activations of Overheat.
</div>
}}
<br>
 
==Related Skills==
{{SkillTable|
MercenaryBehavior.png; Mercenary Behavior;
VTM.png; Victory Survival Strategy;
AOM.png; Overheat Mode Activated! Locked-Expert;
Nova Imperator - Passive 2.png; Master of Warfare;
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*'''[Enhanced] Deadly Raid''' can deal up to {{formatnum:{{#expr: 1834 + 467*2}}}}% ({{formatnum:{{#expr: 460 + 117*2}}}}% in PvP) Physical Damage and {{formatnum:{{#expr: 1777*3}}}}% ({{formatnum:{{#expr: 446*3}}}}% in PvP) Magical Damage. With 3 stacks of '''Overheat''', it can deal up to {{formatnum:{{#expr: 1834 + 467*2 + 649*3}}}}% ({{formatnum:{{#expr: 460 + 117*2 + 162*3}}}}% in PvP) Physical Damage and {{formatnum:{{#expr: 1777*3 + 2471*3}}}}% ({{formatnum:{{#expr: 446*3 + 620*3}}}}% in PvP) Magical Damage.
*This skill's Overheat tooltip is a bit misleading, as the Overheat buff will not stack for additional attack power without having unlocked [[Overheat Mode Activated!]]. The 3 "stacks" are only for the purpose of this skill's additional punches, though they do each individually stack Overheat with the aforementioned passive.
*If Raven has not overheated before activating [[Deadly Raid]], the overheat attack bonus (5% [[Overheat Mode Activated!|or higher]]) begins on the first punch chained with overheat impact. I.e., the third punch and onward.
*The Overheat buff will not trigger until after the first overheated punch occurs. For example when Overheating once, the buff will trigger on the third punch, and thus only apply to the final punch.
*When using the skill without overheating, it is possible to chain with another skill before the opponent is knocked down (such as [[Revolver Cannon]] or [[Ignition Crow - Napalm]]).
*When using the skill without overheating, it is possible to chain with another skill before the opponent is knocked down (such as [[Revolver Cannon]] or [[Ignition Crow - Napalm]]).
**It is also possible to catch with {{CZ}} when the opponent is pressed against a wall.
**It is also possible to catch with {{CZ}} when the opponent is pressed against a wall.
**When Awakened, however, the Nasod Core will catch enemies immediately after the final punch, regardless if you used Overheat or not, making it possible to continue comboing.
**When Awakened, however, the Nasod Core will catch enemies immediately after the final punch, regardless if you used Overheat or not, making it possible to continue comboing.
*While very powerful, [[Deadly Raid]] can still be mana broken in PvP, unlike [[Harpoon Spear]]; therefore, it might be more advantageous in PvE.
*While very powerful, [[Deadly Raid]] can still be mana broken in PvP, unlike [[Harpoon Spear]]; therefore, it might be more advantageous in PvE.
*Each overheat will proc {{se|144|Heat Detection}} after [[Master of Warfare]] is learned.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven updates-table"
|- style="background:{{ColorSel|CharLight|Raven}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Raven}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
| 11/07/2013 || - || colspan=2 align="left" |  
| 08/23/2012 || 08/14/2013 || colspan=2 align="left" |
{{buff|Damage increased.}}
*'''Deadly Raid''' added.
{{buff|2nd/3rd stage Overheat recoil damage changed so it's the same as 1st stage.}}
|-
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |  
*{{buff|'''Damage''' increased.}}
*{{buff|2nd/3rd stage Overheat recoil damage changed so it's the same as 1st stage.}}
|-
|-
| 04/20/2015 || - || colspan=2 align="left" |  
| 04/20/2015 || - || colspan=2 align="left" |  
{{buff|Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.}}
*{{buff|Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.}}
|-
|-
| 08/06/2015 || - || colspan=2 align="left" |  
| 08/06/2015 || 01/13/2016 || colspan=2 align="left" |  
{{buff|HP cost during overheat decreased.}}
*{{buff|HP cost during overheat decreased.}}
{{buff|Changed so you can continue comboing with core launch after the last hit.}}
*{{buff|Changed so you can continue comboing with core launch after the last hit.}}
|-
|-
| 01/21/2015 || - || colspan=2 align="left" |  
| 01/21/2015 || - || colspan=2 align="left" |  
*Fixed issue where launching core in middle of skill instead of at the end.
*Fixed issue where launching core in middle of skill instead of at the end.
|-
|-
| 01/25/2017 || - || colspan=2 align="left" |  
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |  
{{buff|Initial damage increased.}}
*{{buff|Initial damage increased.}}
{{buff|Explosion damage increased.}}
*{{buff|Explosion damage increased.}}
{{nerf|Normal damage decreased.}}
*{{nerf|Normal damage decreased.}}
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
| 07/18/2019 || rowspan=2 | 08/14/2019 || colspan=2 align="left" |
*{{buff|Changed to be completely magical damage.}}
|-
| 08/01/2019 || colspan=2 align="left" |
*{{buff|Invincible until the skill is finished.}}
|-
| 02/03/2022 || 03/02/2022 || colspan=2 align="left" |
*{{nerf|Only invincible during the initial hitting animation. Super Armor maintained for the rest of the skill's cast time.}}
*{{nerf|MP Usage increased.}}
*{{nerf|Cooldown increased.}}
|}
|}
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{{SkillNav - Veteran Commander}}
{{VCSkills}}
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