Freak-Stürmer - Diener von Henir in einer Monster artigen Form. Eine schlangenähnliche Henir-Kreatur.
Biss: Nutzt einen Biss.
Säureschuss: Spuck Schüsse aus Säure aus seinem Maul.
Freak-Biest - Diener von Henir in einer Monster artigen Form. Eine agile Tierartige HenirAn agile animal-like Henir creature with human arms.
Charge: Prepare themselves and almost instantly charge forwards.
Energy Pulse: Radiate its body with a burst of energy around itself.
Teleport: The beast can teleport next to players if they're too far away.
Freak-Tank - Servants of Henir taken on a monstrous form. A hulking four-armed behemoth born from the energy of Henir.
Hammer Smash: Smash the ground with one powerful strike with all four of its arms.
Hammer Combo: Smash the ground with a four hit combo with their four arms.
Judgement: Release a large pillar of dark energy out of its body upwards. They have increased defense while charging.
Debrian-Nasodkanone - A highly advanced mobile turret Nasod.
Electroshot: Fire a ranged beam forwards which is followed by a single electroball.
Scattershot: Fire a barrage of electric shots in a narrow spread.
Stomp: Leap upwards then stomp the ground causing electricity to scatter around it.
Lob Shot: Charge in place then fire a lobbing electroball aimed at a target.
Gyro Assault: The Nasod will begin to spin in circles and weave back and forth hitting anything in its path.
Note:
This mob has perpetual super armor.
If this is deployed onto the field, it will deal damage to nearby players upon landing.
Debrian-Nasodsoldat - A highly advanced humanoid Nasod with laser blades on its arms.
Teleport: The Nasod can teleport next to players if they're too far away.
Slashes: When close to a target, it will perform a series of slashes.
Stab Barrage: Stab targets multiple times with its arms then slash at them, knocking them back.
Laser Vision: Put up a shield protecting itself before shooting a beam out of its eye.
Note:
If this is deployed onto the field, it will deal damage to nearby players upon landing.
Henir Infected Nasod Cannon - A highly advanced mobile turret Nasod being influenced by the corruption of Henir.
Electroshot: Fire a ranged beam forwards which is followed by a single electroball.
Scattershot: Fire a barrage of electric shots in a narrow spread.
Stomp: Leap upwards then stomp the ground causing electricity to scatter around it.
Lob Shot: Charge in place then fire a lobbing electroball aimed at a target.
Gyro Assault: The Nasod will begin to spin in circles and weave back and forth hitting anything in its path.
Note:
This mob has perpetual super armor.
Henir Infected Nasod Soldier - A highly advanced humanoid Nasod with laser blades on its arms being influenced by the corruption of Henir.
Teleport: The Nasod can teleport next to players if they're too far away.
Slashes: When close to a target, it will perform a series of slashes.
Stab Barrage: Stab targets multiple times with its arms then slash at them, knocking them back.
Laser Vision: Put up a shield protecting itself before shooting a beam out of its eye.
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Zwischenbosse:
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Beschreibung
Angriffsmuster
'Panzerspalter - A large hulking being of Henir with a large distorted arm.
Slam: The creature will use its arm to slam the ground.
Take Down: The creature will charge forward, dealing multiple hits to any target then fall on top of them.
Circle Sweep: The creature will swing its arm around to attack all surrounding targets and knock them away.
Henir Bomb: The creature will use its arm to launch five flares, which will detonate after a few seconds.
Nasod Carrier Prototype - A large defense system core. The first one encountered is fought on a timer. If defeated in time, the floor will collapse skipping a portion of the dungeon and en encounter with a second Nasod Carrier Prototype.
Gyro Ball: The Carrier will surround itself with an electric force field and slowly moves towards the player.
Induction Bombing: The Carrier will shoot electricity into the air to create an electric pillar.
Deployment: The Carrier will launch more Nasod reinforcements onto the field.
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Boss
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Beschreibung
Angriffsmuster
Debrian Nasod Carrier - The institute's ultimate defense system. A giant Nasod core corrupted by Henir.
Remote Defense Mode Attacks:
Rapid Spin - Firewall: The Carrier's six parts will rotate around the stage with varying speed while in their neutral position, damaging all targets in their path.
Rapid Spin - Spear: The Carrier's six parts will turn sideways and impale anything in their path at varying elevations and speed.
Rapid Spin - Laser: The Carrier's six parts will form pairs of two connected by a laser and spin around the stage slowly. One of the pairs will collapse onto the stage during the attack's startup and be vulnerable to attacks.
Energy Buster: The Carrier's six parts will gather together in one area of the stage and each will shoot a large laser towards the opposing side of the stage.
Close-up Defense Mode Attacks:
Landing: When moving to its close-up position, it will land quickly on the stage with tremendous force.
Gyro Ball: The Carrier will surround itself with an electric force field and slowly moves towards the player.
Deployment: The Carrier will continuously summon Nasod Interceptor to circle around the stage and damage any target in their path.
Induction Bombing: The Carrier will shoot electricity into the air to create an electric pillar.
Nasod Interceptor - Eine diskartige Drohne, ausgesendet vom Debrian-Nasod-Carrier.
Cycle: Es umkreist die gesamte Map und fügt allen Zielen in seinem Weg Schaden zu.
[Skill Description]
Decrease overall Physical/Magical Attack Power, but damage towards boss monsters increases in proportion to the overall damage lost.
(Physical/Magical Attack Power decrease also effects PvP)