Demonic Rush/ModA: Difference between revisions

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| {{SkillText|Critical|120}} || 192 MP || {{SkillText|Heavy|144|120}} || 20.4 Seconds
| {{SkillText|Critical|120}} || 192 MP || {{SkillText|Heavy|144|120}} || 20.4 Seconds
|}
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== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan=2 | Mode !! colspan=2 | Regular
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Normal !! Heavy
|-
! {{PvE}}
| {{formatnum:{{#expr: 2145+(941*4)}}}}% || {{formatnum:{{#expr: (2145+(941*4))*1.44}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 733+(321*4)}}}}% || {{formatnum:{{#expr: (733+(321*4))*1.44}}}}%
|}
|}
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*This version trades in damage for more clearing potential, condensing the '''Charge''' portion into a single hit while traveling forward a significant amount.
*This version trades in damage for more clearing potential, condensing the '''Charge''' portion into a single hit while traveling forward a significant amount.
**Since the skill does not drag enemies along with it, either a wall or proper positioning is required to deal full damage.
**Since the skill does not drag enemies along with it, either a wall or proper positioning is required to deal full damage.
*'''[Mod] Demonic Rush''' can deal up to {{formatnum:{{#expr: 2145+(941*4)}}}}% ({{formatnum:{{#expr: 733+(321*4)}}}}% in PvP) Physical Damage.
**With '''Heavy''' trait, it can deal up to {{formatnum:{{#expr: (2145+(941*4))*1.44}}}}% ({{formatnum:{{#expr: (733+(321*4))*1.44}}}}% in PvP) Physical Damage.
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