25,204
edits
Shironsaki (talk | contribs) m (Text replacement - "'''{{PvE}}'''" to "{{PvE}}") |
m (Text replacement - "{{ADSquareSkill}}" to "") |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
__NOTOC__{{Languages|Destruction Aura}} | __NOTOC__{{Languages|Destruction Aura}} | ||
{{#ev:youtube|3vf9d5OpLa4|400|right}} | |||
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
Line 12: | Line 12: | ||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | ||
|- | |- | ||
Line 31: | Line 31: | ||
| {{PvE}} || 10% || 20% || 30 Seconds || rowspan="2" | 60 MP || rowspan="2" | 10 Seconds | | {{PvE}} || 10% || 20% || 30 Seconds || rowspan="2" | 60 MP || rowspan="2" | 10 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 5% || 10% || 15 Seconds | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Eve|Destruction Aura|Killing Blow (1), Killing Blow (2)|duration=30|duration_pvp=15|duration1=130 | ||
| | ||15|effects={{se|159|Destruction Aura||pb}} Physical/Magical Attack Increase: 11.5%<br/>{{se|159|Destruction Aura||pb}} Maximize Increase: 23% | ||
|effects_pvp={{se|159|Destruction Aura||pb}} Physical/Magical Attack Increase: 5.7%<br/>{{se|159|Destruction Aura||pb}} Maximize Increase: 11.5% | |||
| | }} | ||
| | |||
| | |||
<br> | <br> | ||
Line 55: | Line 47: | ||
| valign="top" | | | valign="top" | | ||
===[[Code: Ultimate]]=== | ===[[Code: Ultimate]]=== | ||
{ | {{SkillTable | ||
|SI Concenofenergy.PNG; Concentration Aura; | |||
| | }} | ||
|} | |} | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*The buff will be applied | *The buff will be applied immediately after casting the skill, even if the skill's animation is interrupted. | ||
*If the skill is used right before a stage transition, the visual will get stored and unleashed on the next stage | **If the skill is used right before a stage transition, the visual will get stored and unleashed on the next stage. | ||
<br> | <br> | ||